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  • 简单定位模式(Horizontal/Point)下使用 postTranslate 替代 postConcat
  • 引入 GlyphVisibleContext 结构体和 IsGlyphVisible 函数,集中管理字形可见性判断逻辑
  • 在循环外预计算 scaledBounds,避免重复从 typeface 获取边界
  • getTextureProxies() 调用移至渲染循环外部

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