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Releases: ManlyMarco/RuntimeUnityEditor

Runtime Unity Editor v2.4

18 Apr 22:05

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Changelog

  • fc6aaa6 @ManlyMarco Added getTree and findTree REPL methods (get and set currently selected GameObject in the tree)
  • 1fe8b78 46a324d @ManlyMarco Added texture save buttons and dump event info buttons to component list
  • 57b1884 @ManlyMarco Fixed Image and RawImage previews not working sometimes on component list

Runtime Unity Editor v2.3

29 Nov 02:36

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Changelog

  • cbb3b47 Ported to Unity 4.6 (by @Mantas-2155X in #18)
  • 77d0ad5 Fixed not showing all members from base classes in inspector
  • 0cbbacc Fixed EnableMouseInspect setting not being saved properly
  • c75cf69 Fixed enum flag fields being too wide in some cases
  • c3eb3c3 Fixed some write only properties failing to be drawn

Runtime Unity Editor v2.2.1

21 Sep 02:50

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Changelog

  • Re-added text edit field to color editor, now has both sliders and text input
  • Fixed closing and reopening duplicating objects in scene object list

Runtime Unity Editor v2.2

20 Sep 00:19

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Changelog

  • Added improved field editors to inspector (Easier to edit some types of variables now, most notably enums and colors)
  • Added Mouse Inspector function (Can hover mouse over objects with colliders to view info about them and to select them in scene browser. Based on function from CppExplorer)
  • Fixed Scene Browser not scrolling to the selected object properly
  • Minor performance improvements; Reduced amount of garbage produced
  • Changed name of BepInEx4 version to clarify that it's legacy software by now
  • Made RuntimeUnityEditorCore.Instance property public

rue preview

Runtime Unity Editor v2.1.1

24 Jul 01:05

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Changelog

  • Added setting for optional dnSpy arguments
  • Fixed showing errors in repl console in the middle of typing a command
  • Fixed inspector crash after clicking Close All
  • Fixed readonly fields being shown as editable (editing them didn't work, now they can't be edited)

Runtime Unity Editor v2.1

05 May 17:15

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This release brings bugfixes and some improvements to how well search boxes search.

Changelog

  • Added a toggle to make the game not run in background
  • Improved search results when searching in inspector
  • Improved search results when searching objects in scene
  • Search filter in inspector is remembered per-page now
  • "Fixed" the incompatibility with profiler - if profiler is detected disable repl to prevent crashes
  • Fixed getting sometimes getting the wrong log file when clicking the Log button
  • Fixed glitchy "Open in scene browser" behaviour, now focuses on the object correctly
  • Fixed inspector crash when showing some lists
  • Fixed inspector crash when trying to get string version of some values if there is an exception thrown when getting the value
  • Fixed inspector value draw crashes breaking whole interface in some cases

Runtime Unity Editor v2.0.1

04 Mar 12:47

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Warning: This release is incompatible with the MonoProfiler plugin. If you want to use it, you need the v2.0 release or older, otherwise you'll experience random hard game crashes.

Changelog

  • Added custom mcs as a submodule and updated it to the latest version (fixes REPL not being able to access internal members)
  • Fixed inspector layout issue when no tabs are open and added a tip message
  • Fixed inspector layout issue when searching items

Runtime Unity Editor v2.0

12 Feb 15:48

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preview

Changelog

  • Fixed BepInEx5 version targetting .Net 4.6
  • Fixed build process

Object Browser

  • Added component search box
  • Changed scene object browser title

REPL

  • Added ability to turn off REPL window
  • When clicking on a REPL suggestion return focus to the text box
  • Fixed error when trying to read empty history
  • Fixed REPL window sometimes still showing even though REPL is not supported
  • Fixed up/down in multiline box reading history instead of moving cursor

Inspector

  • Added editing of Enum, Color, Vector2/3/4 and Quaternion types in inspector
  • Added tabs to inspector (right click to open in new tab and to close tabs)
  • Fixed editing contents of a struct in inspector not changing the original struct
  • Refactoring of inspector code, updated API to support tabs

Runtime Unity Editor v1.11

07 Jan 00:18

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Changelog

  • C# REPL can now access all non-public members (e.g. private fields) directly. (Access modifiers are ignored. Thanks to modified mcs.dll by @denikson)
  • C# REPL no longer requires System.Xml.dll to work. (Again, thanks to the modified mcs.dll)
  • Simplified type checks in feature detection logic, in theory more accurate detection.

Runtime Unity Editor v1.10.1

01 Dec 17:51

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Changelog

  • Run autostart and REPL init after the first frame is finished
  • Look for log in game root to support the new BepInEx log redirect feature
  • Use Nuget packages for references to make the solution easy to build