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Description
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Describe the bug
When the GameObject of the child particle system is in the InActive state, if the GameObject of the parent UIParticle is changed from InActive to Active, the particles will display normally from the second Active state when the GameObject of the child particle system is changed to Active.
To Reproduce
Steps to reproduce the behavior:
- Set the parent UIParticle.
- Set the child ParticleSystem and InActivate the corresponding GameObject.
- Make the parent GameObject InActive and then Active.
- Verify that particles are not displayed when the child GameObject is Active.
- Verify that particles are displayed when the child GameObject is InActive and then Active.
Expected behavior
particles are not displayed
Screenshots
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Environment (please complete the following information):
- Version 4.11.3
- Platform: All
- Unity version: 6000.3.3f1
- Build options: IL2CPP
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bugSomething isn't workingSomething isn't working
