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I am also very interested in the Sofa CUDA plugin! |
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I recommend that you make a minimal example showing the bad behavior. Is the bad behavior due to collision? Does it work without collision? Some comments:
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I don't know if it can help you but looking at the terminal i saw that i don't have errors but I saw this warning: CudaBarycentricMapping: mapT with 11 entries per DOF and 10 blocs. |
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Hi, I m trying to use SofaCUDA plugin to spead up my simulation. There s no so much documentation about the usage of this plugin, so probably I poorly understood it. I have understood that some components are not implemented in CUDA: for example Lagrange multiplayer collision is not implemented, as Linear Solver LDL, while for example Penalty method and CG solver are used. I would like to base my simulation on lagrange multiplayer for the collision and on LDLSolver because they are more precised. For these reasons I try to use some components on CPU while others on GPU, writing the following scripts. However the effect obtain is strange, the mechanicalObject mesh of the cylinder deforms really badly. Can you help me? is it possible and does it have sense to implement something like that?
thank you in advance
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