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drafts/2025-02-04-fyrox-game-engine-1.0.0-rc.1.md

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title: "Fyrox Game Engine 1.0 Release Candidate"
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date: "2025-09-30"
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description: "Fyrox 1.0.0-rc.1 is intermediate release intended for beta testing before releasing stable 1.0"
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date: "2025-10-17"
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description: "Fyrox 1.0.0-rc.1 is an intermediate release intended for beta testing before releasing stable 1.0"
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categories:
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- General
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meta:
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I'm happy to announce that Fyrox 1.0.0-rc.1 was released! Fyrox is a modern game engine written in Rust, it
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helps you to create 2D and 3D games with low effort using native editor; it is like Unity, but in Rust.
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This is an intermediate release intended for beta testing before releasing the stable 1.0. The testing includes
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the engine, the editor, the docs and the book. If you find a bug, confusing or incomplete documentation, please
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file an issue or propose a solution by creating a pull request.
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This is an intermediate release intended for beta testing before releasing the stable 1.0. The list of changes in this
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release is huge, it is mostly focused on bugfixes and quality-of-life improvements, but there's a new functionality as
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well.
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The list of changes in this release is huge, it is mostly focused on bugfixes and quality-of-life improvements,
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but there's a new functionality as well.
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If you find a bug, confusing or incomplete documentation, please [file an issue](github.com/FyroxEngine/Fyrox/issues)
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or propose a solution by [creating a pull request](https://github.com/FyroxEngine/Fyrox/pulls).
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# Rendering
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Not every resource can have a meaningful name, for example, the engine packs uniform data into a small number
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of buffers and such buffers will be called `UniformBuffer0/1/2/etc`.
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Ability to fetch memory usage by the graphics server
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Track vertex/fragment shader line location
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## OpenGL Isolation
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Fyrox used OpenGL from the very beginning (2019), because it was the easiest way to get crossplatform
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FyroxEd is an important part of the engine, it has gotten a lot of improvements and new features as well.
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## Async scene loading
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## Async Scene Loading
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The editor now loads the scenes (both game and UI) asynchronously, not just blocks like it was before. This is much
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better in terms of user experience, because it leaves the editor responsive.
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## Ability to reset editor layout
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## Ability to Reset Editor Layout
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![reset layout](reset_layout.gif)
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release, it is finally added. This functionality works on multiple selected objects as well, thus allowing bulk pasting
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of properties.
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## Asset browser
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## Asset Browser
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![asset browser](asset_browser.png)
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![preview gen](preview_gen.gif)
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## Asset selector
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## Asset Selector
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It is now possible to select assets via the new asset selector tool. Previously, an asset could be assigned only by
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dragging it from the asset browser and dropping at a respective field in the inspector. This was quite confusing,

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