[ENHANCEMENT] Clean up duplicate constants and implement new audio constants. #6747
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Description
This PR improves the game's codebase by adding audio paths as constants, using already existing constants as values and removing duplicate constants that are found in different classes and contain the same values.
Modding
Modders can now easily change core engine sounds (like the screenshot, volume sounds or chart editor sounds) by modifying these values. This removes the need to hunt through different states or sound pools to stop or replace the sound.