11---
22title : " Fyrox Game Engine 1.0 Release Candidate"
3- date : " 2025-09-30 "
4- description : " Fyrox 1.0.0-rc.1 is intermediate release intended for beta testing before releasing stable 1.0"
3+ date : " 2025-10-17 "
4+ description : " Fyrox 1.0.0-rc.1 is an intermediate release intended for beta testing before releasing stable 1.0"
55categories :
66- General
77meta :
@@ -20,12 +20,12 @@ meta:
2020I'm happy to announce that Fyrox 1.0.0-rc.1 was released! Fyrox is a modern game engine written in Rust, it
2121helps you to create 2D and 3D games with low effort using native editor; it is like Unity, but in Rust.
2222
23- This is an intermediate release intended for beta testing before releasing the stable 1.0. The testing includes
24- the engine, the editor, the docs and the book. If you find a bug, confusing or incomplete documentation, please
25- file an issue or propose a solution by creating a pull request.
23+ This is an intermediate release intended for beta testing before releasing the stable 1.0. The list of changes in this
24+ release is huge, it is mostly focused on bugfixes and quality-of-life improvements, but there's a new functionality as
25+ well.
2626
27- The list of changes in this release is huge, it is mostly focused on bugfixes and quality-of-life improvements,
28- but there's a new functionality as well .
27+ If you find a bug, confusing or incomplete documentation, please [ file an issue ] ( github.com/FyroxEngine/Fyrox/issues )
28+ or propose a solution by [ creating a pull request ] ( https://github.com/FyroxEngine/Fyrox/pulls ) .
2929
3030# Rendering
3131
@@ -93,9 +93,6 @@ or similar ([NVIDIA Nsight](https://developer.nvidia.com/nsight-systems) or [AMD
9393Not every resource can have a meaningful name, for example, the engine packs uniform data into a small number
9494of buffers and such buffers will be called ` UniformBuffer0/1/2/etc ` .
9595
96- Ability to fetch memory usage by the graphics server
97- Track vertex/fragment shader line location
98-
9996## OpenGL Isolation
10097
10198Fyrox used OpenGL from the very beginning (2019), because it was the easiest way to get crossplatform
@@ -357,12 +354,12 @@ tile and switch between them. It is also possible to rearrange them by dragging.
357354
358355FyroxEd is an important part of the engine, it has gotten a lot of improvements and new features as well.
359356
360- ## Async scene loading
357+ ## Async Scene Loading
361358
362359The editor now loads the scenes (both game and UI) asynchronously, not just blocks like it was before. This is much
363360better in terms of user experience, because it leaves the editor responsive.
364361
365- ## Ability to reset editor layout
362+ ## Ability to Reset Editor Layout
366363
367364![ reset layout] ( reset_layout.gif )
368365
@@ -379,7 +376,7 @@ long time and added a lot of headache when there was a need to copy complex valu
379376release, it is finally added. This functionality works on multiple selected objects as well, thus allowing bulk pasting
380377of properties.
381378
382- ## Asset browser
379+ ## Asset Browser
383380
384381![ asset browser] ( asset_browser.png )
385382
@@ -397,7 +394,7 @@ shows that the preview is being generated:
397394
398395![ preview gen] ( preview_gen.gif )
399396
400- ## Asset selector
397+ ## Asset Selector
401398
402399It is now possible to select assets via the new asset selector tool. Previously, an asset could be assigned only by
403400dragging it from the asset browser and dropping at a respective field in the inspector. This was quite confusing,
0 commit comments