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📚这个仓库是在arxiv上收集的有关VLN,VLA,World Model,SLAM,Gaussian Splatting,非线性优化等相关论文。每天都会自动更新!issue区域是最新10篇论文

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🚀 Embodied-AI-Daily

Automatically fetches the latest arXiv papers on VLN · VLA · SLAM · 3D · Embodied AI

每日更新 来源:arXiv 论文主题:VLN·VLA·SLAM·3D GitHub Stars 作者:luohongk 主页:GitHub


📌 About

This project automatically fetches the latest papers from arXiv based on predefined keywords.

  • Each section in the README corresponds to a search keyword.
  • Only the most recent papers are kept (up to 100 per keyword).
  • Click Watch (👀) on the repo to get daily email notifications.

Last update: 2026-01-30


Vision and Language Navigation

Title Date Abstract Comment
DV-VLN: Dual Verification for Reliable LLM-Based Vision-and-Language Navigation 2026-01-26
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Vision-and-Language Navigation (VLN) requires an embodied agent to navigate in a complex 3D environment according to natural language instructions. Recent progress in large language models (LLMs) has enabled language-driven navigation with improved interpretability. However, most LLM-based agents still rely on single-shot action decisions, where the model must choose one option from noisy, textualized multi-perspective observations. Due to local mismatches and imperfect intermediate reasoning, such decisions can easily deviate from the correct path, leading to error accumulation and reduced reliability in unseen environments. In this paper, we propose DV-VLN, a new VLN framework that follows a generate-then-verify paradigm. DV-VLN first performs parameter-efficient in-domain adaptation of an open-source LLaMA-2 backbone to produce a structured navigational chain-of-thought, and then verifies candidate actions with two complementary channels: True-False Verification (TFV) and Masked-Entity Verification (MEV). DV-VLN selects actions by aggregating verification successes across multiple samples, yielding interpretable scores for reranking. Experiments on R2R, RxR (English subset), and REVERIE show that DV-VLN consistently improves over direct prediction and sampling-only baselines, achieving competitive performance among language-only VLN agents and promising results compared with several cross-modal systems.Code is available at https://github.com/PlumJun/DV-VLN.

\textsc{NaVIDA}: Vision-Language Navigation with Inverse Dynamics Augmentation 2026-01-26
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Vision-and-Language Navigation (VLN) requires agents to interpret natural language instructions and act coherently in visually rich environments. However, most existing methods rely on reactive state-action mappings without explicitly modeling how actions causally transform subsequent visual observations. Lacking such vision-action causality, agents cannot anticipate the visual changes induced by its own actions, leading to unstable behaviors, weak generalization, and cumulative error along trajectory. To address these issues, we introduce \textsc{NaVIDA} (\textbf{Nav}igation with \textbf{I}nverse \textbf{D}ynamics \textbf{A}ugmentation), a unified VLN framework that couples policy learning with action-grounded visual dynamics and adaptive execution. \textsc{NaVIDA} augments training with chunk-based inverse-dynamics supervision to learn causal relationship between visual changes and corresponding actions. To structure this supervision and extend the effective planning range, \textsc{NaVIDA} employs hierarchical probabilistic action chunking (HPAC), which organizes trajectories into multi-step chunks and provides discriminative, longer-range visual-change cues. To further curb error accumulation and stabilize behavior at inference, an entropy-guided mechanism adaptively sets the execution horizon of action chunks. Extensive experiments show that \textsc{NaVIDA} achieves superior navigation performance compared to state-of-the-art methods with fewer parameters (3B vs. 8B). Real-world robot evaluations further validate the practical feasibility and effectiveness of our approach. Code and data will be available upon acceptance.

18 pages, 14 figures
VL-LN Bench: Towards Long-horizon Goal-oriented Navigation with Active Dialogs 2026-01-23
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In most existing embodied navigation tasks, instructions are well-defined and unambiguous, such as instruction following and object searching. Under this idealized setting, agents are required solely to produce effective navigation outputs conditioned on vision and language inputs. However, real-world navigation instructions are often vague and ambiguous, requiring the agent to resolve uncertainty and infer user intent through active dialog. To address this gap, we propose Interactive Instance Goal Navigation (IIGN), a task that requires agents not only to generate navigation actions but also to produce language outputs via active dialog, thereby aligning more closely with practical settings. IIGN extends Instance Goal Navigation (IGN) by allowing agents to freely consult an oracle in natural language while navigating. Building on this task, we present the Vision Language-Language Navigation (VL-LN) benchmark, which provides a large-scale, automatically generated dataset and a comprehensive evaluation protocol for training and assessing dialog-enabled navigation models. VL-LN comprises over 41k long-horizon dialog-augmented trajectories for training and an automatic evaluation protocol with an oracle capable of responding to agent queries. Using this benchmark, we train a navigation model equipped with dialog capabilities and show that it achieves significant improvements over the baselines. Extensive experiments and analyses further demonstrate the effectiveness and reliability of VL-LN for advancing research on dialog-enabled embodied navigation. Code and dataset: https://0309hws.github.io/VL-LN.github.io/

CLASH: Collaborative Large-Small Hierarchical Framework for Continuous Vision-and-Language Navigation 2026-01-23
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Vision-and-Language Navigation (VLN) requires robots to follow natural language instructions and navigate complex environments without prior maps. While recent vision-language large models demonstrate strong reasoning abilities, they often underperform task-specific panoramic small models in VLN tasks. To address this, we propose CLASH (Collaborative Large-Small Hierarchy), a VLN-CE framework that integrates a reactive small-model planner (RSMP) with a reflective large-model reasoner (RLMR). RSMP adopts a causal-learning-based dual-branch architecture to enhance generalization, while RLMR leverages panoramic visual prompting with chain-of-thought reasoning to support interpretable spatial understanding and navigation. We further introduce an uncertainty-aware collaboration mechanism (UCM) that adaptively fuses decisions from both models. For obstacle avoidance, in simulation, we replace the rule-based controller with a fully learnable point-goal policy, and in real-world deployment, we design a LiDAR-based clustering module for generating navigable waypoints and pair it with an online SLAM-based local controller. CLASH achieves state-of-the-art (SoTA) results (ranking 1-st) on the VLN-CE leaderboard, significantly improving SR and SPL on the test-unseen set over the previous SoTA methods. Real-world experiments demonstrate CLASH's strong robustness, validating its effectiveness in both simulation and deployment scenarios.

FantasyVLN: Unified Multimodal Chain-of-Thought Reasoning for Vision-Language Navigation 2026-01-23
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Achieving human-level performance in Vision-and-Language Navigation (VLN) requires an embodied agent to jointly understand multimodal instructions and visual-spatial context while reasoning over long action sequences. Recent works, such as NavCoT and NavGPT-2, demonstrate the potential of Chain-of-Thought (CoT) reasoning for improving interpretability and long-horizon planning. Moreover, multimodal extensions like OctoNav-R1 and CoT-VLA further validate CoT as a promising pathway toward human-like navigation reasoning. However, existing approaches face critical drawbacks: purely textual CoTs lack spatial grounding and easily overfit to sparse annotated reasoning steps, while multimodal CoTs incur severe token inflation by generating imagined visual observations, making real-time navigation impractical. In this work, we propose FantasyVLN, a unified implicit reasoning framework that preserves the benefits of CoT reasoning without explicit token overhead. Specifically, imagined visual tokens are encoded into a compact latent space using a pretrained Visual AutoRegressor (VAR) during CoT reasoning training, and the model jointly learns from textual, visual, and multimodal CoT modes under a unified multi-CoT strategy. At inference, our model performs direct instruction-to-action mapping while still enjoying reasoning-aware representations. Extensive experiments on LH-VLN show that our approach achieves reasoning-aware yet real-time navigation, improving success rates and efficiency while reducing inference latency by an order of magnitude compared to explicit CoT methods.

Spatial-VLN: Zero-Shot Vision-and-Language Navigation With Explicit Spatial Perception and Exploration 2026-01-19
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Zero-shot Vision-and-Language Navigation (VLN) agents leveraging Large Language Models (LLMs) excel in generalization but suffer from insufficient spatial perception. Focusing on complex continuous environments, we categorize key perceptual bottlenecks into three spatial challenges: door interaction,multi-room navigation, and ambiguous instruction execution, where existing methods consistently suffer high failure rates. We present Spatial-VLN, a perception-guided exploration framework designed to overcome these challenges. The framework consists of two main modules. The Spatial Perception Enhancement (SPE) module integrates panoramic filtering with specialized door and region experts to produce spatially coherent, cross-view consistent perceptual representations. Building on this foundation, our Explored Multi-expert Reasoning (EMR) module uses parallel LLM experts to address waypoint-level semantics and region-level spatial transitions. When discrepancies arise between expert predictions, a query-and-explore mechanism is activated, prompting the agent to actively probe critical areas and resolve perceptual ambiguities. Experiments on VLN-CE demonstrate that Spatial VLN achieves state-of-the-art performance using only low-cost LLMs. Furthermore, to validate real-world applicability, we introduce a value-based waypoint sampling strategy that effectively bridges the Sim2Real gap. Extensive real-world evaluations confirm that our framework delivers superior generalization and robustness in complex environments. Our codes and videos are available at https://yueluhhxx.github.io/Spatial-VLN-web/.

GROKE: Vision-Free Navigation Instruction Evaluation via Graph Reasoning on OpenStreetMap 2026-01-12
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The evaluation of navigation instructions remains a persistent challenge in Vision-and-Language Navigation (VLN) research. Traditional reference-based metrics such as BLEU and ROUGE fail to capture the functional utility of spatial directives, specifically whether an instruction successfully guides a navigator to the intended destination. Although existing VLN agents could serve as evaluators, their reliance on high-fidelity visual simulators introduces licensing constraints and computational costs, and perception errors further confound linguistic quality assessment. This paper introduces GROKE(Graph-based Reasoning over OSM Knowledge for instruction Evaluation), a vision-free training-free hierarchical LLM-based framework for evaluating navigation instructions using OpenStreetMap data. Through systematic ablation studies, we demonstrate that structured JSON and textual formats for spatial information substantially outperform grid-based and visual graph representations. Our hierarchical architecture combines sub-instruction planning with topological graph navigation, reducing navigation error by 68.5% compared to heuristic and sampling baselines on the Map2Seq dataset. The agent's execution success, trajectory fidelity, and decision patterns serve as proxy metrics for functional navigability given OSM-visible landmarks and topology, establishing a scalable and interpretable evaluation paradigm without visual dependencies. Code and data are available at https://anonymous.4open.science/r/groke.

Under...

Under Review for ACL 2026

SpatialNav: Leveraging Spatial Scene Graphs for Zero-Shot Vision-and-Language Navigation 2026-01-11
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Although learning-based vision-and-language navigation (VLN) agents can learn spatial knowledge implicitly from large-scale training data, zero-shot VLN agents lack this process, relying primarily on local observations for navigation, which leads to inefficient exploration and a significant performance gap. To deal with the problem, we consider a zero-shot VLN setting that agents are allowed to fully explore the environment before task execution. Then, we construct the Spatial Scene Graph (SSG) to explicitly capture global spatial structure and semantics in the explored environment. Based on the SSG, we introduce SpatialNav, a zero-shot VLN agent that integrates an agent-centric spatial map, a compass-aligned visual representation, and a remote object localization strategy for efficient navigation. Comprehensive experiments in both discrete and continuous environments demonstrate that SpatialNav significantly outperforms existing zero-shot agents and clearly narrows the gap with state-of-the-art learning-based methods. Such results highlight the importance of global spatial representations for generalizable navigation.

11 pa...

11 pages, 4 figures, 6 tables

SeqWalker: Sequential-Horizon Vision-and-Language Navigation with Hierarchical Planning 2026-01-08
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Sequential-Horizon Vision-and-Language Navigation (SH-VLN) presents a challenging scenario where agents should sequentially execute multi-task navigation guided by complex, long-horizon language instructions. Current vision-and-language navigation models exhibit significant performance degradation with such multi-task instructions, as information overload impairs the agent's ability to attend to observationally relevant details. To address this problem, we propose SeqWalker, a navigation model built on a hierarchical planning framework. Our SeqWalker features: i) A High-Level Planner that dynamically selects global instructions into contextually relevant sub-instructions based on the agent's current visual observations, thus reducing cognitive load; ii) A Low-Level Planner incorporating an Exploration-Verification strategy that leverages the inherent logical structure of instructions for trajectory error correction. To evaluate SH-VLN performance, we also extend the IVLN dataset and establish a new benchmark. Extensive experiments are performed to demonstrate the superiority of the proposed SeqWalker.

AirNav: A Large-Scale Real-World UAV Vision-and-Language Navigation Dataset with Natural and Diverse Instructions 2026-01-07
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Existing Unmanned Aerial Vehicle (UAV) Vision-Language Navigation (VLN) datasets face issues such as dependence on virtual environments, lack of naturalness in instructions, and limited scale. To address these challenges, we propose AirNav, a large-scale UAV VLN benchmark constructed from real urban aerial data, rather than synthetic environments, with natural and diverse instructions. Additionally, we introduce the AirVLN-R1, which combines Supervised Fine-Tuning and Reinforcement Fine-Tuning to enhance performance and generalization. The feasibility of the model is preliminarily evaluated through real-world tests. Our dataset and code are publicly available.

VLN-MME: Diagnosing MLLMs as Language-guided Visual Navigation agents 2026-01-06
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Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities across a wide range of vision-language tasks. However, their performance as embodied agents, which requires multi-round dialogue spatial reasoning and sequential action prediction, needs further exploration. Our work investigates this potential in the context of Vision-and-Language Navigation (VLN) by introducing a unified and extensible evaluation framework to probe MLLMs as zero-shot agents by bridging traditional navigation datasets into a standardized benchmark, named VLN-MME. We simplify the evaluation with a highly modular and accessible design. This flexibility streamlines experiments, enabling structured comparisons and component-level ablations across diverse MLLM architectures, agent designs, and navigation tasks. Crucially, enabled by our framework, we observe that enhancing our baseline agent with Chain-of-Thought (CoT) reasoning and self-reflection leads to an unexpected performance decrease. This suggests MLLMs exhibit poor context awareness in embodied navigation tasks; although they can follow instructions and structure their output, their 3D spatial reasoning fidelity is low. VLN-MME lays the groundwork for systematic evaluation of general-purpose MLLMs in embodied navigation settings and reveals limitations in their sequential decision-making capabilities. We believe these findings offer crucial guidance for MLLM post-training as embodied agents.

MDE-AgriVLN: Agricultural Vision-and-Language Navigation with Monocular Depth Estimation 2026-01-01
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Agricultural robots are serving as powerful assistants across a wide range of agricultural tasks, nevertheless, still heavily relying on manual operations or railway systems for movement. The AgriVLN method and the A2A benchmark pioneeringly extended Vision-and-Language Navigation (VLN) to the agricultural domain, enabling a robot to navigate to a target position following a natural language instruction. Unlike human binocular vision, most agricultural robots are only given a single camera for monocular vision, which results in limited spatial perception. To bridge this gap, we present the method of Agricultural Vision-and-Language Navigation with Monocular Depth Estimation (MDE-AgriVLN), in which we propose the MDE module generating depth features from RGB images, to assist the decision-maker on multimodal reasoning. When evaluated on the A2A benchmark, our MDE-AgriVLN method successfully increases Success Rate from 0.23 to 0.32 and decreases Navigation Error from 4.43m to 4.08m, demonstrating the state-of-the-art performance in the agricultural VLN domain. Code: https://github.com/AlexTraveling/MDE-AgriVLN.

LongFly: Long-Horizon UAV Vision-and-Language Navigation with Spatiotemporal Context Integration 2025-12-26
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Unmanned aerial vehicles (UAVs) are crucial tools for post-disaster search and rescue, facing challenges such as high information density, rapid changes in viewpoint, and dynamic structures, especially in long-horizon navigation. However, current UAV vision-and-language navigation(VLN) methods struggle to model long-horizon spatiotemporal context in complex environments, resulting in inaccurate semantic alignment and unstable path planning. To this end, we propose LongFly, a spatiotemporal context modeling framework for long-horizon UAV VLN. LongFly proposes a history-aware spatiotemporal modeling strategy that transforms fragmented and redundant historical data into structured, compact, and expressive representations. First, we propose the slot-based historical image compression module, which dynamically distills multi-view historical observations into fixed-length contextual representations. Then, the spatiotemporal trajectory encoding module is introduced to capture the temporal dynamics and spatial structure of UAV trajectories. Finally, to integrate existing spatiotemporal context with current observations, we design the prompt-guided multimodal integration module to support time-based reasoning and robust waypoint prediction. Experimental results demonstrate that LongFly outperforms state-of-the-art UAV VLN baselines by 7.89% in success rate and 6.33% in success weighted by path length, consistently across both seen and unseen environments.

Fine-Grained Instruction-Guided Graph Reasoning for Vision-and-Language Navigation 2025-12-23
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Vision-and-Language Navigation (VLN) requires an embodied agent to traverse complex environments by following natural language instructions, demanding accurate alignment between visual observations and linguistic guidance. Despite recent progress, existing methods typically encode visual and directional cues in a coupled manner, and process instructions without explicitly extracting navigation-critical semantics, which often leads to imprecise spatial reasoning and suboptimal cross-modal alignment. To address these challenges, we propose a fine-grained instruction-guided graph reasoning framework (OIKG) that enhances both spatial representation and instruction understanding during navigation. Specifically, an observation-graph interaction mechanism is introduced to disentangle angular and visual cues while strengthening directed edge representations through geometric embedding, enabling more reliable spatial reasoning within the navigation graph. In addition, a fine-grained instruction guidance module is designed to explicitly extract and leverage location-specific and object-centric information from language instructions, facilitating more precise cross-modal alignment between linguistic semantics and navigable trajectories. By jointly integrating structured graph reasoning with instruction-critical semantic cues, the proposed approach significantly improves the agent's ability to follow complex navigation instructions. Extensive experiments on the R2R and RxR benchmarks demonstrate that our method consistently achieves state-of-the-art performance across multiple evaluation metrics, validating the effectiveness of fine-grained instruction-guided graph reasoning for vision-and-language navigation.

10 pages, 4 figures
FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI 2025-12-20
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As embodied intelligence emerges as a core frontier in artificial intelligence research, simulation platforms must evolve beyond low-level physical interactions to capture complex, human-centered social behaviors. We introduce FreeAskWorld, an interactive simulation framework that integrates large language models (LLMs) for high-level behavior planning and semantically grounded interaction, informed by theories of intention and social cognition. Our framework supports scalable, realistic human-agent simulations and includes a modular data generation pipeline tailored for diverse embodied tasks. To validate the framework, we extend the classic Vision-and-Language Navigation (VLN) task into a interaction enriched Direction Inquiry setting, wherein agents can actively seek and interpret navigational guidance. We present and publicly release FreeAskWorld, a large-scale benchmark dataset comprising reconstructed environments, six diverse task types, 16 core object categories, 63,429 annotated sample frames, and more than 17 hours of interaction data to support training and evaluation of embodied AI systems. We benchmark VLN models, and human participants under both open-loop and closed-loop settings. Experimental results demonstrate that models fine-tuned on FreeAskWorld outperform their original counterparts, achieving enhanced semantic understanding and interaction competency. These findings underscore the efficacy of socially grounded simulation frameworks in advancing embodied AI systems toward sophisticated high-level planning and more naturalistic human-agent interaction. Importantly, our work underscores that interaction itself serves as an additional information modality.

9 pages, 4 figures
History-Enhanced Two-Stage Transformer for Aerial Vision-and-Language Navigation 2025-12-17
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Aerial Vision-and-Language Navigation (AVLN) requires Unmanned Aerial Vehicle (UAV) agents to localize targets in large-scale urban environments based on linguistic instructions. While successful navigation demands both global environmental reasoning and local scene comprehension, existing UAV agents typically adopt mono-granularity frameworks that struggle to balance these two aspects. To address this limitation, this work proposes a History-Enhanced Two-Stage Transformer (HETT) framework, which integrates the two aspects through a coarse-to-fine navigation pipeline. Specifically, HETT first predicts coarse-grained target positions by fusing spatial landmarks and historical context, then refines actions via fine-grained visual analysis. In addition, a historical grid map is designed to dynamically aggregate visual features into a structured spatial memory, enhancing comprehensive scene awareness. Additionally, the CityNav dataset annotations are manually refined to enhance data quality. Experiments on the refined CityNav dataset show that HETT delivers significant performance gains, while extensive ablation studies further verify the effectiveness of each component.

D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigation 2025-12-14
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Embodied agents face a critical dilemma that end-to-end models lack interpretability and explicit 3D reasoning, while modular systems ignore cross-component interdependencies and synergies. To bridge this gap, we propose the Dynamic 3D Vision-Language-Planning Model (D3D-VLP). Our model introduces two key innovations: 1) A Dynamic 3D Chain-of-Thought (3D CoT) that unifies planning, grounding, navigation, and question answering within a single 3D-VLM and CoT pipeline; 2) A Synergistic Learning from Fragmented Supervision (SLFS) strategy, which uses a masked autoregressive loss to learn from massive and partially-annotated hybrid data. This allows different CoT components to mutually reinforce and implicitly supervise each other. To this end, we construct a large-scale dataset with 10M hybrid samples from 5K real scans and 20K synthetic scenes that are compatible with online learning methods such as RL and DAgger. Our D3D-VLP achieves state-of-the-art results on multiple benchmarks, including Vision-and-Language Navigation (R2R-CE, REVERIE-CE, NavRAG-CE), Object-goal Navigation (HM3D-OVON), and Task-oriented Sequential Grounding and Navigation (SG3D). Real-world mobile manipulation experiments further validate the effectiveness.

User-Feedback-Driven Continual Adaptation for Vision-and-Language Navigation 2025-12-11
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Vision-and-Language Navigation (VLN) requires agents to navigate complex environments by following natural-language instructions. General Scene Adaptation for VLN (GSA-VLN) shifts the focus from zero-shot generalization to continual, environment-specific adaptation, narrowing the gap between static benchmarks and real-world deployment. However, current GSA-VLN frameworks exclude user feedback, relying solely on unsupervised adaptation from repeated environmental exposure. In practice, user feedback offers natural and valuable supervision that can significantly enhance adaptation quality. We introduce a user-feedback-driven adaptation framework that extends GSA-VLN by systematically integrating human interactions into continual learning. Our approach converts user feedback-navigation instructions and corrective signals-into high-quality, environment-aligned training data, enabling efficient and realistic adaptation. A memory-bank warm-start mechanism further reuses previously acquired environmental knowledge, mitigating cold-start degradation and ensuring stable redeployment. Experiments on the GSA-R2R benchmark show that our method consistently surpasses strong baselines such as GR-DUET, improving navigation success and path efficiency. The memory-bank warm start stabilizes early navigation and reduces performance drops after updates. Results under both continual and hybrid adaptation settings confirm the robustness and generality of our framework, demonstrating sustained improvement across diverse deployment conditions.

Aerial Vision-Language Navigation with a Unified Framework for Spatial, Temporal and Embodied Reasoning 2025-12-09
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Aerial Vision-and-Language Navigation (VLN) aims to enable unmanned aerial vehicles (UAVs) to interpret natural language instructions and navigate complex urban environments using onboard visual observation. This task holds promise for real-world applications such as low-altitude inspection, search-and-rescue, and autonomous aerial delivery. Existing methods often rely on panoramic images, depth inputs, or odometry to support spatial reasoning and action planning. These requirements increase system cost and integration complexity, thus hindering practical deployment for lightweight UAVs. We present a unified aerial VLN framework that operates solely on egocentric monocular RGB observations and natural language instructions. The model formulates navigation as a next-token prediction problem, jointly optimizing spatial perception, trajectory reasoning, and action prediction through prompt-guided multi-task learning. Moreover, we propose a keyframe selection strategy to reduce visual redundancy by retaining semantically informative frames, along with an action merging and label reweighting mechanism that mitigates long-tailed supervision imbalance and facilitates stable multi-task co-training. Extensive experiments on the Aerial VLN benchmark validate the effectiveness of our method. Under the challenging monocular RGB-only setting, our model achieves strong results across both seen and unseen environments. It significantly outperforms existing RGB-only baselines and narrows the performance gap with state-of-the-art panoramic RGB-D counterparts. Comprehensive ablation studies further demonstrate the contribution of our task design and architectural choices.

Under...

Under Review, 12 pages, 9 figures

Ground Slow, Move Fast: A Dual-System Foundation Model for Generalizable Vision-and-Language Navigation 2025-12-09
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While recent large vision-language models (VLMs) have improved generalization in vision-language navigation (VLN), existing methods typically rely on end-to-end pipelines that map vision-language inputs directly to short-horizon discrete actions. Such designs often produce fragmented motions, incur high latency, and struggle with real-world challenges like dynamic obstacle avoidance. We propose DualVLN, the first dual-system VLN foundation model that synergistically integrates high-level reasoning with low-level action execution. System 2, a VLM-based global planner, "grounds slowly" by predicting mid-term waypoint goals via image-grounded reasoning. System 1, a lightweight, multi-modal conditioning Diffusion Transformer policy, "moves fast" by leveraging both explicit pixel goals and latent features from System 2 to generate smooth and accurate trajectories. The dual-system design enables robust real-time control and adaptive local decision-making in complex, dynamic environments. By decoupling training, the VLM retains its generalization, while System 1 achieves interpretable and effective local navigation. DualVLN outperforms prior methods across all VLN benchmarks and real-world experiments demonstrate robust long-horizon planning and real-time adaptability in dynamic environments.

ST-Booster: An Iterative SpatioTemporal Perception Booster for Vision-and-Language Navigation in Continuous Environments 2025-12-02
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Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to navigate unknown, continuous spaces based on natural language instructions. Compared to discrete settings, VLN-CE poses two core perception challenges. First, the absence of predefined observation points leads to heterogeneous visual memories and weakened global spatial correlations. Second, cumulative reconstruction errors in three-dimensional scenes introduce structural noise, impairing local feature perception. To address these challenges, this paper proposes ST-Booster, an iterative spatiotemporal booster that enhances navigation performance through multi-granularity perception and instruction-aware reasoning. ST-Booster consists of three key modules -- Hierarchical SpatioTemporal Encoding (HSTE), Multi-Granularity Aligned Fusion (MGAF), and ValueGuided Waypoint Generation (VGWG). HSTE encodes long-term global memory using topological graphs and captures shortterm local details via grid maps. MGAF aligns these dualmap representations with instructions through geometry-aware knowledge fusion. The resulting representations are iteratively refined through pretraining tasks. During reasoning, VGWG generates Guided Attention Heatmaps (GAHs) to explicitly model environment-instruction relevance and optimize waypoint selection. Extensive comparative experiments and performance analyses are conducted, demonstrating that ST-Booster outperforms existing state-of-the-art methods, particularly in complex, disturbance-prone environments.

11 pages, 7 figures
UNeMo: Collaborative Visual-Language Reasoning and Navigation via a Multimodal World Model 2025-11-24
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Vision-and-Language Navigation (VLN) requires agents to autonomously navigate complex environments via visual images and natural language instruction--remains highly challenging. Recent research on enhancing language-guided navigation reasoning using pre-trained large language models (LLMs) has shown promising prospects. However, the reasoning of such methods is limited to the linguistic modality, lacking visual reasoning capabilities. Moreover, existing reasoning modules are optimized separately from navigation policies, leading to incompatibility and potential conflicts in optimization objectives. To tackle these challenges, we introduce UNeMo, a novel framework designed for the collaborative optimization of visual state reasoning and navigational decision-making. It introduces a Multimodal World Model (MWM) that takes visual features, language instructions, and navigational actions as inputs to jointly predict subsequent visual states, enabling cross-modal reasoning. Via a Hierarchical Prediction-Feedback (HPN) mechanism, MWM collaborates with navigation policies: the first layer generates actions using current vision-and-language features; MWM then infers post-action visual states to guide the second layer's fine-grained decisions. This forms a dynamic bidirectional promotion mechanism where MWM reasoning optimizes navigation policies, while policy decisions feedback to improve MWM's reasoning accuracy. Experiments on R2R and REVERIE datasets show UNeMo outperforms state-of-the-art methods by 2.1% and 0.7% in navigation accuracy for unseen scenes, validating its effectiveness.

Run, Ruminate, and Regulate: A Dual-process Thinking System for Vision-and-Language Navigation 2025-11-18
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Vision-and-Language Navigation (VLN) requires an agent to dynamically explore complex 3D environments following human instructions. Recent research underscores the potential of harnessing large language models (LLMs) for VLN, given their commonsense knowledge and general reasoning capabilities. Despite their strengths, a substantial gap in task completion performance persists between LLM-based approaches and domain experts, as LLMs inherently struggle to comprehend real-world spatial correlations precisely. Additionally, introducing LLMs is accompanied with substantial computational cost and inference latency. To address these issues, we propose a novel dual-process thinking framework dubbed R3, integrating LLMs' generalization capabilities with VLN-specific expertise in a zero-shot manner. The framework comprises three core modules: Runner, Ruminator, and Regulator. The Runner is a lightweight transformer-based expert model that ensures efficient and accurate navigation under regular circumstances. The Ruminator employs a powerful multimodal LLM as the backbone and adopts chain-of-thought (CoT) prompting to elicit structured reasoning. The Regulator monitors the navigation progress and controls the appropriate thinking mode according to three criteria, integrating Runner and Ruminator harmoniously. Experimental results illustrate that R3 significantly outperforms other state-of-the-art methods, exceeding 3.28% and 3.30% in SPL and RGSPL respectively on the REVERIE benchmark. This pronounced enhancement highlights the effectiveness of our method in handling challenging VLN tasks.

Shedding Light on VLN Robustness: A Black-box Framework for Indoor Lighting-based Adversarial Attack 2025-11-17
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Vision-and-Language Navigation (VLN) agents have made remarkable progress, but their robustness remains insufficiently studied. Existing adversarial evaluations often rely on perturbations that manifest as unusual textures rarely encountered in everyday indoor environments. Errors under such contrived conditions have limited practical relevance, as real-world agents are unlikely to encounter such artificial patterns. In this work, we focus on indoor lighting, an intrinsic yet largely overlooked scene attribute that strongly influences navigation. We propose Indoor Lighting-based Adversarial Attack (ILA), a black-box framework that manipulates global illumination to disrupt VLN agents. Motivated by typical household lighting usage, we design two attack modes: Static Indoor Lighting-based Attack (SILA), where the lighting intensity remains constant throughout an episode, and Dynamic Indoor Lighting-based Attack (DILA), where lights are switched on or off at critical moments to induce abrupt illumination changes. We evaluate ILA on two state-of-the-art VLN models across three navigation tasks. Results show that ILA significantly increases failure rates while reducing trajectory efficiency, revealing previously unrecognized vulnerabilities of VLN agents to realistic indoor lighting variations.

VISTAv2: World Imagination for Indoor Vision-and-Language Navigation 2025-11-14
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Vision-and-Language Navigation (VLN) requires agents to follow language instructions while acting in continuous real-world spaces. Prior image imagination based VLN work shows benefits for discrete panoramas but lacks online, action-conditioned predictions and does not produce explicit planning values; moreover, many methods replace the planner with long-horizon objectives that are brittle and slow. To bridge this gap, we propose VISTAv2, a generative world model that rolls out egocentric future views conditioned on past observations, candidate action sequences, and instructions, and projects them into an online value map for planning. Unlike prior approaches, VISTAv2 does not replace the planner. The online value map is fused at score level with the base objective, providing reachability and risk-aware guidance. Concretely, we employ an action-aware Conditional Diffusion Transformer video predictor to synthesize short-horizon futures, align them with the natural language instruction via a vision-language scorer, and fuse multiple rollouts in a differentiable imagination-to-value head to output an imagined egocentric value map. For efficiency, rollouts occur in VAE latent space with a distilled sampler and sparse decoding, enabling inference on a single consumer GPU. Evaluated on MP3D and RoboTHOR, VISTAv2 improves over strong baselines, and ablations show that action-conditioned imagination, instruction-guided value fusion, and the online value-map planner are all critical, suggesting that VISTAv2 offers a practical and interpretable route to robust VLN.

11 pages, 5 figures
Agent Journey Beyond RGB: Hierarchical Semantic-Spatial Representation Enrichment for Vision-and-Language Navigation 2025-11-13
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Navigating unseen environments from natural language instructions remains challenging for egocentric agents in Vision-and-Language Navigation (VLN). Humans naturally ground concrete semantic knowledge within spatial layouts during indoor navigation. Although prior work has introduced diverse environment representations to improve reasoning, auxiliary modalities are often naively concatenated with RGB features, which underutilizes each modality's distinct contribution. We propose a hierarchical Semantic Understanding and Spatial Awareness (SUSA) architecture to enable agents to perceive and ground environments at multiple scales. Specifically, the Textual Semantic Understanding (TSU) module supports local action prediction by generating view-level descriptions, capturing fine-grained semantics and narrowing the modality gap between instructions and environments. Complementarily, the Depth Enhanced Spatial Perception (DSP) module incrementally builds a trajectory-level depth exploration map, providing a coarse-grained representation of global spatial layout. Extensive experiments show that the hierarchical representation enrichment of SUSA significantly improves navigation performance over the baseline on discrete VLN benchmarks (REVERIE, R2R, and SOON) and generalizes better to the continuous R2R-CE benchmark.

AAAI2...

AAAI2026, I14 pages, 12 figures, 11 tables

A Survey on Improving Human Robot Collaboration through Vision-and-Language Navigation 2025-11-06
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Vision-and-Language Navigation (VLN) is a multi-modal, cooperative task requiring agents to interpret human instructions, navigate 3D environments, and communicate effectively under ambiguity. This paper presents a comprehensive review of recent VLN advancements in robotics and outlines promising directions to improve multi-robot coordination. Despite progress, current models struggle with bidirectional communication, ambiguity resolution, and collaborative decision-making in the multi-agent systems. We review approximately 200 relevant articles to provide an in-depth understanding of the current landscape. Through this survey, we aim to provide a thorough resource that inspires further research at the intersection of VLN and robotics. We advocate that the future VLN systems should support proactive clarification, real-time feedback, and contextual reasoning through advanced natural language understanding (NLU) techniques. Additionally, decentralized decision-making frameworks with dynamic role assignment are essential for scalable, efficient multi-robot collaboration. These innovations can significantly enhance human-robot interaction (HRI) and enable real-world deployment in domains such as healthcare, logistics, and disaster response.

Fast-SmartWay: Panoramic-Free End-to-End Zero-Shot Vision-and-Language Navigation 2025-11-02
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Recent advances in Vision-and-Language Navigation in Continuous Environments (VLN-CE) have leveraged multimodal large language models (MLLMs) to achieve zero-shot navigation. However, existing methods often rely on panoramic observations and two-stage pipelines involving waypoint predictors, which introduce significant latency and limit real-world applicability. In this work, we propose Fast-SmartWay, an end-to-end zero-shot VLN-CE framework that eliminates the need for panoramic views and waypoint predictors. Our approach uses only three frontal RGB-D images combined with natural language instructions, enabling MLLMs to directly predict actions. To enhance decision robustness, we introduce an Uncertainty-Aware Reasoning module that integrates (i) a Disambiguation Module for avoiding local optima, and (ii) a Future-Past Bidirectional Reasoning mechanism for globally coherent planning. Experiments on both simulated and real-robot environments demonstrate that our method significantly reduces per-step latency while achieving competitive or superior performance compared to panoramic-view baselines. These results demonstrate the practicality and effectiveness of Fast-SmartWay for real-world zero-shot embodied navigation.

Continual Vision-and-Language Navigation 2025-10-31
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Developing Vision-and-Language Navigation (VLN) agents typically assumes a \textit{train-once-deploy-once} strategy, which is unrealistic as deployed agents continually encounter novel environments. To address this, we propose the Continual Vision-and-Language Navigation (CVLN) paradigm, where agents learn and adapt incrementally across multiple \textit{scene domains}. CVLN includes two setups: Initial-instruction based CVLN for instruction-following, and Dialogue-based CVLN for dialogue-guided navigation. We also introduce two simple yet effective baselines for sequential decision-making: Perplexity Replay (PerpR), which replays difficult episodes, and Episodic Self-Replay (ESR), which stores and revisits action logits during training. Experiments show that existing continual learning methods fall short for CVLN, while PerpR and ESR achieve better performance by efficiently utilizing replay memory.

STRIDER: Navigation via Instruction-Aligned Structural Decision Space Optimization 2025-10-27
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The Zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) task requires agents to navigate previously unseen 3D environments using natural language instructions, without any scene-specific training. A critical challenge in this setting lies in ensuring agents' actions align with both spatial structure and task intent over long-horizon execution. Existing methods often fail to achieve robust navigation due to a lack of structured decision-making and insufficient integration of feedback from previous actions. To address these challenges, we propose STRIDER (Instruction-Aligned Structural Decision Space Optimization), a novel framework that systematically optimizes the agent's decision space by integrating spatial layout priors and dynamic task feedback. Our approach introduces two key innovations: 1) a Structured Waypoint Generator that constrains the action space through spatial structure, and 2) a Task-Alignment Regulator that adjusts behavior based on task progress, ensuring semantic alignment throughout navigation. Extensive experiments on the R2R-CE and RxR-CE benchmarks demonstrate that STRIDER significantly outperforms strong SOTA across key metrics; in particular, it improves Success Rate (SR) from 29% to 35%, a relative gain of 20.7%. Such results highlight the importance of spatially constrained decision-making and feedback-guided execution in improving navigation fidelity for zero-shot VLN-CE.

LaViRA: Language-Vision-Robot Actions Translation for Zero-Shot Vision Language Navigation in Continuous Environments 2025-10-22
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Zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires an agent to navigate unseen environments based on natural language instructions without any prior training. Current methods face a critical trade-off: either rely on environment-specific waypoint predictors that limit scene generalization, or underutilize the reasoning capabilities of large models during navigation. We introduce LaViRA, a simple yet effective zero-shot framework that addresses this dilemma by decomposing action into a coarse-to-fine hierarchy: Language Action for high-level planning, Vision Action for perceptual grounding, and Robot Action for robust navigation. This modular decomposition allows us to leverage the distinct strengths of different scales of Multimodal Large Language Models (MLLMs) at each stage, creating a system that is powerful in its reasoning, grounding and practical control. LaViRA significantly outperforms existing state-of-the-art methods on the VLN-CE benchmark, demonstrating superior generalization capabilities in unseen environments, while maintaining transparency and efficiency for real-world deployment.

NavQ: Learning a Q-Model for Foresighted Vision-and-Language Navigation 2025-10-18
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In this work we concentrate on the task of goal-oriented Vision-and-Language Navigation (VLN). Existing methods often make decisions based on historical information, overlooking the future implications and long-term outcomes of the actions. In contrast, we aim to develop a foresighted agent. Specifically, we draw upon Q-learning to train a Q-model using large-scale unlabeled trajectory data, in order to learn the general knowledge regarding the layout and object relations within indoor scenes. This model can generate a Q-feature, analogous to the Q-value in traditional Q-network, for each candidate action, which describes the potential future information that may be observed after taking the specific action. Subsequently, a cross-modal future encoder integrates the task-agnostic Q-feature with navigation instructions to produce a set of action scores reflecting future prospects. These scores, when combined with the original scores based on history, facilitate an A*-style searching strategy to effectively explore the regions that are more likely to lead to the destination. Extensive experiments conducted on widely used goal-oriented VLN datasets validate the effectiveness of the proposed method.

ICCV 2025
SUM-AgriVLN: Spatial Understanding Memory for Agricultural Vision-and-Language Navigation 2025-10-16
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Agricultural robots are emerging as powerful assistants across a wide range of agricultural tasks, nevertheless, still heavily rely on manual operation or fixed rail systems for movement. The AgriVLN method and the A2A benchmark pioneeringly extend Vision-and-Language Navigation (VLN) to the agricultural domain, enabling robots to navigate to the target positions following the natural language instructions. In practical agricultural scenarios, navigation instructions often repeatedly occur, yet AgriVLN treat each instruction as an independent episode, overlooking the potential of past experiences to provide spatial context for subsequent ones. To bridge this gap, we propose the method of Spatial Understanding Memory for Agricultural Vision-and-Language Navigation (SUM-AgriVLN), in which the SUM module employs spatial understanding and save spatial memory through 3D reconstruction and representation. When evaluated on the A2A benchmark, our SUM-AgriVLN effectively improves Success Rate from 0.47 to 0.54 with slight sacrifice on Navigation Error from 2.91m to 2.93m, demonstrating the state-of-the-art performance in the agricultural domain. Code: https://github.com/AlexTraveling/SUM-AgriVLN.

Mem4Nav: Boosting Vision-and-Language Navigation in Urban Environments with a Hierarchical Spatial-Cognition Long-Short Memory System 2025-10-10
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Vision-and-Language Navigation (VLN) in large-scale urban environments requires embodied agents to ground linguistic instructions in complex scenes and recall relevant experiences over extended time horizons. Prior modular pipelines offer interpretability but lack unified memory, while end-to-end (M)LLM agents excel at fusing vision and language yet remain constrained by fixed context windows and implicit spatial reasoning. We introduce \textbf{Mem4Nav}, a hierarchical spatial-cognition long-short memory system that can augment any VLN backbone. Mem4Nav fuses a sparse octree for fine-grained voxel indexing with a semantic topology graph for high-level landmark connectivity, storing both in trainable memory tokens embedded via a reversible Transformer. Long-term memory (LTM) compresses and retains historical observations at both octree and graph nodes, while short-term memory (STM) caches recent multimodal entries in relative coordinates for real-time obstacle avoidance and local planning. At each step, STM retrieval sharply prunes dynamic context, and, when deeper history is needed, LTM tokens are decoded losslessly to reconstruct past embeddings. Evaluated on Touchdown and Map2Seq across three backbones (modular, state-of-the-art VLN with prompt-based LLM, and state-of-the-art VLN with strided-attention MLLM), Mem4Nav yields 7-13 pp gains in Task Completion, sufficient SPD reduction, and >10 pp nDTW improvement. Ablations confirm the indispensability of both the hierarchical map and dual memory modules. Our codes are open-sourced via https://github.com/tsinghua-fib-lab/Mem4Nav.

The p...

The paper is currently under investigation regarding concerns of potential academic misconduct. While the investigation is ongoing, the authors have voluntarily requested to withdraw the manuscript

HA-VLN 2.0: An Open Benchmark and Leaderboard for Human-Aware Navigation in Discrete and Continuous Environments with Dynamic Multi-Human Interactions 2025-10-09
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Vision-and-Language Navigation (VLN) has been studied mainly in either discrete or continuous settings, with little attention to dynamic, crowded environments. We present HA-VLN 2.0, a unified benchmark introducing explicit social-awareness constraints. Our contributions are: (i) a standardized task and metrics capturing both goal accuracy and personal-space adherence; (ii) HAPS 2.0 dataset and simulators modeling multi-human interactions, outdoor contexts, and finer language-motion alignment; (iii) benchmarks on 16,844 socially grounded instructions, revealing sharp performance drops of leading agents under human dynamics and partial observability; and (iv) real-world robot experiments validating sim-to-real transfer, with an open leaderboard enabling transparent comparison. Results show that explicit social modeling improves navigation robustness and reduces collisions, underscoring the necessity of human-centric approaches. By releasing datasets, simulators, baselines, and protocols, HA-VLN 2.0 provides a strong foundation for safe, socially responsible navigation research.

33 pa...

33 pages, 20 figures, website: https://ha-vln-project.vercel.app/

Dream to Recall: Imagination-Guided Experience Retrieval for Memory-Persistent Vision-and-Language Navigation 2025-10-09
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Vision-and-Language Navigation (VLN) requires agents to follow natural language instructions through environments, with memory-persistent variants demanding progressive improvement through accumulated experience. Existing approaches for memory-persistent VLN face critical limitations: they lack effective memory access mechanisms, instead relying on entire memory incorporation or fixed-horizon lookup, and predominantly store only environmental observations while neglecting navigation behavioral patterns that encode valuable decision-making strategies. We present Memoir, which employs imagination as a retrieval mechanism grounded by explicit memory: a world model imagines future navigation states as queries to selectively retrieve relevant environmental observations and behavioral histories. The approach comprises: 1) a language-conditioned world model that imagines future states serving dual purposes: encoding experiences for storage and generating retrieval queries; 2) Hybrid Viewpoint-Level Memory that anchors both observations and behavioral patterns to viewpoints, enabling hybrid retrieval; and 3) an experience-augmented navigation model that integrates retrieved knowledge through specialized encoders. Extensive evaluation across diverse memory-persistent VLN benchmarks with 10 distinctive testing scenarios demonstrates Memoir's effectiveness: significant improvements across all scenarios, with 5.4% SPL gains on IR2R over the best memory-persistent baseline, accompanied by 8.3x training speedup and 74% inference memory reduction. The results validate that predictive retrieval of both environmental and behavioral memories enables more effective navigation, with analysis indicating substantial headroom (73.3% vs 93.4% upper bound) for this imagination-guided paradigm. Code at https://github.com/xyz9911/Memoir.

14 pa...

14 pages, 6 figures, 13 tables

Breaking Down and Building Up: Mixture of Skill-Based Vision-and-Language Navigation Agents 2025-10-01
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Vision-and-Language Navigation (VLN) poses significant challenges for agents to interpret natural language instructions and navigate complex 3D environments. While recent progress has been driven by large-scale pre-training and data augmentation, current methods still struggle to generalize to unseen scenarios, particularly when complex spatial and temporal reasoning is required. In this work, we propose SkillNav, a modular framework that introduces structured, skill-based reasoning into Transformer-based VLN agents. Our method decomposes navigation into a set of interpretable atomic skills (e.g., Vertical Movement, Area and Region Identification, Stop and Pause), each handled by a specialized agent. To support targeted skill training without manual data annotation, we construct a synthetic dataset pipeline that generates diverse, linguistically natural, skill-specific instruction-trajectory pairs. We then introduce a novel training-free Vision-Language Model (VLM)-based router, which dynamically selects the most suitable agent at each time step by aligning sub-goals with visual observations and historical actions. SkillNav obtains competitive results on commonly used benchmarks and establishes state-of-the-art generalization to the GSA-R2R, a benchmark with novel instruction styles and unseen environments.

Landmark-Guided Knowledge for Vision-and-Language Navigation 2025-09-30
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Vision-and-language navigation is one of the core tasks in embodied intelligence, requiring an agent to autonomously navigate in an unfamiliar environment based on natural language instructions. However, existing methods often fail to match instructions with environmental information in complex scenarios, one reason being the lack of common-sense reasoning ability. This paper proposes a vision-and-language navigation method called Landmark-Guided Knowledge (LGK), which introduces an external knowledge base to assist navigation, addressing the misjudgment issues caused by insufficient common sense in traditional methods. Specifically, we first construct a knowledge base containing 630,000 language descriptions and use knowledge Matching to align environmental subviews with the knowledge base, extracting relevant descriptive knowledge. Next, we design a Knowledge-Guided by Landmark (KGL) mechanism, which guides the agent to focus on the most relevant parts of the knowledge by leveraging landmark information in the instructions, thereby reducing the data bias that may arise from incorporating external knowledge. Finally, we propose Knowledge-Guided Dynamic Augmentation (KGDA), which effectively integrates language, knowledge, vision, and historical information. Experimental results demonstrate that the LGK method outperforms existing state-of-the-art methods on the R2R and REVERIE vision-and-language navigation datasets, particularly in terms of navigation error, success rate, and path efficiency.

Accep...

Accepted for publication by International Conference on Intelligent Computing 2025

Vision-and-Language Navigation with Analogical Textual Descriptions in LLMs 2025-09-29
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Integrating large language models (LLMs) into embodied AI models is becoming increasingly prevalent. However, existing zero-shot LLM-based Vision-and-Language Navigation (VLN) agents either encode images as textual scene descriptions, potentially oversimplifying visual details, or process raw image inputs, which can fail to capture abstract semantics required for high-level reasoning. In this paper, we improve the navigation agent's contextual understanding by incorporating textual descriptions from multiple perspectives that facilitate analogical reasoning across images. By leveraging text-based analogical reasoning, the agent enhances its global scene understanding and spatial reasoning, leading to more accurate action decisions. We evaluate our approach on the R2R dataset, where our experiments demonstrate significant improvements in navigation performance.

See, Point, Fly: A Learning-Free VLM Framework for Universal Unmanned Aerial Navigation 2025-09-26
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We present See, Point, Fly (SPF), a training-free aerial vision-and-language navigation (AVLN) framework built atop vision-language models (VLMs). SPF is capable of navigating to any goal based on any type of free-form instructions in any kind of environment. In contrast to existing VLM-based approaches that treat action prediction as a text generation task, our key insight is to consider action prediction for AVLN as a 2D spatial grounding task. SPF harnesses VLMs to decompose vague language instructions into iterative annotation of 2D waypoints on the input image. Along with the predicted traveling distance, SPF transforms predicted 2D waypoints into 3D displacement vectors as action commands for UAVs. Moreover, SPF also adaptively adjusts the traveling distance to facilitate more efficient navigation. Notably, SPF performs navigation in a closed-loop control manner, enabling UAVs to follow dynamic targets in dynamic environments. SPF sets a new state of the art in DRL simulation benchmark, outperforming the previous best method by an absolute margin of 63%. In extensive real-world evaluations, SPF outperforms strong baselines by a large margin. We also conduct comprehensive ablation studies to highlight the effectiveness of our design choice. Lastly, SPF shows remarkable generalization to different VLMs. Project page: https://spf-web.pages.dev

CoRL ...

CoRL 2025. Project page: https://spf-web.pages.dev

JanusVLN: Decoupling Semantics and Spatiality with Dual Implicit Memory for Vision-Language Navigation 2025-09-26
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Vision-and-Language Navigation requires an embodied agent to navigate through unseen environments, guided by natural language instructions and a continuous video stream. Recent advances in VLN have been driven by the powerful semantic understanding of Multimodal Large Language Models. However, these methods typically rely on explicit semantic memory, such as building textual cognitive maps or storing historical visual frames. This type of method suffers from spatial information loss, computational redundancy, and memory bloat, which impede efficient navigation. Inspired by the implicit scene representation in human navigation, analogous to the left brain's semantic understanding and the right brain's spatial cognition, we propose JanusVLN, a novel VLN framework featuring a dual implicit neural memory that models spatial-geometric and visual-semantic memory as separate, compact, and fixed-size neural representations. This framework first extends the MLLM to incorporate 3D prior knowledge from the spatial-geometric encoder, thereby enhancing the spatial reasoning capabilities of models based solely on RGB input. Then, the historical key-value caches from the spatial-geometric and visual-semantic encoders are constructed into a dual implicit memory. By retaining only the KVs of tokens in the initial and sliding window, redundant computation is avoided, enabling efficient incremental updates. Extensive experiments demonstrate that JanusVLN outperforms over 20 recent methods to achieve SOTA performance. For example, the success rate improves by 10.5-35.5 compared to methods using multiple data types as input and by 3.6-10.8 compared to methods using more RGB training data. This indicates that the proposed dual implicit neural memory, as a novel paradigm, explores promising new directions for future VLN research. Ours project page: https://miv-xjtu.github.io/JanusVLN.github.io/.

Proje...

Project page: https://miv-xjtu.github.io/JanusVLN.github.io/

Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities 2025-09-26
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Recent Vision-and-Language Navigation (VLN) advancements are promising, but their idealized assumptions about robot movement and control fail to reflect physically embodied deployment challenges. To bridge this gap, we introduce VLN-PE, a physically realistic VLN platform supporting humanoid, quadruped, and wheeled robots. For the first time, we systematically evaluate several ego-centric VLN methods in physical robotic settings across different technical pipelines, including classification models for single-step discrete action prediction, a diffusion model for dense waypoint prediction, and a train-free, map-based large language model (LLM) integrated with path planning. Our results reveal significant performance degradation due to limited robot observation space, environmental lighting variations, and physical challenges like collisions and falls. This also exposes locomotion constraints for legged robots in complex environments. VLN-PE is highly extensible, allowing seamless integration of new scenes beyond MP3D, thereby enabling more comprehensive VLN evaluation. Despite the weak generalization of current models in physical deployment, VLN-PE provides a new pathway for improving cross-embodiment's overall adaptability. We hope our findings and tools inspire the community to rethink VLN limitations and advance robust, practical VLN models. The code is available at https://crystalsixone.github.io/vln_pe.github.io/.

Accep...

Accepted by ICCV 2025

Walk and Read Less: Improving the Efficiency of Vision-and-Language Navigation via Tuning-Free Multimodal Token Pruning 2025-09-22
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Large models achieve strong performance on Vision-and-Language Navigation (VLN) tasks, but are costly to run in resource-limited environments. Token pruning offers appealing tradeoffs for efficiency with minimal performance loss by reducing model input size, but prior work overlooks VLN-specific challenges. For example, information loss from pruning can effectively increase computational cost due to longer walks. Thus, the inability to identify uninformative tokens undermines the supposed efficiency gains from pruning. To address this, we propose Navigation-Aware Pruning (NAP), which uses navigation-specific traits to simplify the pruning process by pre-filtering tokens into foreground and background. For example, image views are filtered based on whether the agent can navigate in that direction. We also extract navigation-relevant instructions using a Large Language Model. After filtering, we focus pruning on background tokens, minimizing information loss. To further help avoid increases in navigation length, we discourage backtracking by removing low-importance navigation nodes. Experiments on standard VLN benchmarks show NAP significantly outperforms prior work, preserving higher success rates while saving more than 50% FLOPS.

Accep...

Accepted to EMNLP 2025. Data and code to be released at https://github.com/wdqin/VLN-NAP

T-araVLN: Translator for Agricultural Robotic Agents on Vision-and-Language Navigation 2025-09-18
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Agricultural robotic agents have been becoming powerful helpers in a wide range of agricultural tasks, however, still heavily rely on manual operation or fixed railways for movement. To address this limitation, the AgriVLN method and the A2A benchmark pioneeringly extend Vision-and-Language Navigation (VLN) to the agricultural domain, enabling agents to navigate to the target positions following the natural language instructions. AgriVLN effectively understands the simple instructions, but often misunderstands the complex ones. To bridge this gap, we propose the method of Translator for Agricultural Robotic Agents on Vision-and-Language Navigation (T-araVLN), in which the Instruction Translator module translates the original instruction to be more refined and precise. When evaluated on the A2A benchmark, our T-araVLN effectively improves Success Rate from 0.47 to 0.63 and reduces Navigation Error from 2.91m to 2.28m, demonstrating the state-of-the-art performance in the agricultural domain. Code: https://github.com/AlexTraveling/T-araVLN.

Embodied Navigation Foundation Model 2025-09-16
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Navigation is a fundamental capability in embodied AI, representing the intelligence required to perceive and interact within physical environments following language instructions. Despite significant progress in large Vision-Language Models (VLMs), which exhibit remarkable zero-shot performance on general vision-language tasks, their generalization ability in embodied navigation remains largely confined to narrow task settings and embodiment-specific architectures. In this work, we introduce a cross-embodiment and cross-task Navigation Foundation Model (NavFoM), trained on eight million navigation samples that encompass quadrupeds, drones, wheeled robots, and vehicles, and spanning diverse tasks such as vision-and-language navigation, object searching, target tracking, and autonomous driving. NavFoM employs a unified architecture that processes multimodal navigation inputs from varying camera configurations and navigation horizons. To accommodate diverse camera setups and temporal horizons, NavFoM incorporates identifier tokens that embed camera view information of embodiments and the temporal context of tasks. Furthermore, to meet the demands of real-world deployment, NavFoM controls all observation tokens using a dynamically adjusted sampling strategy under a limited token length budget. Extensive evaluations on public benchmarks demonstrate that our model achieves state-of-the-art or highly competitive performance across multiple navigation tasks and embodiments without requiring task-specific fine-tuning. Additional real-world experiments further confirm the strong generalization capability and practical applicability of our approach.

Proje...

Project Page: https://pku-epic.github.io/NavFoM-Web/

ActiveVLN: Towards Active Exploration via Multi-Turn RL in Vision-and-Language Navigation 2025-09-16
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The Vision-and-Language Navigation (VLN) task requires an agent to follow natural language instructions and navigate through complex environments. Existing MLLM-based VLN methods primarily rely on imitation learning (IL) and often use DAgger for post-training to mitigate covariate shift. While effective, these approaches incur substantial data collection and training costs. Reinforcement learning (RL) offers a promising alternative. However, prior VLN RL methods lack dynamic interaction with the environment and depend on expert trajectories for reward shaping, rather than engaging in open-ended active exploration. This restricts the agent's ability to discover diverse and plausible navigation routes. To address these limitations, we propose ActiveVLN, a VLN framework that explicitly enables active exploration through multi-turn RL. In the first stage, a small fraction of expert trajectories is used for IL to bootstrap the agent. In the second stage, the agent iteratively predicts and executes actions, automatically collects diverse trajectories, and optimizes multiple rollouts via the GRPO objective. To further improve RL efficiency, we introduce a dynamic early-stopping strategy to prune long-tail or likely failed trajectories, along with additional engineering optimizations. Experiments show that ActiveVLN achieves the largest performance gains over IL baselines compared to both DAgger-based and prior RL-based post-training methods, while reaching competitive performance with state-of-the-art approaches despite using a smaller model. Code and data will be released soon.

DreamNav: A Trajectory-Based Imaginative Framework for Zero-Shot Vision-and-Language Navigation 2025-09-14
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Vision-and-Language Navigation in Continuous Environments (VLN-CE), which links language instructions to perception and control in the real world, is a core capability of embodied robots. Recently, large-scale pretrained foundation models have been leveraged as shared priors for perception, reasoning, and action, enabling zero-shot VLN without task-specific training. However, existing zero-shot VLN methods depend on costly perception and passive scene understanding, collapsing control to point-level choices. As a result, they are expensive to deploy, misaligned in action semantics, and short-sighted in planning. To address these issues, we present DreamNav that focuses on the following three aspects: (1) for reducing sensory cost, our EgoView Corrector aligns viewpoints and stabilizes egocentric perception; (2) instead of point-level actions, our Trajectory Predictor favors global trajectory-level planning to better align with instruction semantics; and (3) to enable anticipatory and long-horizon planning, we propose an Imagination Predictor to endow the agent with proactive thinking capability. On VLN-CE and real-world tests, DreamNav sets a new zero-shot state-of-the-art (SOTA), outperforming the strongest egocentric baseline with extra information by up to 7.49% and 18.15% in terms of SR and SPL metrics. To our knowledge, this is the first zero-shot VLN method to unify trajectory-level planning and active imagination while using only egocentric inputs.

GC-VLN: Instruction as Graph Constraints for Training-free Vision-and-Language Navigation 2025-09-12
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In this paper, we propose a training-free framework for vision-and-language navigation (VLN). Existing zero-shot VLN methods are mainly designed for discrete environments or involve unsupervised training in continuous simulator environments, which makes it challenging to generalize and deploy them in real-world scenarios. To achieve a training-free framework in continuous environments, our framework formulates navigation guidance as graph constraint optimization by decomposing instructions into explicit spatial constraints. The constraint-driven paradigm decodes spatial semantics through constraint solving, enabling zero-shot adaptation to unseen environments. Specifically, we construct a spatial constraint library covering all types of spatial relationship mentioned in VLN instructions. The human instruction is decomposed into a directed acyclic graph, with waypoint nodes, object nodes and edges, which are used as queries to retrieve the library to build the graph constraints. The graph constraint optimization is solved by the constraint solver to determine the positions of waypoints, obtaining the robot's navigation path and final goal. To handle cases of no solution or multiple solutions, we construct a navigation tree and the backtracking mechanism. Extensive experiments on standard benchmarks demonstrate significant improvements in success rate and navigation efficiency compared to state-of-the-art zero-shot VLN methods. We further conduct real-world experiments to show that our framework can effectively generalize to new environments and instruction sets, paving the way for a more robust and autonomous navigation framework.

Accep...

Accepted to CoRL 2025. Project page: this https URL

MSNav: Zero-Shot Vision-and-Language Navigation with Dynamic Memory and LLM Spatial Reasoning 2025-09-10
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Vision-and-Language Navigation (VLN) requires an agent to interpret natural language instructions and navigate complex environments. Current approaches often adopt a "black-box" paradigm, where a single Large Language Model (LLM) makes end-to-end decisions. However, it is plagued by critical vulnerabilities, including poor spatial reasoning, weak cross-modal grounding, and memory overload in long-horizon tasks. To systematically address these issues, we propose Memory Spatial Navigation(MSNav), a framework that fuses three modules into a synergistic architecture, which transforms fragile inference into a robust, integrated intelligence. MSNav integrates three modules: Memory Module, a dynamic map memory module that tackles memory overload through selective node pruning, enhancing long-range exploration; Spatial Module, a module for spatial reasoning and object relationship inference that improves endpoint recognition; and Decision Module, a module using LLM-based path planning to execute robust actions. Powering Spatial Module, we also introduce an Instruction-Object-Space (I-O-S) dataset and fine-tune the Qwen3-4B model into Qwen-Spatial (Qwen-Sp), which outperforms leading commercial LLMs in object list extraction, achieving higher F1 and NDCG scores on the I-O-S test set. Extensive experiments on the Room-to-Room (R2R) and REVERIE datasets demonstrate MSNav's state-of-the-art performance with significant improvements in Success Rate (SR) and Success weighted by Path Length (SPL).

9 pages, 4 figures
UAV-ON: A Benchmark for Open-World Object Goal Navigation with Aerial Agents 2025-08-22
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Aerial navigation is a fundamental yet underexplored capability in embodied intelligence, enabling agents to operate in large-scale, unstructured environments where traditional navigation paradigms fall short. However, most existing research follows the Vision-and-Language Navigation (VLN) paradigm, which heavily depends on sequential linguistic instructions, limiting its scalability and autonomy. To address this gap, we introduce UAV-ON, a benchmark for large-scale Object Goal Navigation (ObjectNav) by aerial agents in open-world environments, where agents operate based on high-level semantic goals without relying on detailed instructional guidance as in VLN. UAV-ON comprises 14 high-fidelity Unreal Engine environments with diverse semantic regions and complex spatial layouts, covering urban, natural, and mixed-use settings. It defines 1270 annotated target objects, each characterized by an instance-level instruction that encodes category, physical footprint, and visual descriptors, allowing grounded reasoning. These instructions serve as semantic goals, introducing realistic ambiguity and complex reasoning challenges for aerial agents. To evaluate the benchmark, we implement several baseline methods, including Aerial ObjectNav Agent (AOA), a modular policy that integrates instruction semantics with egocentric observations for long-horizon, goal-directed exploration. Empirical results show that all baselines struggle in this setting, highlighting the compounded challenges of aerial navigation and semantic goal grounding. UAV-ON aims to advance research on scalable UAV autonomy driven by semantic goal descriptions in complex real-world environments.

Accep...

Accepted to ACM MM Dataset Track 2025

AeroDuo: Aerial Duo for UAV-based Vision and Language Navigation 2025-08-21
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Aerial Vision-and-Language Navigation (VLN) is an emerging task that enables Unmanned Aerial Vehicles (UAVs) to navigate outdoor environments using natural language instructions and visual cues. However, due to the extended trajectories and complex maneuverability of UAVs, achieving reliable UAV-VLN performance is challenging and often requires human intervention or overly detailed instructions. To harness the advantages of UAVs' high mobility, which could provide multi-grained perspectives, while maintaining a manageable motion space for learning, we introduce a novel task called Dual-Altitude UAV Collaborative VLN (DuAl-VLN). In this task, two UAVs operate at distinct altitudes: a high-altitude UAV responsible for broad environmental reasoning, and a low-altitude UAV tasked with precise navigation. To support the training and evaluation of the DuAl-VLN, we construct the HaL-13k, a dataset comprising 13,838 collaborative high-low UAV demonstration trajectories, each paired with target-oriented language instructions. This dataset includes both unseen maps and an unseen object validation set to systematically evaluate the model's generalization capabilities across novel environments and unfamiliar targets. To consolidate their complementary strengths, we propose a dual-UAV collaborative VLN framework, AeroDuo, where the high-altitude UAV integrates a multimodal large language model (Pilot-LLM) for target reasoning, while the low-altitude UAV employs a lightweight multi-stage policy for navigation and target grounding. The two UAVs work collaboratively and only exchange minimal coordinate information to ensure efficiency.

Accep...

Accepted by ACM MM 2025

CorrectNav: Self-Correction Flywheel Empowers Vision-Language-Action Navigation Model 2025-08-14
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Existing vision-and-language navigation models often deviate from the correct trajectory when executing instructions. However, these models lack effective error correction capability, hindering their recovery from errors. To address this challenge, we propose Self-correction Flywheel, a novel post-training paradigm. Instead of considering the model's error trajectories on the training set as a drawback, our paradigm emphasizes their significance as a valuable data source. We have developed a method to identify deviations in these error trajectories and devised innovative techniques to automatically generate self-correction data for perception and action. These self-correction data serve as fuel to power the model's continued training. The brilliance of our paradigm is revealed when we re-evaluate the model on the training set, uncovering new error trajectories. At this time, the self-correction flywheel begins to spin. Through multiple flywheel iterations, we progressively enhance our monocular RGB-based VLA navigation model CorrectNav. Experiments on R2R-CE and RxR-CE benchmarks show CorrectNav achieves new state-of-the-art success rates of 65.1% and 69.3%, surpassing prior best VLA navigation models by 8.2% and 16.4%. Real robot tests in various indoor and outdoor environments demonstrate \method's superior capability of error correction, dynamic obstacle avoidance, and long instruction following.

Harnessing Input-Adaptive Inference for Efficient VLN 2025-08-12
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An emerging paradigm in vision-and-language navigation (VLN) is the use of history-aware multi-modal transformer models. Given a language instruction, these models process observation and navigation history to predict the most appropriate action for an agent. While they have significantly improved performance, the scale of these models can be a bottleneck in practical settings with limited computational resources. In this work, we propose a novel input-adaptive navigation method to enhance VLN model efficiency. We first show that existing input-adaptive mechanisms fail to reduce computations without substantial performance degradation. To address this, we introduce three adaptive algorithms, each deployed at a different level: (1) To improve spatial efficiency, we selectively process panoramic views at each observation of an agent. (2) To improve intra-model efficiency, we propose importance-based adaptive thresholding for the early-exit methods. (3) To improve temporal efficiency, we implement a caching mechanism that prevents reprocessing of views previously seen by the agent. In evaluations on seven VLN benchmarks, we demonstrate over a 2$\times$ reduction in computation across three off-the-shelf agents in both standard and continuous environments. Our code is publicly available at https://github.com/secure-ai-systems-group/adaptive-vision-and-language-navigation.

Accep...

Accepted to ICCV 2025 [Poster]

Exploring Spatial Representation to Enhance LLM Reasoning in Aerial Vision-Language Navigation 2025-08-11
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Aerial Vision-and-Language Navigation (VLN) is a novel task enabling Unmanned Aerial Vehicles (UAVs) to navigate in outdoor environments through natural language instructions and visual cues. However, it remains challenging due to the complex spatial relationships in aerial scenes.In this paper, we propose a training-free, zero-shot framework for aerial VLN tasks, where the large language model (LLM) is leveraged as the agent for action prediction. Specifically, we develop a novel Semantic-Topo-Metric Representation (STMR) to enhance the spatial reasoning capabilities of LLMs. This is achieved by extracting and projecting instruction-related semantic masks onto a top-down map, which presents spatial and topological information about surrounding landmarks and grows during the navigation process. At each step, a local map centered at the UAV is extracted from the growing top-down map, and transformed into a ma trix representation with distance metrics, serving as the text prompt to LLM for action prediction in response to the given instruction. Experiments conducted in real and simulation environments have proved the effectiveness and robustness of our method, achieving absolute success rate improvements of 26.8% and 5.8% over current state-of-the-art methods on simple and complex navigation tasks, respectively. The dataset and code will be released soon.

AgriVLN: Vision-and-Language Navigation for Agricultural Robots 2025-08-10
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Agricultural robots have emerged as powerful members in agricultural tasks, nevertheless, still heavily rely on manual operation or untransportable railway for movement, resulting in limited mobility and poor adaptability. Vision-and-Language Navigation (VLN) enables robots to navigate to the target destinations following natural language instructions, demonstrating strong performance on several domains. However, none of the existing benchmarks or methods is specifically designed for agricultural scenes. To bridge this gap, we propose Agriculture to Agriculture (A2A) benchmark, containing 1,560 episodes across six diverse agricultural scenes, in which all realistic RGB videos are captured by front-facing camera on a quadruped robot at a height of 0.38 meters, aligning with the practical deployment conditions. Meanwhile, we propose Vision-and-Language Navigation for Agricultural Robots (AgriVLN) baseline based on Vision-Language Model (VLM) prompted with carefully crafted templates, which can understand both given instructions and agricultural environments to generate appropriate low-level actions for robot control. When evaluated on A2A, AgriVLN performs well on short instructions but struggles with long instructions, because it often fails to track which part of the instruction is currently being executed. To address this, we further propose Subtask List (STL) instruction decomposition module and integrate it into AgriVLN, improving Success Rate (SR) from 0.33 to 0.47. We additionally compare AgriVLN with several existing VLN methods, demonstrating the state-of-the-art performance in the agricultural domain.

Following Route Instructions using Large Vision-Language Models: A Comparison between Low-level and Panoramic Action Spaces 2025-08-04
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Vision-and-Language Navigation (VLN) refers to the task of enabling autonomous robots to navigate unfamiliar environments by following natural language instructions. While recent Large Vision-Language Models (LVLMs) have shown promise in this task, most current VLM systems rely on models specifically designed and optimized for navigation, leaving the potential of off-the-shelf LVLMs underexplored. Furthermore, while older VLN approaches used low-level action spaces with egocentric views and atomic actions (such as "turn left" or "move forward"), newer models tend to favor panoramic action spaces with discrete navigable viewpoints. This paper investigates (1) whether off-the-shelf LVLMs (fine-tuned without architectural modifications or simulator-based training) can effectively support VLN tasks and (2) whether such models can support both low-level and panoramic action paradigms. To this end, we fine-tune the open-source model Qwen2.5-VL-3B-Instruct on the Room-to-Room (R2R) dataset and evaluate its empirical performance across both low-level and panoramic action spaces. The best resulting model achieves a 41% success rate on the R2R test set, demonstrating that while off-the-shelf LVLMs can learn to perform Vision-and-Language Navigation, they still lag behind models specifically designed for this task.

This ...

This paper has been accepted to ICNSLP 2025

CityNav: A Large-Scale Dataset for Real-World Aerial Navigation 2025-08-02
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Vision-and-language navigation (VLN) aims to develop agents capable of navigating in realistic environments. While recent cross-modal training approaches have significantly improved navigation performance in both indoor and outdoor scenarios, aerial navigation over real-world cities remains underexplored primarily due to limited datasets and the difficulty of integrating visual and geographic information. To fill this gap, we introduce CityNav, the first large-scale real-world dataset for aerial VLN. Our dataset consists of 32,637 human demonstration trajectories, each paired with a natural language description, covering 4.65 km$^2$ across two real cities: Cambridge and Birmingham. In contrast to existing datasets composed of synthetic scenes such as AerialVLN, our dataset presents a unique challenge because agents must interpret spatial relationships between real-world landmarks and the navigation destination, making CityNav an essential benchmark for advancing aerial VLN. Furthermore, as an initial step toward addressing this challenge, we provide a methodology of creating geographic semantic maps that can be used as an auxiliary modality input during navigation. In our experiments, we compare performance of three representative aerial VLN agents (Seq2seq, CMA and AerialVLN models) and demonstrate that the semantic map representation significantly improves their navigation performance.

ICCV2...

ICCV2025. The first two authors are equally contributed. Project page: https://water-cookie.github.io/city-nav-proj/

NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments 2025-07-22
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Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to execute sequential navigation actions in complex environments guided by natural language instructions. Current approaches often struggle with generalizing to novel environments and adapting to ongoing changes during navigation. Inspired by human cognition, we present NavMorph, a self-evolving world model framework that enhances environmental understanding and decision-making in VLN-CE tasks. NavMorph employs compact latent representations to model environmental dynamics, equipping agents with foresight for adaptive planning and policy refinement. By integrating a novel Contextual Evolution Memory, NavMorph leverages scene-contextual information to support effective navigation while maintaining online adaptability. Extensive experiments demonstrate that our method achieves notable performance improvements on popular VLN-CE benchmarks. Code is available at https://github.com/Feliciaxyao/NavMorph.

Accep...

Accepted by ICCV 2025

MapNav: A Novel Memory Representation via Annotated Semantic Maps for Vision-and-Language Navigation 2025-07-10
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Vision-and-language navigation (VLN) is a key task in Embodied AI, requiring agents to navigate diverse and unseen environments while following natural language instructions. Traditional approaches rely heavily on historical observations as spatio-temporal contexts for decision making, leading to significant storage and computational overhead. In this paper, we introduce MapNav, a novel end-to-end VLN model that leverages Annotated Semantic Map (ASM) to replace historical frames. Specifically, our approach constructs a top-down semantic map at the start of each episode and update it at each timestep, allowing for precise object mapping and structured navigation information. Then, we enhance this map with explicit textual labels for key regions, transforming abstract semantics into clear navigation cues and generate our ASM. MapNav agent using the constructed ASM as input, and use the powerful end-to-end capabilities of VLM to empower VLN. Extensive experiments demonstrate that MapNav achieves state-of-the-art (SOTA) performance in both simulated and real-world environments, validating the effectiveness of our method. Moreover, we will release our ASM generation source code and dataset to ensure reproducibility, contributing valuable resources to the field. We believe that our proposed MapNav can be used as a new memory representation method in VLN, paving the way for future research in this field.

SkyVLN: Vision-and-Language Navigation and NMPC Control for UAVs in Urban Environments 2025-07-09
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Unmanned Aerial Vehicles (UAVs) have emerged as versatile tools across various sectors, driven by their mobility and adaptability. This paper introduces SkyVLN, a novel framework integrating vision-and-language navigation (VLN) with Nonlinear Model Predictive Control (NMPC) to enhance UAV autonomy in complex urban environments. Unlike traditional navigation methods, SkyVLN leverages Large Language Models (LLMs) to interpret natural language instructions and visual observations, enabling UAVs to navigate through dynamic 3D spaces with improved accuracy and robustness. We present a multimodal navigation agent equipped with a fine-grained spatial verbalizer and a history path memory mechanism. These components allow the UAV to disambiguate spatial contexts, handle ambiguous instructions, and backtrack when necessary. The framework also incorporates an NMPC module for dynamic obstacle avoidance, ensuring precise trajectory tracking and collision prevention. To validate our approach, we developed a high-fidelity 3D urban simulation environment using AirSim, featuring realistic imagery and dynamic urban elements. Extensive experiments demonstrate that SkyVLN significantly improves navigation success rates and efficiency, particularly in new and unseen environments.

8 pag...

8 pages, 9 figures, has been accepted by IROS 2025

StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling 2025-07-07
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Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs) have driven recent progress, current VLN methods based on Video-LLM often face trade-offs among fine-grained visual understanding, long-term context modeling and computational efficiency. We introduce StreamVLN, a streaming VLN framework that employs a hybrid slow-fast context modeling strategy to support multi-modal reasoning over interleaved vision, language and action inputs. The fast-streaming dialogue context facilitates responsive action generation through a sliding-window of active dialogues, while the slow-updating memory context compresses historical visual states using a 3D-aware token pruning strategy. With this slow-fast design, StreamVLN achieves coherent multi-turn dialogue through efficient KV cache reuse, supporting long video streams with bounded context size and inference cost. Experiments on VLN-CE benchmarks demonstrate state-of-the-art performance with stable low latency, ensuring robustness and efficiency in real-world deployment. The project page is: \href{https://streamvln.github.io/}{https://streamvln.github.io/}.

"Hi AirStar, Guide Me to the Badminton Court." 2025-07-06
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Unmanned Aerial Vehicles, operating in environments with relatively few obstacles, offer high maneuverability and full three-dimensional mobility. This allows them to rapidly approach objects and perform a wide range of tasks often challenging for ground robots, making them ideal for exploration, inspection, aerial imaging, and everyday assistance. In this paper, we introduce AirStar, a UAV-centric embodied platform that turns a UAV into an intelligent aerial assistant: a large language model acts as the cognitive core for environmental understanding, contextual reasoning, and task planning. AirStar accepts natural interaction through voice commands and gestures, removing the need for a remote controller and significantly broadening its user base. It combines geospatial knowledge-driven long-distance navigation with contextual reasoning for fine-grained short-range control, resulting in an efficient and accurate vision-and-language navigation (VLN) capability.Furthermore, the system also offers built-in capabilities such as cross-modal question answering, intelligent filming, and target tracking. With a highly extensible framework, it supports seamless integration of new functionalities, paving the way toward a general-purpose, instruction-driven intelligent UAV agent. The supplementary PPT is available at \href{https://buaa-colalab.github.io/airstar.github.io}{https://buaa-colalab.github.io/airstar.github.io}.

World-Consistent Data Generation for Vision-and-Language Navigation 2025-06-25
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Vision-and-Language Navigation (VLN) is a challenging task that requires an agent to navigate through photorealistic environments following natural-language instructions. One main obstacle existing in VLN is data scarcity, leading to poor generalization performance over unseen environments. Though data argumentation is a promising way for scaling up the dataset, how to generate VLN data both diverse and world-consistent remains problematic. To cope with this issue, we propose the world-consistent data generation (WCGEN), an efficacious data-augmentation framework satisfying both diversity and world-consistency, aimed at enhancing the generalization of agents to novel environments. Roughly, our framework consists of two stages, the trajectory stage which leverages a point-cloud based technique to ensure spatial coherency among viewpoints, and the viewpoint stage which adopts a novel angle synthesis method to guarantee spatial and wraparound consistency within the entire observation. By accurately predicting viewpoint changes with 3D knowledge, our approach maintains the world-consistency during the generation procedure. Experiments on a wide range of datasets verify the effectiveness of our method, demonstrating that our data augmentation strategy enables agents to achieve new state-of-the-art results on all navigation tasks, and is capable of enhancing the VLN agents' generalization ability to unseen environments.

Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation 2025-06-22
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Vision-and-Language Navigation (VLN) requires the agent to navigate by following natural instructions under partial observability, making it difficult to align perception with language. Recent methods mitigate this by imagining future scenes, yet they rely on vision-based synthesis, leading to high computational cost and redundant details. To this end, we propose to adaptively imagine key environmental semantics via \textit{language} form, enabling a more reliable and efficient strategy. Specifically, we introduce a novel Adaptive Text Dreamer (ATD), a dual-branch self-guided imagination policy built upon a large language model (LLM). ATD is designed with a human-like left-right brain architecture, where the left brain focuses on logical integration, and the right brain is responsible for imaginative prediction of future scenes. To achieve this, we fine-tune only the Q-former within both brains to efficiently activate domain-specific knowledge in the LLM, enabling dynamic updates of logical reasoning and imagination during navigation. Furthermore, we introduce a cross-interaction mechanism to regularize the imagined outputs and inject them into a navigation expert module, allowing ATD to jointly exploit both the reasoning capacity of the LLM and the expertise of the navigation model. We conduct extensive experiments on the R2R benchmark, where ATD achieves state-of-the-art performance with fewer parameters. The code is \href{https://github.com/zhangpingrui/Adaptive-Text-Dreamer}{here}.

Language and Planning in Robotic Navigation: A Multilingual Evaluation of State-of-the-Art Models 2025-06-17
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Large Language Models (LLMs) such as GPT-4, trained on huge amount of datasets spanning multiple domains, exhibit significant reasoning, understanding, and planning capabilities across various tasks. This study presents the first-ever work in Arabic language integration within the Vision-and-Language Navigation (VLN) domain in robotics, an area that has been notably underexplored in existing research. We perform a comprehensive evaluation of state-of-the-art multi-lingual Small Language Models (SLMs), including GPT-4o mini, Llama 3 8B, and Phi-3 medium 14B, alongside the Arabic-centric LLM, Jais. Our approach utilizes the NavGPT framework, a pure LLM-based instruction-following navigation agent, to assess the impact of language on navigation reasoning through zero-shot sequential action prediction using the R2R dataset. Through comprehensive experiments, we demonstrate that our framework is capable of high-level planning for navigation tasks when provided with instructions in both English and Arabic. However, certain models struggled with reasoning and planning in the Arabic language due to inherent limitations in their capabilities, sub-optimal performance, and parsing issues. These findings highlight the importance of enhancing planning and reasoning capabilities in language models for effective navigation, emphasizing this as a key area for further development while also unlocking the potential of Arabic-language models for impactful real-world applications.

This ...

This work has been accepted for presentation at LM4Plan@AAAI'25. For more details, please check: https://llmforplanning.github.io/

SmartWay: Enhanced Waypoint Prediction and Backtracking for Zero-Shot Vision-and-Language Navigation 2025-06-17
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Vision-and-Language Navigation (VLN) in continuous environments requires agents to interpret natural language instructions while navigating unconstrained 3D spaces. Existing VLN-CE frameworks rely on a two-stage approach: a waypoint predictor to generate waypoints and a navigator to execute movements. However, current waypoint predictors struggle with spatial awareness, while navigators lack historical reasoning and backtracking capabilities, limiting adaptability. We propose a zero-shot VLN-CE framework integrating an enhanced waypoint predictor with a Multi-modal Large Language Model (MLLM)-based navigator. Our predictor employs a stronger vision encoder, masked cross-attention fusion, and an occupancy-aware loss for better waypoint quality. The navigator incorporates history-aware reasoning and adaptive path planning with backtracking, improving robustness. Experiments on R2R-CE and MP3D benchmarks show our method achieves state-of-the-art (SOTA) performance in zero-shot settings, demonstrating competitive results compared to fully supervised methods. Real-world validation on Turtlebot 4 further highlights its adaptability.

Accep...

Accepted by IROS 2025. Project website: https://sxyxs.github.io/smartway/

Grounded Vision-Language Navigation for UAVs with Open-Vocabulary Goal Understanding 2025-06-12
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Vision-and-language navigation (VLN) is a long-standing challenge in autonomous robotics, aiming to empower agents with the ability to follow human instructions while navigating complex environments. Two key bottlenecks remain in this field: generalization to out-of-distribution environments and reliance on fixed discrete action spaces. To address these challenges, we propose Vision-Language Fly (VLFly), a framework tailored for Unmanned Aerial Vehicles (UAVs) to execute language-guided flight. Without the requirement for localization or active ranging sensors, VLFly outputs continuous velocity commands purely from egocentric observations captured by an onboard monocular camera. The VLFly integrates three modules: an instruction encoder based on a large language model (LLM) that reformulates high-level language into structured prompts, a goal retriever powered by a vision-language model (VLM) that matches these prompts to goal images via vision-language similarity, and a waypoint planner that generates executable trajectories for real-time UAV control. VLFly is evaluated across diverse simulation environments without additional fine-tuning and consistently outperforms all baselines. Moreover, real-world VLN tasks in indoor and outdoor environments under direct and indirect instructions demonstrate that VLFly achieves robust open-vocabulary goal understanding and generalized navigation capabilities, even in the presence of abstract language input.

A Navigation Framework Utilizing Vision-Language Models 2025-06-11
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Vision-and-Language Navigation (VLN) presents a complex challenge in embodied AI, requiring agents to interpret natural language instructions and navigate through visually rich, unfamiliar environments. Recent advances in large vision-language models (LVLMs), such as CLIP and Flamingo, have significantly improved multimodal understanding but introduced new challenges related to computational cost and real-time deployment. In this project, we propose a modular, plug-and-play navigation framework that decouples vision-language understanding from action planning. By integrating a frozen vision-language model, Qwen2.5-VL-7B-Instruct, with lightweight planning logic, we aim to achieve flexible, fast, and adaptable navigation without extensive model fine-tuning. Our framework leverages prompt engineering, structured history management, and a two-frame visual input strategy to enhance decision-making continuity across navigation steps. We evaluate our system on the Room-to-Room benchmark within the VLN-CE setting using the Matterport3D dataset and Habitat-Lab simulation environment. Although our initial results reveal challenges in generalizing to unseen environments under strict evaluation settings, our modular approach lays a foundation for scalable and efficient navigation systems, highlighting promising directions for future improvement through enhanced environmental priors and expanded multimodal input integration.

TRAVEL: Training-Free Retrieval and Alignment for Vision-and-Language Navigation 2025-06-09
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In this work, we propose a modular approach for the Vision-Language Navigation (VLN) task by decomposing the problem into four sub-modules that use state-of-the-art Large Language Models (LLMs) and Vision-Language Models (VLMs) in a zero-shot setting. Given navigation instruction in natural language, we first prompt LLM to extract the landmarks and the order in which they are visited. Assuming the known model of the environment, we retrieve the top-k locations of the last landmark and generate $k$ path hypotheses from the starting location to the last landmark using the shortest path algorithm on the topological map of the environment. Each path hypothesis is represented by a sequence of panoramas. We then use dynamic programming to compute the alignment score between the sequence of panoramas and the sequence of landmark names, which match scores obtained from VLM. Finally, we compute the nDTW metric between the hypothesis that yields the highest alignment score to evaluate the path fidelity. We demonstrate superior performance compared to other approaches that use joint semantic maps like VLMaps on the complex R2R-Habitat instruction dataset and quantify in detail the effect of visual grounding on navigation performance.

Accep...

Accepted to CVPR 2025 Workshop - Foundation Models Meet Embodied Agents

Text-guided Generation of Efficient Personalized Inspection Plans 2025-06-03
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We propose a training-free, Vision-Language Model (VLM)-guided approach for efficiently generating trajectories to facilitate target inspection planning based on text descriptions. Unlike existing Vision-and-Language Navigation (VLN) methods designed for general agents in unknown environments, our approach specifically targets the efficient inspection of known scenes, with widespread applications in fields such as medical, marine, and civil engineering. Leveraging VLMs, our method first extracts points of interest (POIs) from the text description, then identifies a set of waypoints from which POIs are both salient and align with the spatial constraints defined in the prompt. Next, we interact with the VLM to iteratively refine the trajectory, preserving the visibility and prominence of the POIs. Further, we solve a Traveling Salesman Problem (TSP) to find the most efficient visitation order that satisfies the order constraint implied in the text description. Finally, we apply trajectory optimization to generate smooth, executable inspection paths for aerial and underwater vehicles. We have evaluated our method across a series of both handcrafted and real-world scanned environments. The results demonstrate that our approach effectively generates inspection planning trajectories that adhere to user instructions.

8 pages, 5 figures
Disrupting Vision-Language Model-Driven Navigation Services via Adversarial Object Fusion 2025-05-29
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We present Adversarial Object Fusion (AdvOF), a novel attack framework targeting vision-and-language navigation (VLN) agents in service-oriented environments by generating adversarial 3D objects. While foundational models like Large Language Models (LLMs) and Vision Language Models (VLMs) have enhanced service-oriented navigation systems through improved perception and decision-making, their integration introduces vulnerabilities in mission-critical service workflows. Existing adversarial attacks fail to address service computing contexts, where reliability and quality-of-service (QoS) are paramount. We utilize AdvOF to investigate and explore the impact of adversarial environments on the VLM-based perception module of VLN agents. In particular, AdvOF first precisely aggregates and aligns the victim object positions in both 2D and 3D space, defining and rendering adversarial objects. Then, we collaboratively optimize the adversarial object with regularization between the adversarial and victim object across physical properties and VLM perceptions. Through assigning importance weights to varying views, the optimization is processed stably and multi-viewedly by iterative fusions from local updates and justifications. Our extensive evaluations demonstrate AdvOF can effectively degrade agent performance under adversarial conditions while maintaining minimal interference with normal navigation tasks. This work advances the understanding of service security in VLM-powered navigation systems, providing computational foundations for robust service composition in physical-world deployments.

Under review
FlightGPT: Towards Generalizable and Interpretable UAV Vision-and-Language Navigation with Vision-Language Models 2025-05-19
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Unmanned Aerial Vehicle (UAV) Vision-and-Language Navigation (VLN) is vital for applications such as disaster response, logistics delivery, and urban inspection. However, existing methods often struggle with insufficient multimodal fusion, weak generalization, and poor interpretability. To address these challenges, we propose FlightGPT, a novel UAV VLN framework built upon Vision-Language Models (VLMs) with powerful multimodal perception capabilities. We design a two-stage training pipeline: first, Supervised Fine-Tuning (SFT) using high-quality demonstrations to improve initialization and structured reasoning; then, Group Relative Policy Optimization (GRPO) algorithm, guided by a composite reward that considers goal accuracy, reasoning quality, and format compliance, to enhance generalization and adaptability. Furthermore, FlightGPT introduces a Chain-of-Thought (CoT)-based reasoning mechanism to improve decision interpretability. Extensive experiments on the city-scale dataset CityNav demonstrate that FlightGPT achieves state-of-the-art performance across all scenarios, with a 9.22% higher success rate than the strongest baseline in unseen environments. Our implementation is publicly available.

BadNAVer: Exploring Jailbreak Attacks On Vision-and-Language Navigation 2025-05-18
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Multimodal large language models (MLLMs) have recently gained attention for their generalization and reasoning capabilities in Vision-and-Language Navigation (VLN) tasks, leading to the rise of MLLM-driven navigators. However, MLLMs are vulnerable to jailbreak attacks, where crafted prompts bypass safety mechanisms and trigger undesired outputs. In embodied scenarios, such vulnerabilities pose greater risks: unlike plain text models that generate toxic content, embodied agents may interpret malicious instructions as executable commands, potentially leading to real-world harm. In this paper, we present the first systematic jailbreak attack paradigm targeting MLLM-driven navigator. We propose a three-tiered attack framework and construct malicious queries across four intent categories, concatenated with standard navigation instructions. In the Matterport3D simulator, we evaluate navigation agents powered by five MLLMs and report an average attack success rate over 90%. To test real-world feasibility, we replicate the attack on a physical robot. Our results show that even well-crafted prompts can induce harmful actions and intents in MLLMs, posing risks beyond toxic output and potentially leading to physical harm.

8 pages, 4 figures
VISTA: Generative Visual Imagination for Vision-and-Language Navigation 2025-05-17
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Vision-and-Language Navigation (VLN) tasks agents with locating specific objects in unseen environments using natural language instructions and visual cues. Many existing VLN approaches typically follow an 'observe-and-reason' schema, that is, agents observe the environment and decide on the next action to take based on the visual observations of their surroundings. They often face challenges in long-horizon scenarios due to limitations in immediate observation and vision-language modality gaps. To overcome this, we present VISTA, a novel framework that employs an 'imagine-and-align' navigation strategy. Specifically, we leverage the generative prior of pre-trained diffusion models for dynamic visual imagination conditioned on both local observations and high-level language instructions. A Perceptual Alignment Filter module then grounds these goal imaginations against current observations, guiding an interpretable and structured reasoning process for action selection. Experiments show that VISTA sets new state-of-the-art results on Room-to-Room (R2R) and RoboTHOR benchmarks, e.g.,+3.6% increase in Success Rate on R2R. Extensive ablation analysis underscores the value of integrating forward-looking imagination, perceptual alignment, and structured reasoning for robust navigation in long-horizon environments.

13 pages, 5 figures
Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation 2025-05-16
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Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.

CityNavAgent: Aerial Vision-and-Language Navigation with Hierarchical Semantic Planning and Global Memory 2025-05-08
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Aerial vision-and-language navigation (VLN), requiring drones to interpret natural language instructions and navigate complex urban environments, emerges as a critical embodied AI challenge that bridges human-robot interaction, 3D spatial reasoning, and real-world deployment. Although existing ground VLN agents achieved notable results in indoor and outdoor settings, they struggle in aerial VLN due to the absence of predefined navigation graphs and the exponentially expanding action space in long-horizon exploration. In this work, we propose \textbf{CityNavAgent}, a large language model (LLM)-empowered agent that significantly reduces the navigation complexity for urban aerial VLN. Specifically, we design a hierarchical semantic planning module (HSPM) that decomposes the long-horizon task into sub-goals with different semantic levels. The agent reaches the target progressively by achieving sub-goals with different capacities of the LLM. Additionally, a global memory module storing historical trajectories into a topological graph is developed to simplify navigation for visited targets. Extensive benchmark experiments show that our method achieves state-of-the-art performance with significant improvement. Further experiments demonstrate the effectiveness of different modules of CityNavAgent for aerial VLN in continuous city environments. The code is available at \href{https://github.com/VinceOuti/CityNavAgent}{link}.

MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans 2025-05-05
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Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality standards, however, necessitates the precise replication of real-world object diversity. Existing datasets demonstrate that this process heavily relies on artist-driven designs, which demand substantial human effort and present significant scalability challenges. To scalably produce realistic and interactive 3D scenes, we first present MetaScenes, a large-scale, simulatable 3D scene dataset constructed from real-world scans, which includes 15366 objects spanning 831 fine-grained categories. Then, we introduce Scan2Sim, a robust multi-modal alignment model, which enables the automated, high-quality replacement of assets, thereby eliminating the reliance on artist-driven designs for scaling 3D scenes. We further propose two benchmarks to evaluate MetaScenes: a detailed scene synthesis task focused on small item layouts for robotic manipulation and a domain transfer task in vision-and-language navigation (VLN) to validate cross-domain transfer. Results confirm MetaScene's potential to enhance EAI by supporting more generalizable agent learning and sim-to-real applications, introducing new possibilities for EAI research. Project website: https://meta-scenes.github.io/.

CVPR 2025
DOPE: Dual Object Perception-Enhancement Network for Vision-and-Language Navigation 2025-04-30
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Vision-and-Language Navigation (VLN) is a challenging task where an agent must understand language instructions and navigate unfamiliar environments using visual cues. The agent must accurately locate the target based on visual information from the environment and complete tasks through interaction with the surroundings. Despite significant advancements in this field, two major limitations persist: (1) Many existing methods input complete language instructions directly into multi-layer Transformer networks without fully exploiting the detailed information within the instructions, thereby limiting the agent's language understanding capabilities during task execution; (2) Current approaches often overlook the modeling of object relationships across different modalities, failing to effectively utilize latent clues between objects, which affects the accuracy and robustness of navigation decisions. We propose a Dual Object Perception-Enhancement Network (DOPE) to address these issues to improve navigation performance. First, we design a Text Semantic Extraction (TSE) to extract relatively essential phrases from the text and input them into the Text Object Perception-Augmentation (TOPA) to fully leverage details such as objects and actions within the instructions. Second, we introduce an Image Object Perception-Augmentation (IOPA), which performs additional modeling of object information across different modalities, enabling the model to more effectively utilize latent clues between objects in images and text, enhancing decision-making accuracy. Extensive experiments on the R2R and REVERIE datasets validate the efficacy of the proposed approach.

Main ...

Main paper (10 pages). Accepted for publication by ICMR(International Conference on Multimedia Retrieval) 2025

Think Hierarchically, Act Dynamically: Hierarchical Multi-modal Fusion and Reasoning for Vision-and-Language Navigation 2025-04-24
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Vision-and-Language Navigation (VLN) aims to enable embodied agents to follow natural language instructions and reach target locations in real-world environments. While prior methods often rely on either global scene representations or object-level features, these approaches are insufficient for capturing the complex interactions across modalities required for accurate navigation. In this paper, we propose a Multi-level Fusion and Reasoning Architecture (MFRA) to enhance the agent's ability to reason over visual observations, language instructions and navigation history. Specifically, MFRA introduces a hierarchical fusion mechanism that aggregates multi-level features-ranging from low-level visual cues to high-level semantic concepts-across multiple modalities. We further design a reasoning module that leverages fused representations to infer navigation actions through instruction-guided attention and dynamic context integration. By selectively capturing and combining relevant visual, linguistic, and temporal signals, MFRA improves decision-making accuracy in complex navigation scenarios. Extensive experiments on benchmark VLN datasets including REVERIE, R2R, and SOON demonstrate that MFRA achieves superior performance compared to state-of-the-art methods, validating the effectiveness of multi-level modal fusion for embodied navigation.

11 pa...

11 pages, 4 figures, Submitted to ACM MM 2025

Endowing Embodied Agents with Spatial Reasoning Capabilities for Vision-and-Language Navigation 2025-04-09
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Enhancing the spatial perception capabilities of mobile robots is crucial for achieving embodied Vision-and-Language Navigation (VLN). Although significant progress has been made in simulated environments, directly transferring these capabilities to real-world scenarios often results in severe hallucination phenomena, causing robots to lose effective spatial awareness. To address this issue, we propose BrainNav, a bio-inspired spatial cognitive navigation framework inspired by biological spatial cognition theories and cognitive map theory. BrainNav integrates dual-map (coordinate map and topological map) and dual-orientation (relative orientation and absolute orientation) strategies, enabling real-time navigation through dynamic scene capture and path planning. Its five core modules-Hippocampal Memory Hub, Visual Cortex Perception Engine, Parietal Spatial Constructor, Prefrontal Decision Center, and Cerebellar Motion Execution Unit-mimic biological cognitive functions to reduce spatial hallucinations and enhance adaptability. Validated in a zero-shot real-world lab environment using the Limo Pro robot, BrainNav, compatible with GPT-4, outperforms existing State-of-the-Art (SOTA) Vision-and-Language Navigation in Continuous Environments (VLN-CE) methods without fine-tuning.

Vision Language Action

Title Date Abstract Comment
Listen, Look, Drive: Coupling Audio Instructions for User-aware VLA-based Autonomous Driving 2026-01-28
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Vision Language Action (VLA) models promise an open-vocabulary interface that can translate perceptual ambiguity into semantically grounded driving decisions, yet they still treat language as a static prior fixed at inference time. As a result, the model must infer continuously shifting objectives from pixels alone, yielding delayed or overly conservative maneuvers. We argue that effective VLAs for autonomous driving need an online channel in which users can influence driving with specific intentions. To this end, we present EchoVLA, a user-aware VLA that couples camera streams with in situ audio instructions. We augment the nuScenes dataset with temporally aligned, intent-specific speech commands generated by converting ego-motion descriptions into synthetic audios. Further, we compose emotional speech-trajectory pairs into a multimodal Chain-of-Thought (CoT) for fine-tuning a Multimodal Large Model (MLM) based on Qwen2.5-Omni. Specifically, we synthesize the audio-augmented dataset with different emotion types paired with corresponding driving behaviors, leveraging the emotional cues embedded in tone, pitch, and speech tempo to reflect varying user states, such as urgent or hesitant intentions, thus enabling our EchoVLA to interpret not only the semantic content but also the emotional context of audio commands for more nuanced and emotionally adaptive driving behavior. In open-loop benchmarks, our approach reduces the average L2 error by $59.4%$ and the collision rate by $74.4%$ compared to the baseline of vision-only perception. More experiments on nuScenes dataset validate that EchoVLA not only steers the trajectory through audio instructions, but also modulates driving behavior in response to the emotions detected in the user's speech.

Accepted by IV
Demonstration-Free Robotic Control via LLM Agents 2026-01-28
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Robotic manipulation has increasingly adopted vision-language-action (VLA) models, which achieve strong performance but typically require task-specific demonstrations and fine-tuning, and often generalize poorly under domain shift. We investigate whether general-purpose large language model (LLM) agent frameworks, originally developed for software engineering, can serve as an alternative control paradigm for embodied manipulation. We introduce FAEA (Frontier Agent as Embodied Agent), which applies an LLM agent framework directly to embodied manipulation without modification. Using the same iterative reasoning that enables software agents to debug code, FAEA enables embodied agents to reason through manipulation strategies. We evaluate an unmodified frontier agent, Claude Agent SDK, across the LIBERO, ManiSkill3, and MetaWorld benchmarks. With privileged environment state access, FAEA achieves success rates of 84.9%, 85.7%, and 96%, respectively. This level of task success approaches that of VLA models trained with less than 100 demonstrations per task, without requiring demonstrations or fine-tuning. With one round of human feedback as an optional optimization, performance increases to 88.2% on LIBERO. This demonstration-free capability has immediate practical value: FAEA can autonomously explore novel scenarios in simulation and generate successful trajectories for training data augmentation in embodied learning. Our results indicate that general-purpose agents are sufficient for a class of manipulation tasks dominated by deliberative, task-level planning. This opens a path for robotics systems to leverage actively maintained agent infrastructure and benefit directly from ongoing advances in frontier models. Code is available at https://github.com/robiemusketeer/faea-sim

Tactile-Force Alignment in Vision-Language-Action Models for Force-aware Manipulation 2026-01-28
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Vision-Language-Action (VLA) models have recently emerged as powerful generalists for robotic manipulation. However, due to their predominant reliance on visual modalities, they fundamentally lack the physical intuition required for contact-rich tasks that require precise force regulation and physical reasoning. Existing attempts to incorporate vision-based tactile sensing into VLA models typically treat tactile inputs as auxiliary visual textures, thereby overlooking the underlying correlation between surface deformation and interaction dynamics. To bridge this gap, we propose a paradigm shift from tactile-vision alignment to tactile-force alignment. Here, we introduce TaF-VLA, a framework that explicitly grounds high-dimensional tactile observations in physical interaction forces. To facilitate this, we develop an automated tactile-force data acquisition device and curate the TaF-Dataset, comprising over 10 million synchronized tactile observations, 6-axis force/torque, and matrix force map. To align sequential tactile observations with interaction forces, the central component of our approach is the Tactile-Force Adapter (TaF-Adapter), a tactile sensor encoder that extracts discretized latent information for encoding tactile observations. This mechanism ensures that the learned representations capture history-dependent, noise-insensitive physical dynamics rather than static visual textures. Finally, we integrate this force-aligned encoder into a VLA backbone. Extensive real-world experiments demonstrate that TaF-VLA policy significantly outperforms state-of-the-art tactile-vision-aligned and vision-only baselines on contact-rich tasks, verifying its ability to achieve robust, force-aware manipulation through cross-modal physical reasoning.

17pages,9fig
Shallow-π: Knowledge Distillation for Flow-based VLAs 2026-01-28
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The growing demand for real-time robotic deployment necessitates fast and on-device inference for vision-language-action (VLA) models. Within the VLA literature, efficiency has been extensively studied at the token level, such as visual token pruning. In contrast, systematic transformer layer reduction has received limited attention and, to the best of our knowledge, has not been explored for flow-based VLA models under knowledge distillation. In this work, we propose Shallow-pi, a principled knowledge distillation framework that aggressively reduces the transformer depth of both the VLM backbone and the flow-based action head, compressing the model from 18 to 6 layers. Shallow-pi achieves over two times faster inference with less than one percent absolute drop in success rate on standard manipulation benchmarks, establishing state-of-the-art performance among reduced VLA models. Crucially, we validate our approach through industrial-scale real-world experiments on Jetson Orin and Jetson Thor across multiple robot platforms, including humanoid systems, in complex and dynamic manipulation scenarios.

Embodied AI with Foundation Models for Mobile Service Robots: A Systematic Review 2026-01-28
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Rapid advancements in foundation models, including Large Language Models, Vision-Language Models, Multimodal Large Language Models, and Vision-Language-Action Models, have opened new avenues for embodied AI in mobile service robotics. By combining foundation models with the principles of embodied AI, where intelligent systems perceive, reason, and act through physical interaction, mobile service robots can achieve more flexible understanding, adaptive behavior, and robust task execution in dynamic real-world environments. Despite this progress, embodied AI for mobile service robots continues to face fundamental challenges related to the translation of natural language instructions into executable robot actions, multimodal perception in human-centered environments, uncertainty estimation for safe decision-making, and computational constraints for real-time onboard deployment. In this paper, we present the first systematic review focused specifically on the integration of foundation models in mobile service robotics. We analyze how recent advances in foundation models address these core challenges through language-conditioned control, multimodal sensor fusion, uncertainty-aware reasoning, and efficient model scaling. We further examine real-world applications in domestic assistance, healthcare, and service automation, highlighting how foundation models enable context-aware, socially responsive, and generalizable robot behaviors. Beyond technical considerations, we discuss ethical, societal, and human-interaction implications associated with deploying foundation model-enabled service robots in human environments. Finally, we outline future research directions emphasizing reliability and lifelong adaptation, privacy-aware and resource-constrained deployment, and governance and human-in-the-loop frameworks required for safe, scalable, and trustworthy mobile service robotics.

v2: E...

v2: Expanded systematic review; resubmitted to Robotics

MetaVLA: Unified Meta Co-training For Efficient Embodied Adaption 2026-01-28
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Vision-Language-Action (VLA) models show promise in embodied reasoning, yet remain far from true generalists-they often require task-specific fine-tuning, incur high compute costs, and generalize poorly to unseen tasks. We propose MetaVLA, a unified, backbone-agnostic post-training framework for efficient and scalable alignment. MetaVLA introduces Context-Aware Meta Co-Training, which consolidates diverse target tasks into a single fine-tuning stage while leveraging structurally diverse auxiliary tasks to improve in-domain generalization. Unlike naive multi-task SFT, MetaVLA integrates a lightweight meta-learning mechanism-derived from Attentive Neural Processes-to enable rapid adaptation from diverse contexts with minimal architectural change or inference overhead. On the LIBERO benchmark, MetaVLA with six auxiliary tasks outperforms OpenVLA by up to 8.0% on long-horizon tasks, reduces training steps from 240K to 75K, and cuts GPU time by ~76%. These results show that scalable, low-resource post-training is achievable-paving the way toward general-purpose embodied agents. Code will be available.

LangForce: Bayesian Decomposition of Vision Language Action Models via Latent Action Queries 2026-01-27
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Vision-Language-Action (VLA) models have shown promise in robot manipulation but often struggle to generalize to new instructions or complex multi-task scenarios. We identify a critical pathology in current training paradigms where goal-driven data collection creates a dataset bias. In such datasets, language instructions are highly predictable from visual observations alone, causing the conditional mutual information between instructions and actions to vanish, a phenomenon we term Information Collapse. Consequently, models degenerate into vision-only policies that ignore language constraints and fail in out-of-distribution (OOD) settings. To address this, we propose LangForce, a novel framework that enforces instruction following via Bayesian decomposition. By introducing learnable Latent Action Queries, we construct a dual-branch architecture to estimate both a vision-only prior $p(a \mid v)$ and a language-conditioned posterior $π(a \mid v, \ell)$. We then optimize the policy to maximize the conditional Pointwise Mutual Information (PMI) between actions and instructions. This objective effectively penalizes the vision shortcut and rewards actions that explicitly explain the language command. Without requiring new data, LangForce significantly improves generalization. Extensive experiments across on SimplerEnv and RoboCasa demonstrate substantial gains, including an 11.3% improvement on the challenging OOD SimplerEnv benchmark, validating the ability of our approach to robustly ground language in action.

AC^2-VLA: Action-Context-Aware Adaptive Computation in Vision-Language-Action Models for Efficient Robotic Manipulation 2026-01-27
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Vision-Language-Action (VLA) models have demonstrated strong performance in robotic manipulation, yet their closed-loop deployment is hindered by the high latency and compute cost of repeatedly running large vision-language backbones at every timestep. We observe that VLA inference exhibits structured redundancies across temporal, spatial, and depth dimensions, and that most existing efficiency methods ignore action context, despite its central role in embodied tasks. To address this gap, we propose Action-Context-aware Adaptive Computation for VLA models (AC^2-VLA), a unified framework that conditions computation on current visual observations, language instructions, and previous action states. Based on this action-centric context, AC^2-VLA adaptively performs cognition reuse across timesteps, token pruning, and selective execution of model components within a unified mechanism. To train the adaptive policy, we introduce an action-guided self-distillation scheme that preserves the behavior of the dense VLA policy while enabling structured sparsification that transfers across tasks and settings. Extensive experiments on robotic manipulation benchmarks show that AC^2-VLA achieves up to a 1.79\times speedup while reducing FLOPs to 29.4% of the dense baseline, with comparable task success.

Vlaser: Vision-Language-Action Model with Synergistic Embodied Reasoning 2026-01-27
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While significant research has focused on developing embodied reasoning capabilities using Vision-Language Models (VLMs) or integrating advanced VLMs into Vision-Language-Action (VLA) models for end-to-end robot control, few studies directly address the critical gap between upstream VLM-based reasoning and downstream VLA policy learning. In this work, we take an initial step toward bridging embodied reasoning with VLA policy learning by introducing Vlaser - a Vision-Language-Action Model with synergistic embodied reasoning capability, which is a foundational vision-language model designed to integrate high-level reasoning with low-level control for embodied agents. Built upon the high-quality Vlaser-6M dataset, Vlaser achieves state-of-the-art performance across a range of embodied reasoning benchmarks - including spatial reasoning, embodied grounding, embodied QA, and task planning. Furthermore, we systematically examine how different VLM initializations affect supervised VLA fine-tuning, offering novel insights into mitigating the domain shift between internet-scale pre-training data and embodied-specific policy learning data. Based on these insights, our approach achieves state-of-the-art results on the WidowX benchmark and competitive performance on the Google Robot benchmark.

Trustworthy Evaluation of Robotic Manipulation: A New Benchmark and AutoEval Methods 2026-01-26
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Driven by the rapid evolution of Vision-Action and Vision-Language-Action models, imitation learning has significantly advanced robotic manipulation capabilities. However, evaluation methodologies have lagged behind, hindering the establishment of Trustworthy Evaluation for these behaviors. Current paradigms rely on binary success rates, failing to address the critical dimensions of trust: Source Authenticity (i.e., distinguishing genuine policy behaviors from human teleoperation) and Execution Quality (e.g., smoothness and safety). To bridge these gaps, we propose a solution that combines the Eval-Actions benchmark and the AutoEval architecture. First, we construct the Eval-Actions benchmark to support trustworthiness analysis. Distinct from existing datasets restricted to successful human demonstrations, Eval-Actions integrates VA and VLA policy execution trajectories alongside human teleoperation data, explicitly including failure scenarios. This dataset is structured around three core supervision signals: Expert Grading (EG), Rank-Guided preferences (RG), and Chain-of-Thought (CoT). Building on this, we propose the AutoEval architecture: AutoEval leverages Spatio-Temporal Aggregation for semantic assessment, augmented by an auxiliary Kinematic Calibration Signal to refine motion smoothness; AutoEval Plus (AutoEval-P) incorporates the Group Relative Policy Optimization (GRPO) paradigm to enhance logical reasoning capabilities. Experiments show AutoEval achieves Spearman's Rank Correlation Coefficients (SRCC) of 0.81 and 0.84 under the EG and RG protocols, respectively. Crucially, the framework possesses robust source discrimination capabilities, distinguishing between policy-generated and teleoperated videos with 99.6% accuracy, thereby establishing a rigorous standard for trustworthy robotic evaluation. Our project and code are available at https://term-bench.github.io/.

A Pragmatic VLA Foundation Model 2026-01-26
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Offering great potential in robotic manipulation, a capable Vision-Language-Action (VLA) foundation model is expected to faithfully generalize across tasks and platforms while ensuring cost efficiency (e.g., data and GPU hours required for adaptation). To this end, we develop LingBot-VLA with around 20,000 hours of real-world data from 9 popular dual-arm robot configurations. Through a systematic assessment on 3 robotic platforms, each completing 100 tasks with 130 post-training episodes per task, our model achieves clear superiority over competitors, showcasing its strong performance and broad generalizability. We have also built an efficient codebase, which delivers a throughput of 261 samples per second per GPU with an 8-GPU training setup, representing a 1.5~2.8$\times$ (depending on the relied VLM base model) speedup over existing VLA-oriented codebases. The above features ensure that our model is well-suited for real-world deployment. To advance the field of robot learning, we provide open access to the code, base model, and benchmark data, with a focus on enabling more challenging tasks and promoting sound evaluation standards.

Proje...

Project Webpage: https://technology.robbyant.com/lingbot-vla/, Code: https://github.com/Robbyant/lingbot-vla/

Cross-Platform Scaling of Vision-Language-Action Models from Edge to Cloud GPUs 2026-01-26
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Vision-Language-Action (VLA) models have emerged as powerful generalist policies for robotic control, yet their performance scaling across model architectures and hardware platforms, as well as their associated power budgets, remain poorly understood. This work presents an evaluation of five representative VLA models -- spanning state-of-the-art baselines and two newly proposed architectures -- targeting edge and datacenter GPU platforms. Using the LIBERO benchmark, we measure accuracy alongside system-level metrics, including latency, throughput, and peak memory usage, under varying edge power constraints and high-performance datacenter GPU configurations. Our results identify distinct scaling trends: (1) architectural choices, such as action tokenization and model backbone size, strongly influence throughput and memory footprint; (2) power-constrained edge devices exhibit non-linear performance degradation, with some configurations matching or exceeding older datacenter GPUs; and (3) high-throughput variants can be achieved without significant accuracy loss. These findings provide actionable insights when selecting and optimizing VLAs across a range of deployment constraints. Our work challenges current assumptions about the superiority of datacenter hardware for robotic inference.

To ap...

To appear in the Asilomar Conference on Signals, Systems, and Computers 2025

TC-IDM: Grounding Video Generation for Executable Zero-shot Robot Motion 2026-01-26
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The vision-language-action (VLA) paradigm has enabled powerful robotic control by leveraging vision-language models, but its reliance on large-scale, high-quality robot data limits its generalization. Generative world models offer a promising alternative for general-purpose embodied AI, yet a critical gap remains between their pixel-level plans and physically executable actions. To this end, we propose the Tool-Centric Inverse Dynamics Model (TC-IDM). By focusing on the tool's imagined trajectory as synthesized by the world model, TC-IDM establishes a robust intermediate representation that bridges the gap between visual planning and physical control. TC-IDM extracts the tool's point cloud trajectories via segmentation and 3D motion estimation from generated videos. Considering diverse tool attributes, our architecture employs decoupled action heads to project these planned trajectories into 6-DoF end-effector motions and corresponding control signals. This plan-and-translate paradigm not only supports a wide range of end-effectors but also significantly improves viewpoint invariance. Furthermore, it exhibits strong generalization capabilities across long-horizon and out-of-distribution tasks, including interacting with deformable objects. In real-world evaluations, the world model with TC-IDM achieves an average success rate of 61.11 percent, with 77.7 percent on simple tasks and 38.46 percent on zero-shot deformable object tasks. It substantially outperforms end-to-end VLA-style baselines and other inverse dynamics models.

Safe Learning for Contact-Rich Robot Tasks: A Survey from Classical Learning-Based Methods to Safe Foundation Models 2026-01-26
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Contact-rich tasks pose significant challenges for robotic systems due to inherent uncertainty, complex dynamics, and the high risk of damage during interaction. Recent advances in learning-based control have shown great potential in enabling robots to acquire and generalize complex manipulation skills in such environments, but ensuring safety, both during exploration and execution, remains a critical bottleneck for reliable real-world deployment. This survey provides a comprehensive overview of safe learning-based methods for robot contact-rich tasks. We categorize existing approaches into two main domains: safe exploration and safe execution. We review key techniques, including constrained reinforcement learning, risk-sensitive optimization, uncertainty-aware modeling, control barrier functions, and model predictive safety shields, and highlight how these methods incorporate prior knowledge, task structure, and online adaptation to balance safety and efficiency. A particular emphasis of this survey is on how these safe learning principles extend to and interact with emerging robotic foundation models, especially vision-language models (VLMs) and vision-language-action models (VLAs), which unify perception, language, and control for contact-rich manipulation. We discuss both the new safety opportunities enabled by VLM/VLA-based methods, such as language-level specification of constraints and multimodal grounding of safety signals, and the amplified risks and evaluation challenges they introduce. Finally, we outline current limitations and promising future directions toward deploying reliable, safety-aligned, and foundation-model-enabled robots in complex contact-rich environments. More details and materials are available at our \href{ https://github.com/jack-sherman01/Awesome-Learning4Safe-Contact-rich-tasks}{Project GitHub Repository}.

version 2
PEAfowl: Perception-Enhanced Multi-View Vision-Language-Action for Bimanual Manipulation 2026-01-25
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Bimanual manipulation in cluttered scenes requires policies that remain stable under occlusions, viewpoint and scene variations. Existing vision-language-action models often fail to generalize because (i) multi-view features are fused via view-agnostic token concatenation, yielding weak 3D-consistent spatial understanding, and (ii) language is injected as global conditioning, resulting in coarse instruction grounding. In this paper, we introduce PEAfowl, a perception-enhanced multi-view VLA policy for bimanual manipulation. For spatial reasoning, PEAfowl predicts per-token depth distributions, performs differentiable 3D lifting, and aggregates local cross-view neighbors to form geometrically grounded, cross-view consistent representations. For instruction grounding, we propose to replace global conditioning with a Perceiver-style text-aware readout over frozen CLIP visual features, enabling iterative evidence accumulation. To overcome noisy and incomplete commodity depth without adding inference overhead, we apply training-only depth distillation from a pretrained depth teacher to supervise the depth-distribution head, providing perception front-end with geometry-aware priors. On RoboTwin 2.0 under domain-randomized setting, PEAfowl improves the strongest baseline by 23.0 pp in success rate, and real-robot experiments further demonstrate reliable sim-to-real transfer and consistent improvements from depth distillation. Project website: https://peafowlvla.github.io/.

Motion Focus Recognition in Fast-Moving Egocentric Video 2026-01-25
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From Vision-Language-Action (VLA) systems to robotics, existing egocentric datasets primarily focus on action recognition tasks, while largely overlooking the inherent role of motion analysis in sports and other fast-movement scenarios. To bridge this gap, we propose a real-time motion focus recognition method that estimates the subject's locomotion intention from any egocentric video. We leverage the foundation model for camera pose estimation and introduce system-level optimizations to enable efficient and scalable inference. Evaluated on a collected egocentric action dataset, our method achieves real-time performance with manageable memory consumption through a sliding batch inference strategy. This work makes motion-centric analysis practical for edge deployment and offers a complementary perspective to existing egocentric studies on sports and fast-movement activities.

SPACE-CLIP: Spatial Perception via Adaptive CLIP Embeddings for Monocular Depth Estimation 2026-01-25
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Contrastive Language-Image Pre-training (CLIP) has accomplished extraordinary success for semantic understanding but inherently struggles to perceive geometric structure. Existing methods attempt to bridge this gap by querying CLIP with textual prompts, a process that is often indirect and inefficient. This paper introduces a fundamentally different approach using a dual-pathway decoder. We present SPACE-CLIP, an architecture that unlocks and interprets latent geometric knowledge directly from a frozen CLIP vision encoder, completely bypassing the text encoder and its associated textual prompts. A semantic pathway interprets high-level features, dynamically conditioned on global context using feature-wise linear modulation (FiLM). In addition, a structural pathway extracts fine-grained spatial details from early layers. These complementary streams are hierarchically fused, enabling a robust synthesis of semantic context and precise geometry. Extensive experiments on the KITTI benchmark show that SPACE-CLIP dramatically outperforms previous CLIP-based methods. Our ablation studies validate that the synergistic fusion of our dual pathways is critical to this success. SPACE-CLIP offers a new, efficient, and architecturally elegant blueprint for repurposing large-scale vision models. The proposed method is not just a standalone depth estimator, but a readily integrable spatial perception module for the next generation of embodied AI systems, such as vision-language-action (VLA) models. Our model is available at https://github.com/taewan2002/space-clip

ReViP: Reducing False Completion in Vision-Language-Action Models with Vision-Proprioception Rebalance 2026-01-23
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Vision-Language-Action (VLA) models have advanced robotic manipulation by combining vision, language, and proprioception to predict actions. However, previous methods fuse proprioceptive signals directly with VLM-encoded vision-language features, resulting in state-dominant bias and false completions despite visible execution failures. We attribute this to modality imbalance, where policies over-rely on internal state while underusing visual evidence. To address this, we present ReViP, a novel VLA framework with Vision-Proprioception Rebalance to enhance visual grounding and robustness under perturbations. The key insight is to introduce auxiliary task-aware environment priors to adaptively modulate the coupling between semantic perception and proprioceptive dynamics. Specifically, we use an external VLM as a task-stage observer to extract real-time task-centric visual cues from visual observations, which drive a Vision-Proprioception Feature-wise Linear Modulation to enhance environmental awareness and reduce state-driven errors. Moreover, to evaluate false completion, we propose the first False-Completion Benchmark Suite built on LIBERO with controlled settings such as Object-Drop. Extensive experiments show that ReViP effectively reduces false-completion rates and improves success rates over strong VLA baselines on our suite, with gains extending to LIBERO, RoboTwin 2.0, and real-world evaluations.

Gen-DBA: Generative Database Agents (Towards a Move 37 for Databases) 2026-01-23
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Move,37 marks one of the major breakthroughs in AI in terms of its ability to surpass human expertise and discover novel strategies beyond the traditional game play in the strategic two-player board game of Go. The domains of Natural Language Processing, Computer Vision, and Robotics have also undergone a similar phenomenon through the advent of large foundational models in the form of Large Language Models (LLMs), Vision Language Models (VLMs) and Vision Language Action models (VLAs), respectively. In this paper, we investigate the current state of Artificial Intelligence for Database Systems research (AI4DB), and assess how far AI4DB systems are from achieving their own Move,37 moment. We envision a Generative Database Agent (Gen-DBA, for short) as the pathway to achieving Move,37 for database systems that will bring generative reasoning and creativity into the realm of database learning tasks. This vision paper explores this direction by presenting the recipe for building Gen-DBA that encompasses but is not limited to a Transformer backbone, a hardware-grounded tokenization mechanism, a two-stage Goal-Directed Next Token Prediction training paradigm, and a generative inference process.

IVRA: Improving Visual-Token Relations for Robot Action Policy with Training-Free Hint-Based Guidance 2026-01-22
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Many Vision-Language-Action (VLA) models flatten image patches into a 1D token sequence, weakening the 2D spatial cues needed for precise manipulation. We introduce IVRA, a lightweight, training-free method that improves spatial understanding by exploiting affinity hints already available in the model's built-in vision encoder, without requiring any external encoder or retraining. IVRA selectively injects these affinity signals into a language-model layer in which instance-level features reside. This inference-time intervention realigns visual-token interactions and better preserves geometric structure while keeping all model parameters fixed. We demonstrate the generality of IVRA by applying it to diverse VLA architectures (LLaRA, OpenVLA, and FLOWER) across simulated benchmarks spanning both 2D and 3D manipulation (VIMA and LIBERO) and on various real-robot tasks. On 2D VIMA, IVRA improves average success by +4.2% over the baseline LLaRA in a low-data regime. On 3D LIBERO, it yields consistent gains over the OpenVLA and FLOWER baselines, including improvements when baseline accuracy is near saturation (96.3% to 97.1%). All code and models will be released publicly. Visualizations are available at: jongwoopark7978.github.io/IVRA

Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planning 2026-01-22
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Recent video generation models demonstrate remarkable ability to capture complex physical interactions and scene evolution over time. To leverage their spatiotemporal priors, robotics works have adapted video models for policy learning but introduce complexity by requiring multiple stages of post-training and new architectural components for action generation. In this work, we introduce Cosmos Policy, a simple approach for adapting a large pretrained video model (Cosmos-Predict2) into an effective robot policy through a single stage of post-training on the robot demonstration data collected on the target platform, with no architectural modifications. Cosmos Policy learns to directly generate robot actions encoded as latent frames within the video model's latent diffusion process, harnessing the model's pretrained priors and core learning algorithm to capture complex action distributions. Additionally, Cosmos Policy generates future state images and values (expected cumulative rewards), which are similarly encoded as latent frames, enabling test-time planning of action trajectories with higher likelihood of success. In our evaluations, Cosmos Policy achieves state-of-the-art performance on the LIBERO and RoboCasa simulation benchmarks (98.5% and 67.1% average success rates, respectively) and the highest average score in challenging real-world bimanual manipulation tasks, outperforming strong diffusion policies trained from scratch, video model-based policies, and state-of-the-art vision-language-action models fine-tuned on the same robot demonstrations. Furthermore, given policy rollout data, Cosmos Policy can learn from experience to refine its world model and value function and leverage model-based planning to achieve even higher success rates in challenging tasks. We release code, models, and training data at https://research.nvidia.com/labs/dir/cosmos-policy/

DTP: A Simple yet Effective Distracting Token Pruning Framework for Vision-Language Action Models 2026-01-22
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Vision-Language Action (VLA) models have shown remarkable progress in robotic manipulation by leveraging the powerful perception abilities of Vision-Language Models (VLMs) to understand environments and directly output actions. However, by default, VLA models may overly attend to image tokens in the task-irrelevant region, which we describe as 'distracting tokens'. This behavior can disturb the model from the generation of the desired action tokens in each step, affecting the success rate of tasks. In this paper, we introduce a simple yet effective plug-and-play Distracting Token Pruning (DTP) framework, which dynamically detects and prunes these distracting image tokens. By correcting the model's visual attention patterns, we aim to improve the task success rate, as well as exploring the performance upper boundaries of the model without altering its original architecture or adding additional inputs. Experiments on the SIMPLER Benchmark (Li et al., 2024) show that our method consistently achieving relative improvements in task success rates across different types of novel VLA models, demonstrating generalizability to transformer-based VLAs. Further analysis reveals a negative correlation between the task success rate and the amount of attentions in the task-irrelevant region for all models tested, highlighting a common phenomenon of VLA models that could guide future research. We also publish our code at: https://anonymous.4open.science/r/CBD3.

Sigma: The Key for Vision-Language-Action Models toward Telepathic Alignment 2026-01-22
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To address a fundamental limitation in cognitive systems, namely the absence of a time-updatable mediating thought space between semantics and continuous control, this work constructs and trains a vision-language-action model termed Sigma, deployed on a single RTX 4090. The model is built upon the open-source pi0.5_base backbone, with the svla_so101_pickplace dataset preprocessed into a structured training corpus. An independently designed VLA architecture is introduced to integrate deep semantic understanding with associative reasoning, enabling telepathic-style alignment between perception and action. Training proceeds through iterative optimization of data preprocessing, LoRA-based fine-tuning, and inference-stage adapter design. Evaluation is conducted using offline closed-loop replay, comparing Sigma against the untuned pi0.5_base under identical data conditions. Experimental results indicate a consistent reduction in control MSE across vector-, fragment-, and trajectory-level scales, while preserving the stability of the telepathy norm and semantic-text alignment quality. These findings demonstrate that mind-responsive alignment control can be quantitatively achieved through semantic and associative architectural integration without retraining the base model, providing a reproducible pathway for semantic alignment and intention-driven behavior.

The S...

The Sigma model has been open-sourced on Hugging Face. Weights, dataset, some scripts, and logs are all available. The link is: https://huggingface.co/Veltraxor/Sigma

CompliantVLA-adaptor: VLM-Guided Variable Impedance Action for Safe Contact-Rich Manipulation 2026-01-21
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We propose a CompliantVLA-adaptor that augments the state-of-the-art Vision-Language-Action (VLA) models with vision-language model (VLM)-informed context-aware variable impedance control (VIC) to improve the safety and effectiveness of contact-rich robotic manipulation tasks. Existing VLA systems (e.g., RDT, Pi0, OpenVLA-oft) typically output position, but lack force-aware adaptation, leading to unsafe or failed interactions in physical tasks involving contact, compliance, or uncertainty. In the proposed CompliantVLA-adaptor, a VLM interprets task context from images and natural language to adapt the stiffness and damping parameters of a VIC controller. These parameters are further regulated using real-time force/torque feedback to ensure interaction forces remain within safe thresholds. We demonstrate that our method outperforms the VLA baselines on a suite of complex contact-rich tasks, both in simulation and on real hardware, with improved success rates and reduced force violations. The overall success rate across all tasks increases from 9.86% to 17.29%, presenting a promising path towards safe contact-rich manipulation using VLAs. We release our code, prompts, and force-torque-impedance-scenario context datasets at https://sites.google.com/view/compliantvla.

under review
TIDAL: Temporally Interleaved Diffusion and Action Loop for High-Frequency VLA Control 2026-01-21
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Large-scale Vision-Language-Action (VLA) models offer semantic generalization but suffer from high inference latency, limiting them to low-frequency batch-and-execute paradigm. This frequency mismatch creates an execution blind spot, causing failures in dynamic environments where targets move during the open-loop execution window. We propose TIDAL (Temporally Interleaved Diffusion and Action Loop), a hierarchical framework that decouples semantic reasoning from high-frequency actuation. TIDAL operates as a backbone-agnostic module for diffusion-based VLAs, using a dual-frequency architecture to redistribute the computational budget. Specifically, a low-frequency macro-intent loop caches semantic embeddings, while a high-frequency micro-control loop interleaves single-step flow integration with execution. This design enables approximately 9 Hz control updates on edge hardware (vs. approximately 2.4 Hz baselines) without increasing marginal overhead. To handle the resulting latency shift, we introduce a temporally misaligned training strategy where the policy learns predictive compensation using stale semantic intent alongside real-time proprioception. Additionally, we address the insensitivity of static vision encoders to velocity by incorporating a differential motion predictor. TIDAL is architectural, making it orthogonal to system-level optimizations. Experiments show a 2x performance gain over open-loop baselines in dynamic interception tasks. Despite a marginal regression in static success rates, our approach yields a 4x increase in feedback frequency and extends the effective horizon of semantic embeddings beyond the native action chunk size. Under non-paused inference protocols, TIDAL remains robust where standard baselines fail due to latency.

DroneVLA: VLA based Aerial Manipulation 2026-01-21
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As aerial platforms evolve from passive observers to active manipulators, the challenge shifts toward designing intuitive interfaces that allow non-expert users to command these systems naturally. This work introduces a novel concept of autonomous aerial manipulation system capable of interpreting high-level natural language commands to retrieve objects and deliver them to a human user. The system is intended to integrate a MediaPipe based on Grounding DINO and a Vision-Language-Action (VLA) model with a custom-built drone equipped with a 1-DOF gripper and an Intel RealSense RGB-D camera. VLA performs semantic reasoning to interpret the intent of a user prompt and generates a prioritized task queue for grasping of relevant objects in the scene. Grounding DINO and dynamic A* planning algorithm are used to navigate and safely relocate the object. To ensure safe and natural interaction during the handover phase, the system employs a human-centric controller driven by MediaPipe. This module provides real-time human pose estimation, allowing the drone to employ visual servoing to maintain a stable, distinct position directly in front of the user, facilitating a comfortable handover. We demonstrate the system's efficacy through real-world experiments for localization and navigation, which resulted in a 0.164m, 0.070m, and 0.084m of max, mean euclidean, and root-mean squared errors, respectively, highlighting the feasibility of VLA for aerial manipulation operations.

This ...

This paper has been accepted for publication at LBR of HRI 2026 conference

A Brain-inspired Embodied Intelligence for Fluid and Fast Reflexive Robotics Control 2026-01-21
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Recent advances in embodied intelligence have leveraged massive scaling of data and model parameters to master natural-language command following and multi-task control. In contrast, biological systems demonstrate an innate ability to acquire skills rapidly from sparse experience. Crucially, current robotic policies struggle to replicate the dynamic stability, reflexive responsiveness, and temporal memory inherent in biological motion. Here we present Neuromorphic Vision-Language-Action (NeuroVLA), a framework that mimics the structural organization of the bio-nervous system between the cortex, cerebellum, and spinal cord. We adopt a system-level bio-inspired design: a high-level model plans goals, an adaptive cerebellum module stabilizes motion using high-frequency sensors feedback, and a bio-inspired spinal layer executes lightning-fast actions generation. NeuroVLA represents the first deployment of a neuromorphic VLA on physical robotics, achieving state-of-the-art performance. We observe the emergence of biological motor characteristics without additional data or special guidance: it stops the shaking in robotic arms, saves significant energy(only 0.4w on Neuromorphic Processor), shows temporal memory ability and triggers safety reflexes in less than 20 milliseconds.

TwinBrainVLA: Unleashing the Potential of Generalist VLMs for Embodied Tasks via Asymmetric Mixture-of-Transformers 2026-01-20
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Standard Vision-Language-Action (VLA) models typically fine-tune a monolithic Vision-Language Model (VLM) backbone explicitly for robotic control. However, this approach creates a critical tension between maintaining high-level general semantic understanding and learning low-level, fine-grained sensorimotor skills, often leading to "catastrophic forgetting" of the model's open-world capabilities. To resolve this conflict, we introduce TwinBrainVLA, a novel architecture that coordinates a generalist VLM retaining universal semantic understanding and a specialist VLM dedicated to embodied proprioception for joint robotic control. TwinBrainVLA synergizes a frozen "Left Brain", which retains robust general visual reasoning, with a trainable "Right Brain", specialized for embodied perception, via a novel Asymmetric Mixture-of-Transformers (AsyMoT) mechanism. This design allows the Right Brain to dynamically query semantic knowledge from the frozen Left Brain and fuse it with proprioceptive states, providing rich conditioning for a Flow-Matching Action Expert to generate precise continuous controls. Extensive experiments on SimplerEnv and RoboCasa benchmarks demonstrate that TwinBrainVLA achieves superior manipulation performance compared to state-of-the-art baselines while explicitly preserving the comprehensive visual understanding capabilities of the pre-trained VLM, offering a promising direction for building general-purpose robots that simultaneously achieve high-level semantic understanding and low-level physical dexterity.

GitHu...

GitHub: https://github.com/ZGC-EmbodyAI/TwinBrainVLA

Pedagogical Alignment for Vision-Language-Action Models: A Comprehensive Framework for Data, Architecture, and Evaluation in Education 2026-01-20
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Science demonstrations are important for effective STEM education, yet teachers face challenges in conducting them safely and consistently across multiple occasions, where robotics can be helpful. However, current Vision-Language-Action (VLA) models require substantial computational resources and sacrifice language generation capabilities to maximize efficiency, making them unsuitable for resource-constrained educational settings that require interpretable, explanation-generating systems. We present \textit{Pedagogical VLA Framework}, a framework that applies pedagogical alignment to lightweight VLA models through four components: text healing to restore language generation capabilities, large language model (LLM) distillation to transfer pedagogical knowledge, safety training for educational environments, and pedagogical evaluation adjusted to science education contexts. We evaluate Pedagogical VLA Framework across five science demonstrations spanning physics, chemistry, biology, and earth science, using an evaluation framework developed in collaboration with science education experts. Our evaluation assesses both task performance (success rate, protocol compliance, efficiency, safety) and pedagogical quality through teacher surveys and LLM-as-Judge assessment. We additionally provide qualitative analysis of generated texts. Experimental results demonstrate that Pedagogical VLA Framework achieves comparable task performance to baseline models while producing contextually appropriate educational explanations.

SilentDrift: Exploiting Action Chunking for Stealthy Backdoor Attacks on Vision-Language-Action Models 2026-01-20
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Vision-Language-Action (VLA) models are increasingly deployed in safety-critical robotic applications, yet their security vulnerabilities remain underexplored. We identify a fundamental security flaw in modern VLA systems: the combination of action chunking and delta pose representations creates an intra-chunk visual open-loop. This mechanism forces the robot to execute K-step action sequences, allowing per-step perturbations to accumulate through integration. We propose SILENTDRIFT, a stealthy black-box backdoor attack exploiting this vulnerability. Our method employs the Smootherstep function to construct perturbations with guaranteed C2 continuity, ensuring zero velocity and acceleration at trajectory boundaries to satisfy strict kinematic consistency constraints. Furthermore, our keyframe attack strategy selectively poisons only the critical approach phase, maximizing impact while minimizing trigger exposure. The resulting poisoned trajectories are visually indistinguishable from successful demonstrations. Evaluated on the LIBERO, SILENTDRIFT achieves a 93.2% Attack Success Rate with a poisoning rate under 2%, while maintaining a 95.3% Clean Task Success Rate.

Astra: Efficient Transformer Architecture and Contrastive Dynamics Learning for Embodied Instruction Following 2026-01-19
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Vision-language-action models have gained significant attention for their ability to model multimodal sequences in embodied instruction following tasks. However, most existing models rely on causal attention, which we find suboptimal for processing sequences composed of interleaved segments from different modalities. In this paper, we introduce Astra, a novel Transformer architecture featuring trajectory attention and learnable action queries, designed to efficiently process segmented multimodal trajectories and predict actions for imitation learning. Furthermore, we propose a contrastive dynamics learning objective to enhance the model's understanding of environment dynamics and multimodal alignment, complementing the primary behavior cloning objective. Through extensive experiments on three large-scale robot manipulation benchmarks, Astra demonstrates substantial performance improvements over previous models.

Accep...

Accepted to EMNLP 2025 (main). Published version: https://aclanthology.org/2025.emnlp-main.688/ Code available at: https://github.com/yueen-ma/Astra

Being-H0.5: Scaling Human-Centric Robot Learning for Cross-Embodiment Generalization 2026-01-19
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We introduce Being-H0.5, a foundational Vision-Language-Action (VLA) model designed for robust cross-embodiment generalization across diverse robotic platforms. While existing VLAs often struggle with morphological heterogeneity and data scarcity, we propose a human-centric learning paradigm that treats human interaction traces as a universal "mother tongue" for physical interaction. To support this, we present UniHand-2.0, the largest embodied pre-training recipe to date, comprising over 35,000 hours of multimodal data across 30 distinct robotic embodiments. Our approach introduces a Unified Action Space that maps heterogeneous robot controls into semantically aligned slots, enabling low-resource robots to bootstrap skills from human data and high-resource platforms. Built upon this human-centric foundation, we design a unified sequential modeling and multi-task pre-training paradigm to bridge human demonstrations and robotic execution. Architecturally, Being-H0.5 utilizes a Mixture-of-Transformers design featuring a novel Mixture-of-Flow (MoF) framework to decouple shared motor primitives from specialized embodiment-specific experts. Finally, to make cross-embodiment policies stable in the real world, we introduce Manifold-Preserving Gating for robustness under sensory shift and Universal Async Chunking to universalize chunked control across embodiments with different latency and control profiles. We empirically demonstrate that Being-H0.5 achieves state-of-the-art results on simulated benchmarks, such as LIBERO (98.9%) and RoboCasa (53.9%), while also exhibiting strong cross-embodiment capabilities on five robotic platforms.

44 pages
A Survey on Vision-Language-Action Models for Embodied AI 2026-01-19
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Embodied AI is widely recognized as a cornerstone of artificial general intelligence because it involves controlling embodied agents to perform tasks in the physical world. Building on the success of large language models and vision-language models, a new category of multimodal models -- referred to as vision-language-action models (VLAs) -- has emerged to address language-conditioned robotic tasks in embodied AI by leveraging their distinct ability to generate actions. The recent proliferation of VLAs necessitates a comprehensive survey to capture the rapidly evolving landscape. To this end, we present the first survey on VLAs for embodied AI. This work provides a detailed taxonomy of VLAs, organized into three major lines of research. The first line focuses on individual components of VLAs. The second line is dedicated to developing VLA-based control policies adept at predicting low-level actions. The third line comprises high-level task planners capable of decomposing long-horizon tasks into a sequence of subtasks, thereby guiding VLAs to follow more general user instructions. Furthermore, we provide an extensive summary of relevant resources, including datasets, simulators, and benchmarks. Finally, we discuss the challenges facing VLAs and outline promising future directions in embodied AI. A curated repository associated with this survey is available at: https://github.com/yueen-ma/Awesome-VLA.

Proje...

Project page: https://github.com/yueen-ma/Awesome-VLA

Genie Centurion: Accelerating Scalable Real-World Robot Training with Human Rewind-and-Refine Guidance 2026-01-19
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While Vision-Language-Action (VLA) models show strong generalizability in various tasks, real-world deployment of robotic policy still requires large-scale, high-quality human expert demonstrations. However, data collection via human teleoperation requires continuous operator attention, which is costly, hard to scale. To address this, we propose Genie Centurion (GCENT), a scalable and general data collection paradigm based on human rewind-and-refine guidance, enabling robots' interactive learning in deployment. GCENT starts at an imperfect policy and improves over time. When the robot execution failures occur, GCENT allows robots to revert to a previous state with a rewind mechanism, after which a teleoperator provides corrective demonstrations to refine the policy. This framework supports a one-human-to-many-robots supervision scheme with a Task Sentinel module, which autonomously predicts task success and solicits human intervention when necessary. Empirical results show that GCENT achieves up to 40% higher task success rates than state-of-the-art data collection methods, and reaches comparable performance using less than half the data in long-horizon and precise tasks. We also quantify the data yield-to-effort ratio under multi-robot scenarios, demonstrating GCENT's potential for scalable and cost-efficient robot policy training in real-world environments.

Reflection-Based Task Adaptation for Self-Improving VLA 2026-01-17
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Pre-trained Vision-Language-Action (VLA) models represent a major leap towards general-purpose robots, yet efficiently adapting them to novel, specific tasks in-situ remains a significant hurdle. While reinforcement learning (RL) is a promising avenue for such adaptation, the process often suffers from low efficiency, hindering rapid task mastery. We introduce Reflective Self-Adaptation, a framework for rapid, autonomous task adaptation without human intervention. Our framework establishes a self-improving loop where the agent learns from its own experience to enhance both strategy and execution. The core of our framework is a dual-pathway architecture that addresses the full adaptation lifecycle. First, a Failure-Driven Reflective RL pathway enables rapid learning by using the VLM's causal reasoning to automatically synthesize a targeted, dense reward function from failure analysis. This provides a focused learning signal that significantly accelerates policy exploration. However, optimizing such proxy rewards introduces a potential risk of "reward hacking," where the agent masters the reward function but fails the actual task. To counteract this, our second pathway, Success-Driven Quality-Guided SFT, grounds the policy in holistic success. It identifies and selectively imitates high-quality successful trajectories, ensuring the agent remains aligned with the ultimate task goal. This pathway is strengthened by a conditional curriculum mechanism to aid initial exploration. We conduct experiments in challenging manipulation tasks. The results demonstrate that our framework achieves faster convergence and higher final success rates compared to representative baselines. Our work presents a robust solution for creating self-improving agents that can efficiently and reliably adapt to new environments.

SparseOccVLA: Bridging Occupancy and Vision-Language Models via Sparse Queries for Unified 4D Scene Understanding and Planning 2026-01-17
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In autonomous driving, Vision Language Models (VLMs) excel at high-level reasoning , whereas semantic occupancy provides fine-grained details. Despite significant progress in individual fields, there is still no method that can effectively integrate both paradigms. Conventional VLMs struggle with token explosion and limited spatiotemporal reasoning, while semantic occupancy provides a unified, explicit spatial representation but is too dense to integrate efficiently with VLMs. To address these challenges and bridge the gap between VLMs and occupancy, we propose SparseOccVLA, a novel vision-language-action model that unifies scene understanding, occupancy forecasting, and trajectory planning powered by sparse occupancy queries. Starting with a lightweight Sparse Occupancy Encoder, SparseOccVLA generates compact yet highly informative sparse occupancy queries that serve as the single bridge between vision and language. These queries are aligned into the language space and reasoned by the LLM for unified scene understanding and future occupancy forecasting. Furthermore, we introduce an LLM-guided Anchor-Diffusion Planner featuring decoupled anchor scoring and denoising, as well as cross-model trajectory-condition fusion. SparseOccVLA achieves a 7% relative improvement in CIDEr over the state-of-the-art on OmniDrive-nuScenes, a 0.5 increase in mIoU score on Occ3D-nuScenes, and sets state-of-the-art open-loop planning metric on nuScenes benchmark, demonstrating its strong holistic capability.

Generative Scenario Rollouts for End-to-End Autonomous Driving 2026-01-16
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Vision-Language-Action (VLA) models are emerging as highly effective planning models for end-to-end autonomous driving systems. However, current works mostly rely on imitation learning from sparse trajectory annotations and under-utilize their potential as generative models. We propose Generative Scenario Rollouts (GeRo), a plug-and-play framework for VLA models that jointly performs planning and generation of language-grounded future traffic scenes through an autoregressive rollout strategy. First, a VLA model is trained to encode ego vehicle and agent dynamics into latent tokens under supervision from planning, motion, and language tasks, facilitating text-aligned generation. Next, GeRo performs language-conditioned autoregressive generation. Given multi-view images, a scenario description, and ego-action questions, it generates future latent tokens and textual responses to guide long-horizon rollouts. A rollout-consistency loss stabilizes predictions using ground truth or pseudo-labels, mitigating drift and preserving text-action alignment. This design enables GeRo to perform temporally consistent, language-grounded rollouts that support long-horizon reasoning and multi-agent planning. On Bench2Drive, GeRo improves driving score and success rate by +15.7 and +26.2, respectively. By integrating reinforcement learning with generative rollouts, GeRo achieves state-of-the-art closed-loop and open-loop performance, demonstrating strong zero-shot robustness. These results highlight the promise of generative, language-conditioned reasoning as a foundation for safer and more interpretable end-to-end autonomous driving.

ACoT-VLA: Action Chain-of-Thought for Vision-Language-Action Models 2026-01-16
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Vision-Language-Action (VLA) models have emerged as essential generalist robot policies for diverse manipulation tasks, conventionally relying on directly translating multimodal inputs into actions via Vision-Language Model (VLM) embeddings. Recent advancements have introduced explicit intermediary reasoning, such as sub-task prediction (language) or goal image synthesis (vision), to guide action generation. However, these intermediate reasoning are often indirect and inherently limited in their capacity to convey the full, granular information required for precise action execution. Instead, we posit that the most effective form of reasoning is one that deliberates directly in the action space. We introduce Action Chain-of-Thought (ACoT), a paradigm where the reasoning process itself is formulated as a structured sequence of coarse action intents that guide the final policy. In this paper, we propose ACoT-VLA, a novel architecture that materializes the ACoT paradigm. Specifically, we introduce two complementary components: an Explicit Action Reasoner (EAR) and Implicit Action Reasoner (IAR). The former proposes coarse reference trajectories as explicit action-level reasoning steps, while the latter extracts latent action priors from internal representations of multimodal input, co-forming an ACoT that conditions the downstream action head to enable grounded policy learning. Extensive experiments in real-world and simulation environments demonstrate the superiority of our proposed method, which achieves 98.5%, 84.1%, and 47.4% on LIBERO, LIBERO-Plus and VLABench, respectively.

VLAgents: A Policy Server for Efficient VLA Inference 2026-01-16
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The rapid emergence of Vision-Language-Action models (VLAs) has a significant impact on robotics. However, their deployment remains complex due to the fragmented interfaces and the inherent communication latency in distributed setups. To address this, we introduce VLAgents, a modular policy server that abstracts VLA inferencing behind a unified Gymnasium-style protocol. Crucially, its communication layer transparently adapts to the context by supporting both zero-copy shared memory for high-speed simulation and compressed streaming for remote hardware. In this work, we present the architecture of VLAgents and validate it by integrating seven policies -- including OpenVLA and Pi Zero. In a benchmark with both local and remote communication, we further demonstrate how it outperforms the default policy servers provided by OpenVLA, OpenPi, and LeRobot. VLAgents is available at https://github.com/RobotControlStack/vlagents

A Taxonomy for Evaluating Generalist Robot Manipulation Policies 2026-01-15
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Machine learning for robot manipulation promises to unlock generalization to novel tasks and environments. But how should we measure the progress of these policies towards generalization? Evaluating and quantifying generalization is the Wild West of modern robotics, with each work proposing and measuring different types of generalization in their own, often difficult to reproduce settings. In this work, our goal is (1) to outline the forms of generalization we believe are important for robot manipulation in a comprehensive and fine-grained manner, and (2) to provide reproducible guidelines for measuring these notions of generalization. We first propose STAR-Gen, a taxonomy of generalization for robot manipulation structured around visual, semantic, and behavioral generalization. Next, we instantiate STAR-Gen with two case studies on real-world benchmarking: one based on open-source models and the Bridge V2 dataset, and another based on the bimanual ALOHA 2 platform that covers more dexterous and longer horizon tasks. Our case studies reveal many interesting insights: for example, we observe that open-source vision-language-action models often struggle with semantic generalization, despite pre-training on internet-scale language datasets. We provide videos and other supplementary material at our website stargen-taxonomy.github.io.

IEEE ...

IEEE Robotics and Automation Letters (RA-L)

Fast-ThinkAct: Efficient Vision-Language-Action Reasoning via Verbalizable Latent Planning 2026-01-14
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Vision-Language-Action (VLA) tasks require reasoning over complex visual scenes and executing adaptive actions in dynamic environments. While recent studies on reasoning VLAs show that explicit chain-of-thought (CoT) can improve generalization, they suffer from high inference latency due to lengthy reasoning traces. We propose Fast-ThinkAct, an efficient reasoning framework that achieves compact yet performant planning through verbalizable latent reasoning. Fast-ThinkAct learns to reason efficiently with latent CoTs by distilling from a teacher, driven by a preference-guided objective to align manipulation trajectories that transfers both linguistic and visual planning capabilities for embodied control. This enables reasoning-enhanced policy learning that effectively connects compact reasoning to action execution. Extensive experiments across diverse embodied manipulation and reasoning benchmarks demonstrate that Fast-ThinkAct achieves strong performance with up to 89.3% reduced inference latency over state-of-the-art reasoning VLAs, while maintaining effective long-horizon planning, few-shot adaptation, and failure recovery.

Proje...

Project page: https://jasper0314-huang.github.io/fast-thinkact/

CLARE: Continual Learning for Vision-Language-Action Models via Autonomous Adapter Routing and Expansion 2026-01-14
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To teach robots complex manipulation tasks, it is now a common practice to fine-tune a pre-trained vision-language-action model (VLA) on task-specific data. However, since this recipe updates existing representations, it is unsuitable for long-term operation in the real world, where robots must continually adapt to new tasks and environments while retaining the knowledge they have already acquired. Existing continual learning methods for robotics commonly require storing previous data (exemplars), struggle with long task sequences, or rely on task identifiers for deployment. To address these limitations, we propose CLARE, a general, parameter-efficient framework for exemplar-free continual learning with VLAs. CLARE introduces lightweight modular adapters into selected feedforward layers and autonomously expands the model only where necessary when learning a new task, guided by layer-wise feature similarity. During deployment, an autoencoder-based routing mechanism dynamically activates the most relevant adapters without requiring task labels. Through extensive experiments on the LIBERO benchmark, we show that CLARE achieves high performance on new tasks without catastrophic forgetting of earlier tasks, significantly outperforming even exemplar-based methods. Code and data are available at https://tum-lsy.github.io/clare.

Proje...

Project page: https://tum-lsy.github.io/clare. 9 pages, 5 figures

What Can RL Bring to VLA Generalization? An Empirical Study 2026-01-14
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Large Vision-Language Action (VLA) models have shown significant potential for embodied AI. However, their predominant training via supervised fine-tuning (SFT) limits generalization due to susceptibility to compounding errors under distribution shifts. Reinforcement learning (RL) offers a path to overcome these limitations by optimizing for task objectives via trial-and-error, yet a systematic understanding of its specific generalization benefits for VLAs compared to SFT is lacking. To address this, our study introduces a comprehensive benchmark for evaluating VLA generalization and systematically investigates the impact of RL fine-tuning across diverse visual, semantic, and execution dimensions. Our extensive experiments reveal that RL fine-tuning, particularly with PPO, significantly enhances generalization in semantic understanding and execution robustness over SFT, while maintaining comparable visual robustness. We identify PPO as a more effective RL algorithm for VLAs than LLM-derived methods like DPO and GRPO. We also develop a simple recipe for efficient PPO training on VLAs, and demonstrate its practical utility for improving VLA generalization. The project page is at https://rlvla.github.io

Accep...

Accepted by NeurIPS 2025

Do What You Say: Steering Vision-Language-Action Models via Runtime Reasoning-Action Alignment Verification 2026-01-14
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Reasoning Vision Language Action (VLA) models improve robotic instruction-following by generating step-by-step textual plans before low-level actions, an approach inspired by Chain-of-Thought (CoT) reasoning in language models. Yet even with a correct textual plan, the generated actions can still miss the intended outcomes in the plan, especially in out-of-distribution (OOD) scenarios. We formalize this phenomenon as a lack of embodied CoT faithfulness, and introduce a training-free, runtime policy steering method for reasoning-action alignment. Given a reasoning VLA's intermediate textual plan, our framework samples multiple candidate action sequences from the same model, predicts their outcomes via simulation, and uses a pre-trained Vision-Language Model (VLM) to select the sequence whose outcome best aligns with the VLA's own textual plan. Only executing action sequences that align with the textual reasoning turns our base VLA's natural action diversity from a source of error into a strength, boosting robustness to semantic and visual OOD perturbations and enabling novel behavior composition without costly re-training. We also contribute a reasoning-annotated extension of LIBERO-100, environment variations tailored for OOD evaluation, and demonstrate up to 15% performance gain over prior work on behavior composition tasks and scales with compute and data diversity. Project Website at: https://yilin-wu98.github.io/steering-reasoning-vla/

ActiveVLA: Injecting Active Perception into Vision-Language-Action Models for Precise 3D Robotic Manipulation 2026-01-13
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Recent advances in robot manipulation have leveraged pre-trained vision-language models (VLMs) and explored integrating 3D spatial signals into these models for effective action prediction, giving rise to the promising vision-language-action (VLA) paradigm. However, most existing approaches overlook the importance of active perception: they typically rely on static, wrist-mounted cameras that provide an end-effector-centric viewpoint. As a result, these models are unable to adaptively select optimal viewpoints or resolutions during task execution, which significantly limits their performance in long-horizon tasks and fine-grained manipulation scenarios. To address these limitations, we propose ActiveVLA, a novel vision-language-action framework that empowers robots with active perception capabilities for high-precision, fine-grained manipulation. ActiveVLA adopts a coarse-to-fine paradigm, dividing the process into two stages: (1) Critical region localization. ActiveVLA projects 3D inputs onto multi-view 2D projections, identifies critical 3D regions, and supports dynamic spatial awareness. (2) Active perception optimization. Drawing on the localized critical regions, ActiveVLA uses an active view selection strategy to choose optimal viewpoints. These viewpoints aim to maximize amodal relevance and diversity while minimizing occlusions. Additionally, ActiveVLA applies a 3D zoom-in to improve resolution in key areas. Together, these steps enable finer-grained active perception for precise manipulation. Extensive experiments demonstrate that ActiveVLA achieves precise 3D manipulation and outperforms state-of-the-art baselines on three simulation benchmarks. Moreover, ActiveVLA transfers seamlessly to real-world scenarios, enabling robots to learn high-precision tasks in complex environments.

On-the-Fly VLA Adaptation via Test-Time Reinforcement Learning 2026-01-13
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Vision-Language-Action models have recently emerged as a powerful paradigm for general-purpose robot learning, enabling agents to map visual observations and natural-language instructions into executable robotic actions. Though popular, they are primarily trained via supervised fine-tuning or training-time reinforcement learning, requiring explicit fine-tuning phases, human interventions, or controlled data collection. Consequently, existing methods remain unsuitable for challenging simulated- or physical-world deployments, where robots must respond autonomously and flexibly to evolving environments. To address this limitation, we introduce a Test-Time Reinforcement Learning for VLAs (TT-VLA), a framework that enables on-the-fly policy adaptation during inference. TT-VLA formulates a dense reward mechanism that leverages step-by-step task-progress signals to refine action policies during test time while preserving the SFT/RL-trained priors, making it an effective supplement to current VLA models. Empirical results show that our approach enhances overall adaptability, stability, and task success in dynamic, previously unseen scenarios under simulated and real-world settings. We believe TT-VLA offers a principled step toward self-improving, deployment-ready VLAs.

A Vision-Language-Action Model with Visual Prompt for OFF-Road Autonomous Driving 2026-01-12
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Efficient trajectory planning in off-road terrains presents a formidable challenge for autonomous vehicles, often necessitating complex multi-step pipelines. However, traditional approaches exhibit limited adaptability in dynamic environments. To address these limitations, this paper proposes OFF-EMMA, a novel end-to-end multimodal framework designed to overcome the deficiencies of insufficient spatial perception and unstable reasoning in visual-language-action (VLA) models for off-road autonomous driving scenarios. The framework explicitly annotates input images through the design of a visual prompt block and introduces a chain-of-thought with self-consistency (COT-SC) reasoning strategy to enhance the accuracy and robustness of trajectory planning. The visual prompt block utilizes semantic segmentation masks as visual prompts, enhancing the spatial understanding ability of pre-trained visual-language models for complex terrains. The COT- SC strategy effectively mitigates the error impact of outliers on planning performance through a multi-path reasoning mechanism. Experimental results on the RELLIS-3D off-road dataset demonstrate that OFF-EMMA significantly outperforms existing methods, reducing the average L2 error of the Qwen backbone model by 13.3% and decreasing the failure rate from 16.52% to 6.56%.

PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulation 2026-01-11
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Recent advancements in vision-language-action (VLA) models have shown promise in robotic manipulation, yet they continue to struggle with long-horizon, multi-step tasks. Existing methods lack internal reasoning mechanisms that can identify task-relevant interaction cues or track progress within a subtask, leading to critical execution errors such as repeated actions, missed steps, and premature termination. To address these challenges, we introduce PALM, a VLA framework that structures policy learning around interaction-centric affordance reasoning and subtask progress cues. PALM distills complementary affordance representations that capture object relevance, contact geometry, spatial placements, and motion dynamics, and serve as task-relevant anchors for visuomotor control. To further stabilize long-horizon execution, PALM predicts continuous within-subtask progress, enabling seamless subtask transitions. Across extensive simulation and real-world experiments, PALM consistently outperforms baselines, achieving a 91.8% success rate on LIBERO-LONG, a 12.5% improvement in average length on CALVIN ABC->D, and a 2x improvement over real-world baselines across three long-horizon generalization settings.

CulinaryCut-VLAP: A Vision-Language-Action-Physics Framework for Food Cutting via a Force-Aware Material Point Method 2026-01-10
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Food cutting is a highly practical yet underexplored application at the intersection of vision and robotic manipulation. The task remains challenging because interactions between the knife and deformable materials are highly nonlinear and often entail large deformations, frequent contact, and topological change, which in turn hinder stable and safe large-scale data collection. To address these challenges, we propose a unified framework that couples a vision-language-action (VLA) dataset with a physically realistic cutting simulator built on the material point method (MPM). Our simulator adopts MLS-MPM as its computational core, reducing numerical dissipation and energy drift while preserving rotational and shear responses even under topology-changing cuts. During cutting, forces and stress distributions are estimated from impulse exchanges between particles and the grid, enabling stable tracking of transient contact forces and energy transfer. We also provide a benchmark dataset that integrates diverse cutting trajectories, multi-view visual observations, and fine-grained language instructions, together with force--torque and tool--pose labels to provide physically consistent training signals. These components realize a learning--evaluation loop that respects the core physics of cutting and establishes a safe, reproducible, and scalable foundation for advancing VLA models in deformable object manipulation.

16 pa...

16 pages; 15 figures; 5 tables

LatentVLA: Efficient Vision-Language Models for Autonomous Driving via Latent Action Prediction 2026-01-09
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End-to-end autonomous driving models trained on largescale datasets perform well in common scenarios but struggle with rare, long-tail situations due to limited scenario diversity. Recent Vision-Language-Action (VLA) models leverage broad knowledge from pre-trained visionlanguage models to address this limitation, yet face critical challenges: (1) numerical imprecision in trajectory prediction due to discrete tokenization, (2) heavy reliance on language annotations that introduce linguistic bias and annotation burden, and (3) computational inefficiency from multi-step chain-of-thought reasoning hinders real-time deployment. We propose LatentVLA, a novel framework that employs self-supervised latent action prediction to train VLA models without language annotations, eliminating linguistic bias while learning rich driving representations from unlabeled trajectory data. Through knowledge distillation, LatentVLA transfers the generalization capabilities of VLA models to efficient vision-based networks, achieving both robust performance and real-time efficiency. LatentVLA establishes a new state-of-the-art on the NAVSIM benchmark with a PDMS score of 92.4 and demonstrates strong zeroshot generalization on the nuScenes benchmark.

GR-Dexter Technical Report 2026-01-09
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Vision-language-action (VLA) models have enabled language-conditioned, long-horizon robot manipulation, but most existing systems are limited to grippers. Scaling VLA policies to bimanual robots with high degree-of-freedom (DoF) dexterous hands remains challenging due to the expanded action space, frequent hand-object occlusions, and the cost of collecting real-robot data. We present GR-Dexter, a holistic hardware-model-data framework for VLA-based generalist manipulation on a bimanual dexterous-hand robot. Our approach combines the design of a compact 21-DoF robotic hand, an intuitive bimanual teleoperation system for real-robot data collection, and a training recipe that leverages teleoperated robot trajectories together with large-scale vision-language and carefully curated cross-embodiment datasets. Across real-world evaluations spanning long-horizon everyday manipulation and generalizable pick-and-place, GR-Dexter achieves strong in-domain performance and improved robustness to unseen objects and unseen instructions. We hope GR-Dexter serves as a practical step toward generalist dexterous-hand robotic manipulation.

CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games 2026-01-09
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Recent advances in Vision-Language-Action models (VLAs) have expanded the capabilities of embodied intelligence. However, significant challenges remain in real-time decision-making in complex 3D environments, which demand second-level responses, high-resolution perception, and tactical reasoning under dynamic conditions. To advance the field, we introduce CombatVLA, an efficient VLA model optimized for combat tasks in 3D action role-playing games(ARPGs). Specifically, our CombatVLA is a 3B model trained on video-action pairs collected by an action tracker, where the data is formatted as action-of-thought (AoT) sequences. Thereafter, CombatVLA seamlessly integrates into an action execution framework, allowing efficient inference through our truncated AoT strategy. Experimental results demonstrate that CombatVLA not only outperforms all existing models on the combat understanding benchmark but also achieves a 50-fold acceleration in game combat. Moreover, it has a higher task success rate than human players. We will open-source all resources, including the action tracker, dataset, benchmark, model weights, training code, and the implementation of the framework at https://combatvla.github.io/.

Accep...

Accepted by ICCV 2025

LaST$_{0}$: Latent Spatio-Temporal Chain-of-Thought for Robotic Vision-Language-Action Model 2026-01-08
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Vision-Language-Action (VLA) models have recently demonstrated strong generalization capabilities in robotic manipulation. Some existing VLA approaches attempt to improve action accuracy by explicitly generating linguistic reasoning traces or future visual observations before action execution. However, explicit reasoning typically incurs non-negligible inference latency, which constrains the temporal resolution required for robotic manipulation. Moreover, such reasoning is confined to the linguistic space, imposing a representational bottleneck that struggles to faithfully capture ineffable physical attributes. To mitigate these limitations, we propose LaST$_0$, a framework that enables efficient reasoning before acting through a Latent Spatio-Temporal Chain-of-Thought (CoT), capturing fine-grained physical and robotic dynamics that are often difficult to verbalize. Specifically, we introduce a token-efficient latent CoT space that models future visual dynamics, 3D structural information, and robot proprioceptive states, and further extends these representations across time to enable temporally consistent implicit reasoning trajectories. Furthermore, LaST$_0$ adopts a dual-system architecture implemented via a Mixture-of-Transformers design, where a reasoning expert conducts low-frequency latent inference and an acting expert generates high-frequency actions conditioned on robotics-oriented latent representations. To facilitate coordination, LaST$_0$ is trained with heterogeneous operation frequencies, enabling adaptive switching between reasoning and action inference rates during deployment. Across ten simulated and six real-world manipulation tasks, LaST$_0$ improves mean success rates by 8% and 13% over prior VLA methods, respectively, while achieving substantially faster inference. Project website: https://sites.google.com/view/last0

RoboVIP: Multi-View Video Generation with Visual Identity Prompting Augments Robot Manipulation 2026-01-08
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The diversity, quantity, and quality of manipulation data are critical for training effective robot policies. However, due to hardware and physical setup constraints, collecting large-scale real-world manipulation data remains difficult to scale across diverse environments. Recent work uses text-prompt conditioned image diffusion models to augment manipulation data by altering the backgrounds and tabletop objects in the visual observations. However, these approaches often overlook the practical need for multi-view and temporally coherent observations required by state-of-the-art policy models. Further, text prompts alone cannot reliably specify the scene setup. To provide the diffusion model with explicit visual guidance, we introduce visual identity prompting, which supplies exemplar images as conditioning inputs to guide the generation of the desired scene setup. To this end, we also build a scalable pipeline to curate a visual identity pool from large robotics datasets. Using our augmented manipulation data to train downstream vision-language-action and visuomotor policy models yields consistent performance gains in both simulation and real-robot settings.

$π_0$: A Vision-Language-Action Flow Model for General Robot Control 2026-01-08
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Robot learning holds tremendous promise to unlock the full potential of flexible, general, and dexterous robot systems, as well as to address some of the deepest questions in artificial intelligence. However, bringing robot learning to the level of generality required for effective real-world systems faces major obstacles in terms of data, generalization, and robustness. In this paper, we discuss how generalist robot policies (i.e., robot foundation models) can address these challenges, and how we can design effective generalist robot policies for complex and highly dexterous tasks. We propose a novel flow matching architecture built on top of a pre-trained vision-language model (VLM) to inherit Internet-scale semantic knowledge. We then discuss how this model can be trained on a large and diverse dataset from multiple dexterous robot platforms, including single-arm robots, dual-arm robots, and mobile manipulators. We evaluate our model in terms of its ability to perform tasks in zero shot after pre-training, follow language instructions from people and from a high-level VLM policy, and its ability to acquire new skills via fine-tuning. Our results cover a wide variety of tasks, such as laundry folding, table cleaning, and assembling boxes.

See p...

See project website for videos: https://physicalintelligence.company/blog/pi0 Published in RSS 2025

CLAP: Contrastive Latent Action Pretraining for Learning Vision-Language-Action Models from Human Videos 2026-01-07
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Generalist Vision-Language-Action models are currently hindered by the scarcity of robotic data compared to the abundance of human video demonstrations. Existing Latent Action Models attempt to leverage video data but often suffer from visual entanglement, capturing noise rather than manipulation skills. To address this, we propose Contrastive Latent Action Pretraining (CLAP), a framework that aligns the visual latent space from videos with a proprioceptive latent space from robot trajectories. By employing contrastive learning, CLAP maps video transitions onto a quantized, physically executable codebook. Building on this representation, we introduce a dual-formulation VLA framework offering both CLAP-NTP, an autoregressive model excelling at instruction following and object generalization, and CLAP-RF, a Rectified Flow-based policy designed for high-frequency, precise manipulation. Furthermore, we propose a Knowledge Matching (KM) regularization strategy to mitigate catastrophic forgetting during fine-tuning. Extensive experiments demonstrate that CLAP significantly outperforms strong baselines, enabling the effective transfer of skills from human videos to robotic execution. Project page: https://lin-shan.com/CLAP/.

Proje...

Project page: https://lin-shan.com/CLAP/

Stable Language Guidance for Vision-Language-Action Models 2026-01-07
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Vision-Language-Action (VLA) models have demonstrated impressive capabilities in generalized robotic control; however, they remain notoriously brittle to linguistic perturbations. We identify a critical ``modality collapse'' phenomenon where strong visual priors overwhelm sparse linguistic signals, causing agents to overfit to specific instruction phrasings while ignoring the underlying semantic intent. To address this, we propose \textbf{Residual Semantic Steering (RSS)}, a probabilistic framework that disentangles physical affordance from semantic execution. RSS introduces two theoretical innovations: (1) \textbf{Monte Carlo Syntactic Integration}, which approximates the true semantic posterior via dense, LLM-driven distributional expansion, and (2) \textbf{Residual Affordance Steering}, a dual-stream decoding mechanism that explicitly isolates the causal influence of language by subtracting the visual affordance prior. Theoretical analysis suggests that RSS effectively maximizes the mutual information between action and intent while suppressing visual distractors. Empirical results across diverse manipulation benchmarks demonstrate that RSS achieves state-of-the-art robustness, maintaining performance even under adversarial linguistic perturbations.

I2E: From Image Pixels to Actionable Interactive Environments for Text-Guided Image Editing 2026-01-07
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Existing text-guided image editing methods primarily rely on end-to-end pixel-level inpainting paradigm. Despite its success in simple scenarios, this paradigm still significantly struggles with compositional editing tasks that require precise local control and complex multi-object spatial reasoning. This paradigm is severely limited by 1) the implicit coupling of planning and execution, 2) the lack of object-level control granularity, and 3) the reliance on unstructured, pixel-centric modeling. To address these limitations, we propose I2E, a novel "Decompose-then-Action" paradigm that revisits image editing as an actionable interaction process within a structured environment. I2E utilizes a Decomposer to transform unstructured images into discrete, manipulable object layers and then introduces a physics-aware Vision-Language-Action Agent to parse complex instructions into a series of atomic actions via Chain-of-Thought reasoning. Further, we also construct I2E-Bench, a benchmark designed for multi-instance spatial reasoning and high-precision editing. Experimental results on I2E-Bench and multiple public benchmarks demonstrate that I2E significantly outperforms state-of-the-art methods in handling complex compositional instructions, maintaining physical plausibility, and ensuring multi-turn editing stability.

Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long Tail 2026-01-07
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End-to-end architectures trained via imitation learning have advanced autonomous driving by scaling model size and data, yet performance remains brittle in safety-critical long-tail scenarios where supervision is sparse and causal understanding is limited. We introduce Alpamayo-R1 (AR1), a vision-language-action model (VLA) that integrates Chain of Causation reasoning with trajectory planning for complex driving scenarios. Our approach features three key innovations: (1) the Chain of Causation (CoC) dataset, built through a hybrid auto-labeling and human-in-the-loop pipeline producing decision-grounded, causally linked reasoning traces aligned with driving behaviors; (2) a modular VLA architecture combining Cosmos-Reason, a vision-language model pre-trained for Physical AI, with a diffusion-based trajectory decoder that generates dynamically feasible trajectories in real time; (3) a multi-stage training strategy using supervised fine-tuning to elicit reasoning and reinforcement learning (RL) to enforce reasoning-action consistency and optimize reasoning quality. AR1 achieves up to a 12% improvement in planning accuracy on challenging cases compared to a trajectory-only baseline, with a 35% reduction in close encounter rate in closed-loop simulation. RL post-training improves reasoning quality by 45% and reasoning-action consistency by 37%. Model scaling from 0.5B to 7B parameters shows consistent improvements. On-vehicle road tests confirm real-time performance (99 ms latency) and successful urban deployment. By bridging interpretable reasoning with precise control, AR1 demonstrates a practical path towards Level 4 autonomous driving. Model weights are available at https://huggingface.co/nvidia/Alpamayo-R1-10B with inference code at https://github.com/NVlabs/alpamayo.

State Backdoor: Towards Stealthy Real-world Poisoning Attack on Vision-Language-Action Model in State Space 2026-01-07
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Vision-Language-Action (VLA) models are widely deployed in safety-critical embodied AI applications such as robotics. However, their complex multimodal interactions also expose new security vulnerabilities. In this paper, we investigate a backdoor threat in VLA models, where malicious inputs cause targeted misbehavior while preserving performance on clean data. Existing backdoor methods predominantly rely on inserting visible triggers into visual modality, which suffer from poor robustness and low insusceptibility in real-world settings due to environmental variability. To overcome these limitations, we introduce the State Backdoor, a novel and practical backdoor attack that leverages the robot arm's initial state as the trigger. To optimize trigger for insusceptibility and effectiveness, we design a Preference-guided Genetic Algorithm (PGA) that efficiently searches the state space for minimal yet potent triggers. Extensive experiments on five representative VLA models and five real-world tasks show that our method achieves over 90% attack success rate without affecting benign task performance, revealing an underexplored vulnerability in embodied AI systems.

Limited Linguistic Diversity in Embodied AI Datasets 2026-01-06
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Language plays a critical role in Vision-Language-Action (VLA) models, yet the linguistic characteristics of the datasets used to train and evaluate these systems remain poorly documented. In this work, we present a systematic dataset audit of several widely used VLA corpora, aiming to characterize what kinds of instructions these datasets actually contain and how much linguistic variety they provide. We quantify instruction language along complementary dimensions-including lexical variety, duplication and overlap, semantic similarity, and syntactic complexity. Our analysis shows that many datasets rely on highly repetitive, template-like commands with limited structural variation, yielding a narrow distribution of instruction forms. We position these findings as descriptive documentation of the language signal available in current VLA training and evaluation data, intended to support more detailed dataset reporting, more principled dataset selection, and targeted curation or augmentation strategies that broaden language coverage.

SOP: A Scalable Online Post-Training System for Vision-Language-Action Models 2026-01-06
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Vision-language-action (VLA) models achieve strong generalization through large-scale pre-training, but real-world deployment requires expert-level task proficiency in addition to broad generality. Existing post-training approaches for VLA models are typically offline, single-robot, or task-specific, limiting effective on-policy adaptation and scalable learning from real-world interaction. We introduce a Scalable Online Post-training (SOP) system that enables online, distributed, multi-task post-training of generalist VLA models directly in the physical world. SOP tightly couples execution and learning through a closed-loop architecture in which a fleet of robots continuously streams on-policy experience and human intervention signals to a centralized cloud learner, and asynchronously receives updated policies. This design supports prompt on-policy correction, scales experience collection through parallel deployment, and preserves generality during adaptation. SOP is agnostic to the choice of post-training algorithm; we instantiate it with both interactive imitation learning (HG-DAgger) and reinforcement learning (RECAP). Across a range of real-world manipulation tasks including cloth folding, box assembly, and grocery restocking, we show that SOP substantially improves the performance of large pretrained VLA models while maintaining a single shared policy across tasks. Effective post-training can be achieved within hours of real-world interaction, and performance scales near-linearly with the number of robots in the fleet. These results suggest that tightly coupling online learning with fleet-scale deployment is instrumental to enabling efficient, reliable, and scalable post-training of generalist robot policies in the physical world.

VLM4VLA: Revisiting Vision-Language-Models in Vision-Language-Action Models 2026-01-06
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Vision-Language-Action (VLA) models, which integrate pretrained large Vision-Language Models (VLM) into their policy backbone, are gaining significant attention for their promising generalization capabilities. This paper revisits a fundamental yet seldom systematically studied question: how VLM choice and competence translate to downstream VLA policies performance? We introduce VLM4VLA, a minimal adaptation pipeline that converts general-purpose VLMs into VLA policies using only a small set of new learnable parameters for fair and efficient comparison. Despite its simplicity, VLM4VLA proves surprisingly competitive with more sophisticated network designs. Through extensive empirical studies on various downstream tasks across three benchmarks, we find that while VLM initialization offers a consistent benefit over training from scratch, a VLM's general capabilities are poor predictors of its downstream task performance. This challenges common assumptions, indicating that standard VLM competence is necessary but insufficient for effective embodied control. We further investigate the impact of specific embodied capabilities by fine-tuning VLMs on seven auxiliary embodied tasks (e.g., embodied QA, visual pointing, depth estimation). Contrary to intuition, improving a VLM's performance on specific embodied skills does not guarantee better downstream control performance. Finally, modality-level ablations identify the visual module in VLM, rather than the language component, as the primary performance bottleneck. We demonstrate that injecting control-relevant supervision into the vision encoder of the VLM yields consistent gains, even when the encoder remains frozen during downstream fine-tuning. This isolates a persistent domain gap between current VLM pretraining objectives and the requirements of embodied action-planning.

RoboMIND 2.0: A Multimodal, Bimanual Mobile Manipulation Dataset for Generalizable Embodied Intelligence 2026-01-06
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While data-driven imitation learning has revolutionized robotic manipulation, current approaches remain constrained by the scarcity of large-scale, diverse real-world demonstrations. Consequently, the ability of existing models to generalize across long-horizon bimanual tasks and mobile manipulation in unstructured environments remains limited. To bridge this gap, we present RoboMIND 2.0, a comprehensive real-world dataset comprising over 310K dual-arm manipulation trajectories collected across six distinct robot embodiments and 739 complex tasks. Crucially, to support research in contact-rich and spatially extended tasks, the dataset incorporates 12K tactile-enhanced episodes and 20K mobile manipulation trajectories. Complementing this physical data, we construct high-fidelity digital twins of our real-world environments, releasing an additional 20K-trajectory simulated dataset to facilitate robust sim-to-real transfer. To fully exploit the potential of RoboMIND 2.0, we propose MIND-2 system, a hierarchical dual-system frame-work optimized via offline reinforcement learning. MIND-2 integrates a high-level semantic planner (MIND-2-VLM) to decompose abstract natural language instructions into grounded subgoals, coupled with a low-level Vision-Language-Action executor (MIND-2-VLA), which generates precise, proprioception-aware motor actions.

InternVLA-A1: Unifying Understanding, Generation and Action for Robotic Manipulation 2026-01-05
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Prevalent Vision-Language-Action (VLA) models are typically built upon Multimodal Large Language Models (MLLMs) and demonstrate exceptional proficiency in semantic understanding, but they inherently lack the capability to deduce physical world dynamics. Consequently, recent approaches have shifted toward World Models, typically formulated via video prediction; however, these methods often suffer from a lack of semantic grounding and exhibit brittleness when handling prediction errors. To synergize semantic understanding with dynamic predictive capabilities, we present InternVLA-A1. This model employs a unified Mixture-of-Transformers architecture, coordinating three experts for scene understanding, visual foresight generation, and action execution. These components interact seamlessly through a unified masked self-attention mechanism. Building upon InternVL3 and Qwen3-VL, we instantiate InternVLA-A1 at 2B and 3B parameter scales. We pre-train these models on hybrid synthetic-real datasets spanning InternData-A1 and Agibot-World, covering over 533M frames. This hybrid training strategy effectively harnesses the diversity of synthetic simulation data while minimizing the sim-to-real gap. We evaluated InternVLA-A1 across 12 real-world robotic tasks and simulation benchmark. It significantly outperforms leading models like pi0 and GR00T N1.5, achieving a 14.5% improvement in daily tasks and a 40%-73.3% boost in dynamic settings, such as conveyor belt sorting.

Homep...

Homepage: https://internrobotics.github.io/internvla-a1.github.io/

CycleVLA: Proactive Self-Correcting Vision-Language-Action Models via Subtask Backtracking and Minimum Bayes Risk Decoding 2026-01-05
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Current work on robot failure detection and correction typically operate in a post hoc manner, analyzing errors and applying corrections only after failures occur. This work introduces CycleVLA, a system that equips Vision-Language-Action models (VLAs) with proactive self-correction, the capability to anticipate incipient failures and recover before they fully manifest during execution. CycleVLA achieves this by integrating a progress-aware VLA that flags critical subtask transition points where failures most frequently occur, a VLM-based failure predictor and planner that triggers subtask backtracking upon predicted failure, and a test-time scaling strategy based on Minimum Bayes Risk (MBR) decoding to improve retry success after backtracking. Extensive experiments show that CycleVLA improves performance for both well-trained and under-trained VLAs, and that MBR serves as an effective zero-shot test-time scaling strategy for VLAs. Project Page: https://dannymcy.github.io/cyclevla/

Proje...

Project Page: https://dannymcy.github.io/cyclevla/

SurgWorld: Learning Surgical Robot Policies from Videos via World Modeling 2026-01-05
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Data scarcity remains a fundamental barrier to achieving fully autonomous surgical robots. While large scale vision language action (VLA) models have shown impressive generalization in household and industrial manipulation by leveraging paired video action data from diverse domains, surgical robotics suffers from the paucity of datasets that include both visual observations and accurate robot kinematics. In contrast, vast corpora of surgical videos exist, but they lack corresponding action labels, preventing direct application of imitation learning or VLA training. In this work, we aim to alleviate this problem by learning policy models from SurgWorld, a world model designed for surgical physical AI. We curated the Surgical Action Text Alignment (SATA) dataset with detailed action description specifically for surgical robots. Then we built SurgeWorld based on the most advanced physical AI world model and SATA. It's able to generate diverse, generalizable and realistic surgery videos. We are also the first to use an inverse dynamics model to infer pseudokinematics from synthetic surgical videos, producing synthetic paired video action data. We demonstrate that a surgical VLA policy trained with these augmented data significantly outperforms models trained only on real demonstrations on a real surgical robot platform. Our approach offers a scalable path toward autonomous surgical skill acquisition by leveraging the abundance of unlabeled surgical video and generative world modeling, thus opening the door to generalizable and data efficient surgical robot policies.

Action-Sketcher: From Reasoning to Action via Visual Sketches for Long-Horizon Robotic Manipulation 2026-01-04
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Long-horizon robotic manipulation is increasingly important for real-world deployment, requiring spatial disambiguation in complex layouts and temporal resilience under dynamic interaction. However, existing end-to-end and hierarchical Vision-Language-Action (VLA) policies often rely on text-only cues while keeping plan intent latent, which undermines referential grounding in cluttered or underspecified scenes, impedes effective task decomposition of long-horizon goals with close-loop interaction, and limits causal explanation by obscuring the rationale behind action choices. To address these issues, we first introduce Visual Sketch, an implausible visual intermediate that renders points, boxes, arrows, and typed relations in the robot's current views to externalize spatial intent, connect language to scene geometry. Building on Visual Sketch, we present Action-Sketcher, a VLA framework that operates in a cyclic See-Think-Sketch-Act workflow coordinated by adaptive token-gated strategy for reasoning triggers, sketch revision, and action issuance, thereby supporting reactive corrections and human interaction while preserving real-time action prediction. To enable scalable training and evaluation, we curate diverse corpus with interleaved images, text, Visual Sketch supervision, and action sequences, and train Action-Sketcher with a multi-stage curriculum recipe that combines interleaved sequence alignment for modality unification, language-to-sketch consistency for precise linguistic grounding, and imitation learning augmented with sketch-to-action reinforcement for robustness. Extensive experiments on cluttered scenes and multi-object tasks, in simulation and on real-world tasks, show improved long-horizon success, stronger robustness to dynamic scene changes, and enhanced interpretability via editable sketches and step-wise plans. Project website: https://action-sketcher.github.io

26 pages, 14 figures
Vision-Language-Action Models for Autonomous Driving: Past, Present, and Future 2026-01-04
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Autonomous driving has long relied on modular "Perception-Decision-Action" pipelines, where hand-crafted interfaces and rule-based components often break down in complex or long-tailed scenarios. Their cascaded design further propagates perception errors, degrading downstream planning and control. Vision-Action (VA) models address some limitations by learning direct mappings from visual inputs to actions, but they remain opaque, sensitive to distribution shifts, and lack structured reasoning or instruction-following capabilities. Recent progress in Large Language Models (LLMs) and multimodal learning has motivated the emergence of Vision-Language-Action (VLA) frameworks, which integrate perception with language-grounded decision making. By unifying visual understanding, linguistic reasoning, and actionable outputs, VLAs offer a pathway toward more interpretable, generalizable, and human-aligned driving policies. This work provides a structured characterization of the emerging VLA landscape for autonomous driving. We trace the evolution from early VA approaches to modern VLA frameworks and organize existing methods into two principal paradigms: End-to-End VLA, which integrates perception, reasoning, and planning within a single model, and Dual-System VLA, which separates slow deliberation (via VLMs) from fast, safety-critical execution (via planners). Within these paradigms, we further distinguish subclasses such as textual vs. numerical action generators and explicit vs. implicit guidance mechanisms. We also summarize representative datasets and benchmarks for evaluating VLA-based driving systems and highlight key challenges and open directions, including robustness, interpretability, and instruction fidelity. Overall, this work aims to establish a coherent foundation for advancing human-compatible autonomous driving systems.

Surve...

Survey; 47 pages, 7 figures, 9 tables; GitHub Repo at https://github.com/worldbench/awesome-vla-for-ad

Dream-VL & Dream-VLA: Open Vision-Language and Vision-Language-Action Models with Diffusion Language Model Backbone 2026-01-04
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While autoregressive Large Vision-Language Models (VLMs) have achieved remarkable success, their sequential generation often limits their efficacy in complex visual planning and dynamic robotic control. In this work, we investigate the potential of constructing Vision-Language Models upon diffusion-based large language models (dLLMs) to overcome these limitations. We introduce Dream-VL, an open diffusion-based VLM (dVLM) that achieves state-of-the-art performance among previous dVLMs. Dream-VL is comparable to top-tier AR-based VLMs trained on open data on various benchmarks but exhibits superior potential when applied to visual planning tasks. Building upon Dream-VL, we introduce Dream-VLA, a dLLM-based Vision-Language-Action model (dVLA) developed through continuous pre-training on open robotic datasets. We demonstrate that the natively bidirectional nature of this diffusion backbone serves as a superior foundation for VLA tasks, inherently suited for action chunking and parallel generation, leading to significantly faster convergence in downstream fine-tuning. Dream-VLA achieves top-tier performance of 97.2% average success rate on LIBERO, 71.4% overall average on SimplerEnv-Bridge, and 60.5% overall average on SimplerEnv-Fractal, surpassing leading models such as $π_0$ and GR00T-N1. We also validate that dVLMs surpass AR baselines on downstream tasks across different training objectives. We release both Dream-VL and Dream-VLA to facilitate further research in the community.

Add r...

Add real-world experiments

Value Vision-Language-Action Planning & Search 2026-01-02
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Vision-Language-Action (VLA) models have emerged as powerful generalist policies for robotic manipulation, yet they remain fundamentally limited by their reliance on behavior cloning, leading to brittleness under distribution shift. While augmenting pretrained models with test-time search algorithms like Monte Carlo Tree Search (MCTS) can mitigate these failures, existing formulations rely solely on the VLA prior for guidance, lacking a grounded estimate of expected future return. Consequently, when the prior is inaccurate, the planner can only correct action selection via the exploration term, which requires extensive simulation to become effective. To address this limitation, we introduce Value Vision-Language-Action Planning and Search (V-VLAPS), a framework that augments MCTS with a lightweight, learnable value function. By training a simple multilayer perceptron (MLP) on the latent representations of a fixed VLA backbone (Octo), we provide the search with an explicit success signal that biases action selection toward high-value regions. We evaluate V-VLAPS on the LIBERO robotic manipulation suite, demonstrating that our value-guided search improves success rates by over 5 percentage points while reducing the average number of MCTS simulations by 5-15 percent compared to baselines that rely only on the VLA prior.

10 pages, 3 figures
Unified Embodied VLM Reasoning with Robotic Action via Autoregressive Discretized Pre-training 2026-01-01
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General-purpose robotic systems operating in open-world environments must achieve both broad generalization and high-precision action execution, a combination that remains challenging for existing Vision-Language-Action (VLA) models. While large Vision-Language Models (VLMs) improve semantic generalization, insufficient embodied reasoning leads to brittle behavior, and conversely, strong reasoning alone is inadequate without precise control. To provide a decoupled and quantitative assessment of this bottleneck, we introduce Embodied Reasoning Intelligence Quotient (ERIQ), a large-scale embodied reasoning benchmark in robotic manipulation, comprising 6K+ question-answer pairs across four reasoning dimensions. By decoupling reasoning from execution, ERIQ enables systematic evaluation and reveals a strong positive correlation between embodied reasoning capability and end-to-end VLA generalization. To bridge the gap from reasoning to precise execution, we propose FACT, a flow-matching-based action tokenizer that converts continuous control into discrete sequences while preserving high-fidelity trajectory reconstruction. The resulting GenieReasoner jointly optimizes reasoning and action in a unified space, outperforming both continuous-action and prior discrete-action baselines in real-world tasks. Together, ERIQ and FACT provide a principled framework for diagnosing and overcoming the reasoning-precision trade-off, advancing robust, general-purpose robotic manipulation. Project page: https://geniereasoner.github.io/GenieReasoner/

Dichotomous Diffusion Policy Optimization 2025-12-31
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Diffusion-based policies have gained growing popularity in solving a wide range of decision-making tasks due to their superior expressiveness and controllable generation during inference. However, effectively training large diffusion policies using reinforcement learning (RL) remains challenging. Existing methods either suffer from unstable training due to directly maximizing value objectives, or face computational issues due to relying on crude Gaussian likelihood approximation, which requires a large amount of sufficiently small denoising steps. In this work, we propose DIPOLE (Dichotomous diffusion Policy improvement), a novel RL algorithm designed for stable and controllable diffusion policy optimization. We begin by revisiting the KL-regularized objective in RL, which offers a desirable weighted regression objective for diffusion policy extraction, but often struggles to balance greediness and stability. We then formulate a greedified policy regularization scheme, which naturally enables decomposing the optimal policy into a pair of stably learned dichotomous policies: one aims at reward maximization, and the other focuses on reward minimization. Under such a design, optimized actions can be generated by linearly combining the scores of dichotomous policies during inference, thereby enabling flexible control over the level of greediness.Evaluations in offline and offline-to-online RL settings on ExORL and OGBench demonstrate the effectiveness of our approach. We also use DIPOLE to train a large vision-language-action (VLA) model for end-to-end autonomous driving (AD) and evaluate it on the large-scale real-world AD benchmark NAVSIM, highlighting its potential for complex real-world applications.

ColaVLA: Leveraging Cognitive Latent Reasoning for Hierarchical Parallel Trajectory Planning in Autonomous Driving 2025-12-31
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Autonomous driving requires generating safe and reliable trajectories from complex multimodal inputs. Traditional modular pipelines separate perception, prediction, and planning, while recent end-to-end (E2E) systems learn them jointly. Vision-language models (VLMs) further enrich this paradigm by introducing cross-modal priors and commonsense reasoning, yet current VLM-based planners face three key challenges: (i) a mismatch between discrete text reasoning and continuous control, (ii) high latency from autoregressive chain-of-thought decoding, and (iii) inefficient or non-causal planners that limit real-time deployment. We propose ColaVLA, a unified vision-language-action framework that transfers reasoning from text to a unified latent space and couples it with a hierarchical, parallel trajectory decoder. The Cognitive Latent Reasoner compresses scene understanding into compact, decision-oriented meta-action embeddings through ego-adaptive selection and only two VLM forward passes. The Hierarchical Parallel Planner then generates multi-scale, causality-consistent trajectories in a single forward pass. Together, these components preserve the generalization and interpretability of VLMs while enabling efficient, accurate and safe trajectory generation. Experiments on the nuScenes benchmark show that ColaVLA achieves state-of-the-art performance in both open-loop and closed-loop settings with favorable efficiency and robustness.

11 pa...

11 pages, 4 figures. Project page: https://pqh22.github.io/projects/ColaVLA/index.html

VLA-RAIL: A Real-Time Asynchronous Inference Linker for VLA Models and Robots 2025-12-31
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Vision-Language-Action (VLA) models have achieved remarkable breakthroughs in robotics, with the action chunk playing a dominant role in these advances. Given the real-time and continuous nature of robotic motion control, the strategies for fusing a queue of successive action chunks have a profound impact on the overall performance of VLA models. Existing methods suffer from jitter, stalling, or even pauses in robotic action execution, which not only limits the achievable execution speed but also reduces the overall success rate of task completion. This paper introduces VLA-RAIL (A Real-Time Asynchronous Inference Linker), a novel framework designed to address these issues by conducting model inference and robot motion control asynchronously and guaranteeing smooth, continuous, and high-speed action execution. The core contributions of the paper are two fold: a Trajectory Smoother that effectively filters out the noise and jitter in the trajectory of one action chunk using polynomial fitting and a Chunk Fuser that seamlessly align the current executing trajectory and the newly arrived chunk, ensuring position, velocity, and acceleration continuity between two successive action chunks. We validate the effectiveness of VLA-RAIL on a benchmark of dynamic simulation tasks and several real-world manipulation tasks. Experimental results demonstrate that VLA-RAIL significantly reduces motion jitter, enhances execution speed, and improves task success rates, which will become a key infrastructure for the large-scale deployment of VLA models.

Counterfactual VLA: Self-Reflective Vision-Language-Action Model with Adaptive Reasoning 2025-12-30
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Recent reasoning-augmented Vision-Language-Action (VLA) models have improved the interpretability of end-to-end autonomous driving by generating intermediate reasoning traces. Yet these models primarily describe what they perceive and intend to do, rarely questioning whether their planned actions are safe or appropriate. This work introduces Counterfactual VLA (CF-VLA), a self-reflective VLA framework that enables the model to reason about and revise its planned actions before execution. CF-VLA first generates time-segmented meta-actions that summarize driving intent, and then performs counterfactual reasoning conditioned on both the meta-actions and the visual context. This step simulates potential outcomes, identifies unsafe behaviors, and outputs corrected meta-actions that guide the final trajectory generation. To efficiently obtain such self-reflective capabilities, we propose a rollout-filter-label pipeline that mines high-value scenes from a base (non-counterfactual) VLA's rollouts and labels counterfactual reasoning traces for subsequent training rounds. Experiments on large-scale driving datasets show that CF-VLA improves trajectory accuracy by up to 17.6%, enhances safety metrics by 20.5%, and exhibits adaptive thinking: it only enables counterfactual reasoning in challenging scenarios. By transforming reasoning traces from one-shot descriptions to causal self-correction signals, CF-VLA takes a step toward self-reflective autonomous driving agents that learn to think before they act.

OTTER: A Vision-Language-Action Model with Text-Aware Visual Feature Extraction 2025-12-30
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Vision-Language-Action (VLA) models aim to predict robotic actions based on visual observations and language instructions. Existing approaches require fine-tuning pre-trained visionlanguage models (VLMs) as visual and language features are independently fed into downstream policies, degrading the pre-trained semantic alignments. We propose OTTER, a novel VLA architecture that leverages these existing alignments through explicit, text-aware visual feature extraction. Instead of processing all visual features, OTTER selectively extracts and passes only task-relevant visual features that are semantically aligned with the language instruction to the policy transformer. This allows OTTER to keep the pre-trained vision-language encoders frozen. Thereby, OTTER preserves and utilizes the rich semantic understanding learned from large-scale pre-training, enabling strong zero-shot generalization capabilities. In simulation and real-world experiments, OTTER significantly outperforms existing VLA models, demonstrating strong zeroshot generalization to novel objects and environments. Video, code, checkpoints, and dataset: https://ottervla.github.io/.

Learning to Feel the Future: DreamTacVLA for Contact-Rich Manipulation 2025-12-29
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Vision-Language-Action (VLA) models have shown remarkable generalization by mapping web-scale knowledge to robotic control, yet they remain blind to physical contact. Consequently, they struggle with contact-rich manipulation tasks that require reasoning about force, texture, and slip. While some approaches incorporate low-dimensional tactile signals, they fail to capture the high-resolution dynamics essential for such interactions. To address this limitation, we introduce DreamTacVLA, a framework that grounds VLA models in contact physics by learning to feel the future. Our model adopts a hierarchical perception scheme in which high-resolution tactile images serve as micro-vision inputs coupled with wrist-camera local vision and third-person macro vision. To reconcile these multi-scale sensory streams, we first train a unified policy with a Hierarchical Spatial Alignment (HSA) loss that aligns tactile tokens with their spatial counterparts in the wrist and third-person views. To further deepen the model's understanding of fine-grained contact dynamics, we finetune the system with a tactile world model that predicts future tactile signals. To mitigate tactile data scarcity and the wear-prone nature of tactile sensors, we construct a hybrid large-scale dataset sourced from both high-fidelity digital twin and real-world experiments. By anticipating upcoming tactile states, DreamTacVLA acquires a rich model of contact physics and conditions its actions on both real observations and imagined consequences. Across contact-rich manipulation tasks, it outperforms state-of-the-art VLA baselines, achieving up to 95% success, highlighting the importance of understanding physical contact for robust, touch-aware robotic agents.

VLA-Arena: An Open-Source Framework for Benchmarking Vision-Language-Action Models 2025-12-27
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While Vision-Language-Action models (VLAs) are rapidly advancing towards generalist robot policies, it remains difficult to quantitatively understand their limits and failure modes. To address this, we introduce a comprehensive benchmark called VLA-Arena. We propose a novel structured task design framework to quantify difficulty across three orthogonal axes: (1) Task Structure, (2) Language Command, and (3) Visual Observation. This allows us to systematically design tasks with fine-grained difficulty levels, enabling a precise measurement of model capability frontiers. For Task Structure, VLA-Arena's 170 tasks are grouped into four dimensions: Safety, Distractor, Extrapolation, and Long Horizon. Each task is designed with three difficulty levels (L0-L2), with fine-tuning performed exclusively on L0 to assess general capability. Orthogonal to this, language (W0-W4) and visual (V0-V4) perturbations can be applied to any task to enable a decoupled analysis of robustness. Our extensive evaluation of state-of-the-art VLAs reveals several critical limitations, including a strong tendency toward memorization over generalization, asymmetric robustness, a lack of consideration for safety constraints, and an inability to compose learned skills for long-horizon tasks. To foster research addressing these challenges and ensure reproducibility, we provide the complete VLA-Arena framework, including an end-to-end toolchain from task definition to automated evaluation and the VLA-Arena-S/M/L datasets for fine-tuning. Our benchmark, data, models, and leaderboard are available at https://vla-arena.github.io.

Clutter-Resistant Vision-Language-Action Models through Object-Centric and Geometry Grounding 2025-12-27
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Recent Vision-Language-Action (VLA) models have made impressive progress toward general-purpose robotic manipulation by post-training large Vision-Language Models (VLMs) for action prediction. Yet most VLAs entangle perception and control in a monolithic pipeline optimized purely for action, which can erode language-conditioned grounding. In our real-world tabletop tests, policies over-grasp when the target is absent, are distracted by clutter, and overfit to background appearance. To address these issues, we propose OBEYED-VLA (OBject-centric and gEometrY groundED VLA), a framework that explicitly disentangles perceptual grounding from action reasoning. Instead of operating directly on raw RGB, OBEYED-VLA augments VLAs with a perception module that grounds multi-view inputs into task-conditioned, object-centric, and geometry-aware observations. This module includes a VLM-based object-centric grounding stage that selects task-relevant object regions across camera views, along with a complementary geometric grounding stage that emphasizes the 3D structure of these objects over their appearance. The resulting grounded views are then fed to a pretrained VLA policy, which we fine-tune exclusively on single-object demonstrations collected without environmental clutter or non-target objects. On a real-world UR10e tabletop setup, OBEYED-VLA substantially improves robustness over strong VLA baselines across four challenging regimes and multiple difficulty levels: distractor objects, absent-target rejection, background appearance changes, and cluttered manipulation of unseen objects. Ablation studies confirm that both semantic grounding and geometry-aware grounding are critical to these gains. Overall, the results indicate that making perception an explicit, object-centric component is an effective way to strengthen and generalize VLA-based robotic manipulation.

Under...

Under review. Project website: https://uark-aicv.github.io/OBEYED_VLA

World Model

Title Date Abstract Comment
Deep SPI: Safe Policy Improvement via World Models 2026-01-28
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Safe policy improvement (SPI) offers theoretical control over policy updates, yet existing guarantees largely concern offline, tabular reinforcement learning (RL). We study SPI in general online settings, when combined with world model and representation learning. We develop a theoretical framework showing that restricting policy updates to a well-defined neighborhood of the current policy ensures monotonic improvement and convergence. This analysis links transition and reward prediction losses to representation quality, yielding online, "deep" analogues of classical SPI theorems from the offline RL literature. Building on these results, we introduce DeepSPI, a principled on-policy algorithm that couples local transition and reward losses with regularised policy updates. On the ALE-57 benchmark, DeepSPI matches or exceeds strong baselines, including PPO and DeepMDPs, while retaining theoretical guarantees.

ICLR ...

ICLR 2026, 10 pages main text, 21 pages appendix (excluding references)

LLMs versus the Halting Problem: Revisiting Program Termination Prediction 2026-01-28
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Determining whether a program terminates is a central problem in computer science. Turing's foundational result established the Halting Problem as undecidable, showing that no algorithm can universally determine termination for all programs and inputs. Consequently, automatic verification tools approximate termination, sometimes failing to prove or disprove; these tools rely on problem-specific architectures and abstractions, and are usually tied to particular programming languages. Recent success and progress in large language models (LLMs) raises the following question: can LLMs reliably predict program termination? In this work, we evaluate LLMs on a diverse set of C programs from the Termination category of the International Competition on Software Verification (SV-Comp) 2025. Our results suggest that LLMs perform remarkably well at predicting program termination, where GPT-5 and Claude Sonnet-4.5 would rank just behind the top-ranked tool (using test-time-scaling), and Code World Model (CWM) would place just behind the second-ranked tool. While LLMs are effective at predicting program termination, they often fail to provide a valid witness as a proof. Moreover, LLMs performance drops as program length increases. We hope these insights motivate further research into program termination and the broader potential of LLMs for reasoning about undecidable problems.

Advancing Open-source World Models 2026-01-28
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We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.

Proje...

Project page: https://technology.robbyant.com/lingbot-world; Code: https://github.com/robbyant/lingbot-world

PathWise: Planning through World Model for Automated Heuristic Design via Self-Evolving LLMs 2026-01-28
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Large Language Models (LLMs) have enabled automated heuristic design (AHD) for combinatorial optimization problems (COPs), but existing frameworks' reliance on fixed evolutionary rules and static prompt templates often leads to myopic heuristic generation, redundant evaluations, and limited reasoning about how new heuristics should be derived. We propose a novel multi-agent reasoning framework, referred to as Planning through World Model for Automated Heuristic Design via Self-Evolving LLMs (PathWise), which formulates heuristic generation as a sequential decision process over an entailment graph serving as a compact, stateful memory of the search trajectory. This approach allows the system to carry forward past decisions and reuse or avoid derivation information across generations. A policy agent plans evolutionary actions, a world model agent generates heuristic rollouts conditioned on those actions, and critic agents provide routed reflections summarizing lessons from prior steps, shifting LLM-based AHD from trial-and-error evolution toward state-aware planning through reasoning. Experiments across diverse COPs show that PathWise converges faster to better heuristics, generalizes across different LLM backbones, and scales to larger problem sizes.

Distributional value gradients for stochastic environments 2026-01-27
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Gradient-regularized value learning methods improve sample efficiency by leveraging learned models of transition dynamics and rewards to estimate return gradients. However, existing approaches, such as MAGE, struggle in stochastic or noisy environments, limiting their applicability. In this work, we address these limitations by extending distributional reinforcement learning on continuous state-action spaces to model not only the distribution over scalar state-action value functions but also over their gradients. We refer to this approach as Distributional Sobolev Training. Inspired by Stochastic Value Gradients (SVG), our method utilizes a one-step world model of reward and transition distributions implemented via a conditional Variational Autoencoder (cVAE). The proposed framework is sample-based and employs Max-sliced Maximum Mean Discrepancy (MSMMD) to instantiate the distributional Bellman operator. We prove that the Sobolev-augmented Bellman operator is a contraction with a unique fixed point, and highlight a fundamental smoothness trade-off underlying contraction in gradient-aware RL. To validate our method, we first showcase its effectiveness on a simple stochastic reinforcement learning toy problem, then benchmark its performance on several MuJoCo environments.

HARMONI: Multimodal Personalization of Multi-User Human-Robot Interactions with LLMs 2026-01-27
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Existing human-robot interaction systems often lack mechanisms for sustained personalization and dynamic adaptation in multi-user environments, limiting their effectiveness in real-world deployments. We present HARMONI, a multimodal personalization framework that leverages large language models to enable socially assistive robots to manage long-term multi-user interactions. The framework integrates four key modules: (i) a perception module that identifies active speakers and extracts multimodal input; (ii) a world modeling module that maintains representations of the environment and short-term conversational context; (iii) a user modeling module that updates long-term speaker-specific profiles; and (iv) a generation module that produces contextually grounded and ethically informed responses. Through extensive evaluation and ablation studies on four datasets, as well as a real-world scenario-driven user-study in a nursing home environment, we demonstrate that HARMONI supports robust speaker identification, online memory updating, and ethically aligned personalization, outperforming baseline LLM-driven approaches in user modeling accuracy, personalization quality, and user satisfaction.

Visual Generation Unlocks Human-Like Reasoning through Multimodal World Models 2026-01-27
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Humans construct internal world models and reason by manipulating the concepts within these models. Recent advances in AI, particularly chain-of-thought (CoT) reasoning, approximate such human cognitive abilities, where world models are believed to be embedded within large language models. Expert-level performance in formal and abstract domains such as mathematics and programming has been achieved in current systems by relying predominantly on verbal reasoning. However, they still lag far behind humans in domains like physical and spatial intelligence, which require richer representations and prior knowledge. The emergence of unified multimodal models (UMMs) capable of both verbal and visual generation has therefore sparked interest in more human-like reasoning grounded in complementary multimodal pathways, though their benefits remain unclear. From a world-model perspective, this paper presents the first principled study of when and how visual generation benefits reasoning. Our key position is the visual superiority hypothesis: for certain tasks--particularly those grounded in the physical world--visual generation more naturally serves as world models, whereas purely verbal world models encounter bottlenecks arising from representational limitations or insufficient prior knowledge. Theoretically, we formalize internal world modeling as a core component of CoT reasoning and analyze distinctions among different forms of world models. Empirically, we identify tasks that necessitate interleaved visual-verbal CoT reasoning, constructing a new evaluation suite, VisWorld-Eval. Controlled experiments on a state-of-the-art UMM show that interleaved CoT significantly outperforms purely verbal CoT on tasks that favor visual world modeling, but offers no clear advantage otherwise. Together, this work clarifies the potential of multimodal world modeling for more powerful, human-like multimodal AI.

Proje...

Project page: https://thuml.github.io/Reasoning-Visual-World

Agentic Design Patterns: A System-Theoretic Framework 2026-01-27
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With the development of foundation model (FM), agentic AI systems are getting more attention, yet their inherent issues like hallucination and poor reasoning, coupled with the frequent ad-hoc nature of system design, lead to unreliable and brittle applications. Existing efforts to characterise agentic design patterns often lack a rigorous systems-theoretic foundation, resulting in high-level or convenience-based taxonomies that are difficult to implement. This paper addresses this gap by introducing a principled methodology for engineering robust AI agents. We propose two primary contributions: first, a novel system-theoretic framework that deconstructs an agentic AI system into five core, interacting functional subsystems: Reasoning & World Model, Perception & Grounding, Action Execution, Learning & Adaptation, and Inter-Agent Communication. Second, derived from this architecture and directly mapped to a comprehensive taxonomy of agentic challenges, we present a collection of 12 agentic design patterns. These patterns - categorised as Foundational, Cognitive & Decisional, Execution & Interaction, and Adaptive & Learning - offer reusable, structural solutions to recurring problems in agent design. The utility of the framework is demonstrated by a case study on the ReAct framework, showing how the proposed patterns can rectify systemic architectural deficiencies. This work provides a foundational language and a structured methodology to standardise agentic design communication among researchers and engineers, leading to more modular, understandable, and reliable autonomous systems.

Bayes Adaptive Monte Carlo Tree Search for Offline Model-based Reinforcement Learning 2026-01-27
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Offline reinforcement learning (RL) is a powerful approach for data-driven decision-making and control. Compared to model-free methods, offline model-based reinforcement learning (MBRL) explicitly learns world models from a static dataset and uses them as surrogate simulators, improving the data efficiency and enabling the learned policy to potentially generalize beyond the dataset support. However, there could be various MDPs that behave identically on the offline dataset and dealing with the uncertainty about the true MDP can be challenging. In this paper, we propose modeling offline MBRL as a Bayes Adaptive Markov Decision Process (BAMDP), which is a principled framework for addressing model uncertainty. We further propose a novel Bayes Adaptive Monte-Carlo planning algorithm capable of solving BAMDPs in continuous state and action spaces with stochastic transitions. This planning process is based on Monte Carlo Tree Search and can be integrated into offline MBRL as a policy improvement operator in policy iteration. Our "RL + Search" framework follows in the footsteps of superhuman AIs like AlphaZero, improving on current offline MBRL methods by incorporating more computation input. The proposed algorithm significantly outperforms state-of-the-art offline RL methods on twelve D4RL MuJoCo tasks and three challenging, stochastic tokamak control tasks. The codebase is available at: https://github.com/LucasCJYSDL/Offline-RL-Kit.

This ...

This paper is accepted in ICLR 2026

Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes 2026-01-27
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Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce Dyn-HSI, the first cognitive architecture for dynamic human-scene interaction, which endows virtual humans with three humanoid components. (1)Vision (human eyes): we equip the virtual human with a Dynamic Scene-Aware Navigation, which continuously perceives changes in the surrounding environment and adaptively predicts the next waypoint. (2)Memory (human brain): we equip the virtual human with a Hierarchical Experience Memory, which stores and updates experiential data accumulated during training. This allows the model to leverage prior knowledge during inference for context-aware motion priming, thereby enhancing both motion quality and generalization. (3) Control (human body): we equip the virtual human with Human-Scene Interaction Diffusion Model, which generates high-fidelity interaction motions conditioned on multimodal inputs. To evaluate performance in dynamic scenes, we extend the existing static human-scene interaction datasets to construct a dynamic benchmark, Dyn-Scenes. We conduct extensive qualitative and quantitative experiments to validate Dyn-HSI, showing that our method consistently outperforms existing approaches and generates high-quality human-scene interaction motions in both static and dynamic settings.

From Observations to Events: Event-Aware World Model for Reinforcement Learning 2026-01-27
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While model-based reinforcement learning (MBRL) improves sample efficiency by learning world models from raw observations, existing methods struggle to generalize across structurally similar scenes and remain vulnerable to spurious variations such as textures or color shifts. From a cognitive science perspective, humans segment continuous sensory streams into discrete events and rely on these key events for decision-making. Motivated by this principle, we propose the Event-Aware World Model (EAWM), a general framework that learns event-aware representations to streamline policy learning without requiring handcrafted labels. EAWM employs an automated event generator to derive events from raw observations and introduces a Generic Event Segmentor (GES) to identify event boundaries, which mark the start and end time of event segments. Through event prediction, the representation space is shaped to capture meaningful spatio-temporal transitions. Beyond this, we present a unified formulation of seemingly distinct world model architectures and show the broad applicability of our methods. Experiments on Atari 100K, Craftax 1M, and DeepMind Control 500K, DMC-GB2 500K demonstrate that EAWM consistently boosts the performance of strong MBRL baselines by 10%-45%, setting new state-of-the-art results across benchmarks. Our code is released at https://github.com/MarquisDarwin/EAWM.

43 pa...

43 pages, accepted by ICLR 2026

Astra: General Interactive World Model with Autoregressive Denoising 2026-01-27
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Recent advances in diffusion transformers have empowered video generation models to generate high-quality video clips from texts or images. However, world models with the ability to predict long-horizon futures from past observations and actions remain underexplored, especially for general-purpose scenarios and various forms of actions. To bridge this gap, we introduce Astra, an interactive general world model that generates real-world futures for diverse scenarios (e.g., autonomous driving, robot grasping) with precise action interactions (e.g., camera motion, robot action). We propose an autoregressive denoising architecture and use temporal causal attention to aggregate past observations and support streaming outputs. We use a noise-augmented history memory to avoid over-reliance on past frames to balance responsiveness with temporal coherence. For precise action control, we introduce an action-aware adapter that directly injects action signals into the denoising process. We further develop a mixture of action experts that dynamically route heterogeneous action modalities, enhancing versatility across diverse real-world tasks such as exploration, manipulation, and camera control. Astra achieves interactive, consistent, and general long-term video prediction and supports various forms of interactions. Experiments across multiple datasets demonstrate the improvements of Astra in fidelity, long-range prediction, and action alignment over existing state-of-the-art world models.

Accep...

Accepted in ICLR 2026. Code is available at: https://github.com/EternalEvan/Astra

Generalized Spherical Neural Operators: Green's Function Formulation 2026-01-26
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Neural operators offer powerful approaches for solving parametric partial differential equations, but extending them to spherical domains remains challenging due to the need to preserve intrinsic geometry while avoiding distortions that break rotational consistency. Existing spherical operators rely on rotational equivariance but often lack the flexibility for real-world complexity. We propose a generalized operator-design framework based on the designable spherical Green's function and its harmonic expansion, establishing a solid operator-theoretic foundation for spherical learning. Based on this, we propose an absolute and relative position-dependent Green's function that enables flexible balance of equivariance and invariance for real-world modeling. The resulting operator, Green's-function Spherical Neural Operator (GSNO) with a novel spectral learning method, can adapt to non-equivariant systems while retaining spectral efficiency and grid invariance. To exploit GSNO, we develop SHNet, a hierarchical architecture that combines multi-scale spectral modeling with spherical up-down sampling, enhancing global feature representation. Evaluations on diffusion MRI, shallow water dynamics, and global weather forecasting, GSNO and SHNet consistently outperform state-of-the-art methods. The theoretical and experimental results position GSNO as a principled and generalized framework for spherical operator design and learning, bridging rigorous theory with real-world complexity.

CASSANDRA: Programmatic and Probabilistic Learning and Inference for Stochastic World Modeling 2026-01-26
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Building world models is essential for planning in real-world domains such as businesses. Since such domains have rich semantics, we can leverage world knowledge to effectively model complex action effects and causal relationships from limited data. In this work, we propose CASSANDRA, a neurosymbolic world modeling approach that leverages an LLM as a knowledge prior to construct lightweight transition models for planning. CASSANDRA integrates two components: (1) LLM-synthesized code to model deterministic features, and (2) LLM-guided structure learning of a probabilistic graphical model to capture causal relationships among stochastic variables. We evaluate CASSANDRA in (i) a small-scale coffee-shop simulator and (ii) a complex theme park business simulator, where we demonstrate significant improvements in transition prediction and planning over baselines.

28 pages, 2 figures
TC-IDM: Grounding Video Generation for Executable Zero-shot Robot Motion 2026-01-26
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The vision-language-action (VLA) paradigm has enabled powerful robotic control by leveraging vision-language models, but its reliance on large-scale, high-quality robot data limits its generalization. Generative world models offer a promising alternative for general-purpose embodied AI, yet a critical gap remains between their pixel-level plans and physically executable actions. To this end, we propose the Tool-Centric Inverse Dynamics Model (TC-IDM). By focusing on the tool's imagined trajectory as synthesized by the world model, TC-IDM establishes a robust intermediate representation that bridges the gap between visual planning and physical control. TC-IDM extracts the tool's point cloud trajectories via segmentation and 3D motion estimation from generated videos. Considering diverse tool attributes, our architecture employs decoupled action heads to project these planned trajectories into 6-DoF end-effector motions and corresponding control signals. This plan-and-translate paradigm not only supports a wide range of end-effectors but also significantly improves viewpoint invariance. Furthermore, it exhibits strong generalization capabilities across long-horizon and out-of-distribution tasks, including interacting with deformable objects. In real-world evaluations, the world model with TC-IDM achieves an average success rate of 61.11 percent, with 77.7 percent on simple tasks and 38.46 percent on zero-shot deformable object tasks. It substantially outperforms end-to-end VLA-style baselines and other inverse dynamics models.

Foundation Models in Autonomous Driving: A Survey on Scenario Generation and Scenario Analysis 2026-01-26
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For autonomous vehicles, safe navigation in complex environments depends on handling a broad range of diverse and rare driving scenarios. Simulation- and scenario-based testing have emerged as key approaches to development and validation of autonomous driving systems. Traditional scenario generation relies on rule-based systems, knowledge-driven models, and data-driven synthesis, often producing limited diversity and unrealistic safety-critical cases. With the emergence of foundation models, which represent a new generation of pre-trained, general-purpose AI models, developers can process heterogeneous inputs (e.g., natural language, sensor data, HD maps, and control actions), enabling the synthesis and interpretation of complex driving scenarios. In this paper, we conduct a survey about the application of foundation models for scenario generation and scenario analysis in autonomous driving (as of May 2025). Our survey presents a unified taxonomy that includes large language models, vision-language models, multimodal large language models, diffusion models, and world models for the generation and analysis of autonomous driving scenarios. In addition, we review the methodologies, open-source datasets, simulation platforms, and benchmark challenges, and we examine the evaluation metrics tailored explicitly to scenario generation and analysis. Finally, the survey concludes by highlighting the open challenges and research questions, and outlining promising future research directions. All reviewed papers are listed in a continuously maintained repository, which contains supplementary materials and is available at https://github.com/TUM-AVS/FM-for-Scenario-Generation-Analysis.

Final...

Final version (Accepted by the IEEE Open Journal of Intelligent Transportation Systems)

Beyond Static Datasets: Robust Offline Policy Optimization via Vetted Synthetic Transitions 2026-01-26
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Offline Reinforcement Learning (ORL) holds immense promise for safety-critical domains like industrial robotics, where real-time environmental interaction is often prohibitive. A primary obstacle in ORL remains the distributional shift between the static dataset and the learned policy, which typically mandates high degrees of conservatism that can restrain potential policy improvements. We present MoReBRAC, a model-based framework that addresses this limitation through Uncertainty-Aware latent synthesis. Instead of relying solely on the fixed data, MoReBRAC utilizes a dual-recurrent world model to synthesize high-fidelity transitions that augment the training manifold. To ensure the reliability of this synthetic data, we implement a hierarchical uncertainty pipeline integrating Variational Autoencoder (VAE) manifold detection, model sensitivity analysis, and Monte Carlo (MC) dropout. This multi-layered filtering process guarantees that only transitions residing within high-confidence regions of the learned dynamics are utilized. Our results on D4RL Gym-MuJoCo benchmarks reveal significant performance gains, particularly in random'' and suboptimal'' data regimes. We further provide insights into the role of the VAE as a geometric anchor and discuss the distributional trade-offs encountered when learning from near-optimal datasets.

11 pa...

11 pages, 2 figures, 2 tables

MetaWorld: Skill Transfer and Composition in a Hierarchical World Model for Grounding High-Level Instructions 2026-01-24
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Humanoid robot loco-manipulation remains constrained by the semantic-physical gap. Current methods face three limitations: Low sample efficiency in reinforcement learning, poor generalization in imitation learning, and physical inconsistency in VLMs. We propose MetaWorld, a hierarchical world model that integrates semantic planning and physical control via expert policy transfer. The framework decouples tasks into a VLM-driven semantic layer and a latent dynamics model operating in a compact state space. Our dynamic expert selection and motion prior fusion mechanism leverages a pre-trained multi-expert policy library as transferable knowledge, enabling efficient online adaptation via a two-stage framework. VLMs serve as semantic interfaces, mapping instructions to executable skills and bypassing symbol grounding. Experiments on Humanoid-Bench show MetaWorld outperforms world model-based RL in task completion and motion coherence. Our code will be found at https://anonymous.4open.science/r/metaworld-2BF4/

8 pag...

8 pages, 4 figures, Submitted to ICLR 2026 World Model Workshop

SkyReels-V3 Technique Report 2026-01-24
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Video generation serves as a cornerstone for building world models, where multimodal contextual inference stands as the defining test of capability. In this end, we present SkyReels-V3, a conditional video generation model, built upon a unified multimodal in-context learning framework with diffusion Transformers. SkyReels-V3 model supports three core generative paradigms within a single architecture: reference images-to-video synthesis, video-to-video extension and audio-guided video generation. (i) reference images-to-video model is designed to produce high-fidelity videos with strong subject identity preservation, temporal coherence, and narrative consistency. To enhance reference adherence and compositional stability, we design a comprehensive data processing pipeline that leverages cross frame pairing, image editing, and semantic rewriting, effectively mitigating copy paste artifacts. During training, an image video hybrid strategy combined with multi-resolution joint optimization is employed to improve generalization and robustness across diverse scenarios. (ii) video extension model integrates spatio-temporal consistency modeling with large-scale video understanding, enabling both seamless single-shot continuation and intelligent multi-shot switching with professional cinematographic patterns. (iii) Talking avatar model supports minute-level audio-conditioned video generation by training first-and-last frame insertion patterns and reconstructing key-frame inference paradigms. On the basis of ensuring visual quality, synchronization of audio and videos has been optimized. Extensive evaluations demonstrate that SkyReels-V3 achieves state-of-the-art or near state-of-the-art performance on key metrics including visual quality, instruction following, and specific aspect metrics, approaching leading closed-source systems. Github: https://github.com/SkyworkAI/SkyReels-V3.

Device-Native Autonomous Agents for Privacy-Preserving Negotiations 2026-01-24
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Automated negotiations in insurance and business-to-business (B2B) commerce encounter substantial challenges. Current systems force a trade-off between convenience and privacy by routing sensitive financial data through centralized servers, increasing security risks, and diminishing user trust. This study introduces a device-native autonomous Artificial Intelligence (AI) agent system for privacy-preserving negotiations. The proposed system operates exclusively on user hardware, enabling real-time bargaining while maintaining sensitive constraints locally. It integrates zero-knowledge proofs to ensure privacy and employs distilled world models to support advanced on-device reasoning. The architecture incorporates six technical components within an agentic AI workflow. Agents autonomously plan negotiation strategies, conduct secure multi-party bargaining, and generate cryptographic audit trails without exposing user data to external servers. The system is evaluated in insurance and B2B procurement scenarios across diverse device configurations. Results show an average success rate of 87%, a 2.4x latency improvement over cloud baselines, and strong privacy preservation through zero-knowledge proofs. User studies show 27% higher trust scores when decision trails are available. These findings establish a foundation for trustworthy autonomous agents in privacy-sensitive financial domains.

9 pag...

9 pages, 6 figures, 9 tables, Submitted to IEEE SoutheastCon 2026 Conference

Task Aware Dreamer for Task Generalization in Reinforcement Learning 2026-01-23
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A long-standing goal of reinforcement learning is to acquire agents that can learn on training tasks and generalize well on unseen tasks that may share a similar dynamic but with different reward functions. The ability to generalize across tasks is important as it determines an agent's adaptability to real-world scenarios where reward mechanisms might vary. In this work, we first show that training a general world model can utilize similar structures in these tasks and help train more generalizable agents. Extending world models into the task generalization setting, we introduce a novel method named Task Aware Dreamer (TAD), which integrates reward-informed features to identify consistent latent characteristics across tasks. Within TAD, we compute the variational lower bound of sample data log-likelihood, which introduces a new term designed to differentiate tasks using their states, as the optimization objective of our reward-informed world models. To demonstrate the advantages of the reward-informed policy in TAD, we introduce a new metric called Task Distribution Relevance (TDR) which quantitatively measures the relevance of different tasks. For tasks exhibiting a high TDR, i.e., the tasks differ significantly, we illustrate that Markovian policies struggle to distinguish them, thus it is necessary to utilize reward-informed policies in TAD. Extensive experiments in both image-based and state-based tasks show that TAD can significantly improve the performance of handling different tasks simultaneously, especially for those with high TDR, and display a strong generalization ability to unseen tasks.

Boltzmann-GPT: Bridging Energy-Based World Models and Language Generation 2026-01-23
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Large Language Models (LLMs) generate fluent text, yet whether they truly understand the world or merely produce plausible language about it remains contested. We propose an architectural principle, the mouth is not the brain, that explicitly separates world models from language models. Our architecture comprises three components: a Deep Boltzmann Machine (DBM) that captures domain structure as an energy-based world model, an adapter that projects latent belief states into embedding space, and a frozen GPT-2 that provides linguistic competence without domain knowledge. We instantiate this framework in the consumer review domain using Amazon smartphone reviews. Experiments demonstrate that (1) conditioning through the world model yields significantly higher sentiment correlation, lower perplexity, and greater semantic similarity compared to prompt-based generation alone; (2) the DBM's energy function distinguishes coherent from incoherent market configurations, assigning higher energy to implausible brand-price combinations; and (3) interventions on specific attributes propagate causally to generated text with intervened outputs exhibiting distributions statistically consistent with naturally occurring samples sharing the target configuration. These findings suggest that even small-scale language models can achieve consistent, controllable generation when connected to an appropriate world model, providing empirical support for separating linguistic competence from world understanding.

A Mechanistic View on Video Generation as World Models: State and Dynamics 2026-01-22
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Large-scale video generation models have demonstrated emergent physical coherence, positioning them as potential world models. However, a gap remains between contemporary "stateless" video architectures and classic state-centric world model theories. This work bridges this gap by proposing a novel taxonomy centered on two pillars: State Construction and Dynamics Modeling. We categorize state construction into implicit paradigms (context management) and explicit paradigms (latent compression), while dynamics modeling is analyzed through knowledge integration and architectural reformulation. Furthermore, we advocate for a transition in evaluation from visual fidelity to functional benchmarks, testing physical persistence and causal reasoning. We conclude by identifying two critical frontiers: enhancing persistence via data-driven memory and compressed fidelity, and advancing causality through latent factor decoupling and reasoning-prior integration. By addressing these challenges, the field can evolve from generating visually plausible videos to building robust, general-purpose world simulators.

Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planning 2026-01-22
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Recent video generation models demonstrate remarkable ability to capture complex physical interactions and scene evolution over time. To leverage their spatiotemporal priors, robotics works have adapted video models for policy learning but introduce complexity by requiring multiple stages of post-training and new architectural components for action generation. In this work, we introduce Cosmos Policy, a simple approach for adapting a large pretrained video model (Cosmos-Predict2) into an effective robot policy through a single stage of post-training on the robot demonstration data collected on the target platform, with no architectural modifications. Cosmos Policy learns to directly generate robot actions encoded as latent frames within the video model's latent diffusion process, harnessing the model's pretrained priors and core learning algorithm to capture complex action distributions. Additionally, Cosmos Policy generates future state images and values (expected cumulative rewards), which are similarly encoded as latent frames, enabling test-time planning of action trajectories with higher likelihood of success. In our evaluations, Cosmos Policy achieves state-of-the-art performance on the LIBERO and RoboCasa simulation benchmarks (98.5% and 67.1% average success rates, respectively) and the highest average score in challenging real-world bimanual manipulation tasks, outperforming strong diffusion policies trained from scratch, video model-based policies, and state-of-the-art vision-language-action models fine-tuned on the same robot demonstrations. Furthermore, given policy rollout data, Cosmos Policy can learn from experience to refine its world model and value function and leverage model-based planning to achieve even higher success rates in challenging tasks. We release code, models, and training data at https://research.nvidia.com/labs/dir/cosmos-policy/

PhysicsMind: Sim and Real Mechanics Benchmarking for Physical Reasoning and Prediction in Foundational VLMs and World Models 2026-01-22
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Modern foundational Multimodal Large Language Models (MLLMs) and video world models have advanced significantly in mathematical, common-sense, and visual reasoning, but their grasp of the underlying physics remains underexplored. Existing benchmarks attempting to measure this matter rely on synthetic, Visual Question Answer templates or focus on perceptual video quality that is tangential to measuring how well the video abides by physical laws. To address this fragmentation, we introduce PhysicsMind, a unified benchmark with both real and simulation environments that evaluates law-consistent reasoning and generation over three canonical principles: Center of Mass, Lever Equilibrium, and Newton's First Law. PhysicsMind comprises two main tasks: i) VQA tasks, testing whether models can reason and determine physical quantities and values from images or short videos, and ii) Video Generation(VG) tasks, evaluating if predicted motion trajectories obey the same center-of-mass, torque, and inertial constraints as the ground truth. A broad range of recent models and video generation models is evaluated on PhysicsMind and found to rely on appearance heuristics while often violating basic mechanics. These gaps indicate that current scaling and training are still insufficient for robust physical understanding, underscoring PhysicsMind as a focused testbed for physics-aware multimodal models. Our data will be released upon acceptance.

From Generative Engines to Actionable Simulators: The Imperative of Physical Grounding in World Models 2026-01-21
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A world model is an AI system that simulates how an environment evolves under actions, enabling planning through imagined futures rather than reactive perception. Current world models, however, suffer from visual conflation: the mistaken assumption that high-fidelity video generation implies an understanding of physical and causal dynamics. We show that while modern models excel at predicting pixels, they frequently violate invariant constraints, fail under intervention, and break down in safety-critical decision-making. This survey argues that visual realism is an unreliable proxy for world understanding. Instead, effective world models must encode causal structure, respect domain-specific constraints, and remain stable over long horizons. We propose a reframing of world models as actionable simulators rather than visual engines, emphasizing structured 4D interfaces, constraint-aware dynamics, and closed-loop evaluation. Using medical decision-making as an epistemic stress test, where trial-and-error is impossible and errors are irreversible, we demonstrate that a world model's value is determined not by how realistic its rollouts appear, but by its ability to support counterfactual reasoning, intervention planning, and robust long-horizon foresight.

Walk through Paintings: Egocentric World Models from Internet Priors 2026-01-21
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What if a video generation model could not only imagine a plausible future, but the correct one, accurately reflecting how the world changes with each action? We address this question by presenting the Egocentric World Model (EgoWM), a simple, architecture-agnostic method that transforms any pretrained video diffusion model into an action-conditioned world model, enabling controllable future prediction. Rather than training from scratch, we repurpose the rich world priors of Internet-scale video models and inject motor commands through lightweight conditioning layers. This allows the model to follow actions faithfully while preserving realism and strong generalization. Our approach scales naturally across embodiments and action spaces, ranging from 3-DoF mobile robots to 25-DoF humanoids, where predicting egocentric joint-angle-driven dynamics is substantially more challenging. The model produces coherent rollouts for both navigation and manipulation tasks, requiring only modest fine-tuning. To evaluate physical correctness independently of visual appearance, we introduce the Structural Consistency Score (SCS), which measures whether stable scene elements evolve consistently with the provided actions. EgoWM improves SCS by up to 80 percent over prior state-of-the-art navigation world models, while achieving up to six times lower inference latency and robust generalization to unseen environments, including navigation inside paintings.

StableWorld: Towards Stable and Consistent Long Interactive Video Generation 2026-01-21
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In this paper, we explore the overlooked challenge of stability and temporal consistency in interactive video generation, which synthesizes dynamic and controllable video worlds through interactive behaviors such as camera movements and text prompts. Despite remarkable progress in world modeling, current methods still suffer from severe instability and temporal degradation, often leading to spatial drift and scene collapse during long-horizon interactions. To better understand this issue, we initially investigate the underlying causes of instability and identify that the major source of error accumulation originates from the same scene, where generated frames gradually deviate from the initial clean state and propagate errors to subsequent frames. Building upon this observation, we propose a simple yet effective method, \textbf{StableWorld}, a Dynamic Frame Eviction Mechanism. By continuously filtering out degraded frames while retaining geometrically consistent ones, StableWorld effectively prevents cumulative drift at its source, leading to more stable and temporal consistency of interactive generation. Promising results on multiple interactive video models, \eg, Matrix-Game, Open-Oasis, and Hunyuan-GameCraft, demonstrate that StableWorld is model-agnostic and can be applied to different interactive video generation frameworks to substantially improve stability, temporal consistency, and generalization across diverse interactive scenarios.

17 pa...

17 pages, 21 figures,

Sora as a World Model? A Complete Survey on Text-to-Video Generation 2026-01-21
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The evolution of video generation from text, from animating MNIST to simulating the world with Sora, has progressed at a breakneck speed. Here, we systematically discuss how far text-to-video generation technology supports essential requirements in world modeling. We curate 250+ studies on text-based video synthesis and world modeling. We then observe that recent models increasingly support spatial, action, and strategic intelligences in world modeling through adherence to completeness, consistency, invention, as well as human interaction and control. We conclude that text-to-video generation is adept at world modeling, although homework in several aspects, such as the diversity-consistency trade-offs, remains to be addressed.

First...

First complete survey on Text-to-Video Generation from World Model perspective, 35 pages

GraphPerf-RT: A Graph-Driven Performance Model for Hardware-Aware Scheduling of OpenMP Codes 2026-01-21
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Autonomous AI agents on embedded platforms require real-time, risk-aware scheduling under resource and thermal constraints. Classical heuristics struggle with workload irregularity, tabular regressors discard structural information, and model-free reinforcement learning (RL) risks overheating. We introduce GraphPerf-RT, a graph neural network surrogate achieving deep learning accuracy at heuristic speeds (2-7ms). GraphPerf-RT is, to our knowledge, the first to unify task DAG topology, CFG-derived code semantics, and runtime context (per-core DVFS, thermal state, utilization) in a heterogeneous graph with typed edges encoding precedence, placement, and contention. Evidential regression with Normal-Inverse-Gamma priors provides calibrated uncertainty; we validate on makespan prediction for risk-aware scheduling. Experiments on three ARM platforms (Jetson TX2, Orin NX, RUBIK Pi) achieve R^2 = 0.81 on log-transformed makespan with Spearman rho = 0.95 and conservative uncertainty calibration (PICP = 99.9% at 95% confidence). Integration with four RL methods demonstrates that multi-agent model-based RL with GraphPerf-RT as the world model achieves 66% makespan reduction and 82% energy reduction versus model-free baselines, with zero thermal violations.

49 pa...

49 pages, 4 figures, 19 tables

"Just in Time" World Modeling Supports Human Planning and Reasoning 2026-01-20
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Probabilistic mental simulation is thought to play a key role in human reasoning, planning, and prediction, yet the demands of simulation in complex environments exceed realistic human capacity limits. A theory with growing evidence is that people simulate using simplified representations of the environment that abstract away from irrelevant details, but it is unclear how people determine these simplifications efficiently. Here, we present a "Just-in-Time" framework for simulation-based reasoning that demonstrates how such representations can be constructed online with minimal added computation. The model uses a tight interleaving of simulation, visual search, and representation modification, with the current simulation guiding where to look and visual search flagging objects that should be encoded for subsequent simulation. Despite only ever encoding a small subset of objects, the model makes high-utility predictions. We find strong empirical support for this account over alternative models in a grid-world planning task and a physical reasoning task across a range of behavioral measures. Together, these results offer a concrete algorithmic account of how people construct reduced representations to support efficient mental simulation.

VJEPA: Variational Joint Embedding Predictive Architectures as Probabilistic World Models 2026-01-20
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Joint Embedding Predictive Architectures (JEPA) offer a scalable paradigm for self-supervised learning by predicting latent representations rather than reconstructing high-entropy observations. However, existing formulations rely on \textit{deterministic} regression objectives, which mask probabilistic semantics and limit its applicability in stochastic control. In this work, we introduce \emph{Variational JEPA (VJEPA)}, a \textit{probabilistic} generalization that learns a predictive distribution over future latent states via a variational objective. We show that VJEPA unifies representation learning with Predictive State Representations (PSRs) and Bayesian filtering, establishing that sequential modeling does not require autoregressive observation likelihoods. Theoretically, we prove that VJEPA representations can serve as sufficient information states for optimal control without pixel reconstruction, while providing formal guarantees for collapse avoidance. We further propose \emph{Bayesian JEPA (BJEPA)}, an extension that factorizes the predictive belief into a learned dynamics expert and a modular prior expert, enabling zero-shot task transfer and constraint (e.g. goal, physics) satisfaction via a Product of Experts. Empirically, through a noisy environment experiment, we demonstrate that VJEPA and BJEPA successfully filter out high-variance nuisance distractors that cause representation collapse in generative baselines. By enabling principled uncertainty estimation (e.g. constructing credible intervals via sampling) while remaining likelihood-free regarding observations, VJEPA provides a foundational framework for scalable, robust, uncertainty-aware planning in high-dimensional, noisy environments.

77 pages
Learning Latent Action World Models In The Wild 2026-01-20
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Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world models possess this capability, they most often require action labels, that can be complex to obtain at scale. This motivates the learning of latent action models, that can learn an action space from videos alone. Our work addresses the problem of learning latent actions world models on in-the-wild videos, expanding the scope of existing works that focus on simple robotics simulations, video games, or manipulation data. While this allows us to capture richer actions, it also introduces challenges stemming from the video diversity, such as environmental noise, or the lack of a common embodiment across videos. To address some of the challenges, we discuss properties that actions should follow as well as relevant architectural choices and evaluations. We find that continuous, but constrained, latent actions are able to capture the complexity of actions from in-the-wild videos, something that the common vector quantization does not. We for example find that changes in the environment coming from agents, such as humans entering the room, can be transferred across videos. This highlights the capability of learning actions that are specific to in-the-wild videos. In the absence of a common embodiment across videos, we are mainly able to learn latent actions that become localized in space, relative to the camera. Nonetheless, we are able to train a controller that maps known actions to latent ones, allowing us to use latent actions as a universal interface and solve planning tasks with our world model with similar performance as action-conditioned baselines. Our analyses and experiments provide a step towards scaling latent action models to the real world.

37 pa...

37 pages, 25 figures; updated references and experimental details

CausalSpatial: A Benchmark for Object-Centric Causal Spatial Reasoning 2026-01-19
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Humans can look at a static scene and instantly predict what happens next -- will moving this object cause a collision? We call this ability Causal Spatial Reasoning. However, current multimodal large language models (MLLMs) cannot do this, as they remain largely restricted to static spatial perception, struggling to answer "what-if" questions in a 3D scene. We introduce CausalSpatial, a diagnostic benchmark evaluating whether models can anticipate consequences of object motions across four tasks: Collision, Compatibility, Occlusion, and Trajectory. Results expose a severe gap: humans score 84% while GPT-5 achieves only 54%. Why do MLLMs fail? Our analysis uncovers a fundamental deficiency: models over-rely on textual chain-of-thought reasoning that drifts from visual evidence, producing fluent but spatially ungrounded hallucinations. To address this, we propose the Causal Object World model (COW), a framework that externalizes the simulation process by generating videos of hypothetical dynamics. With explicit visual cues of causality, COW enables models to ground their reasoning in physical reality rather than linguistic priors. We make the dataset and code publicly available here: https://github.com/CausalSpatial/CausalSpatial

Code ...

Code is available: https://github.com/CausalSpatial/CausalSpatial

Aligning Agentic World Models via Knowledgeable Experience Learning 2026-01-19
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Current Large Language Models (LLMs) exhibit a critical modal disconnect: they possess vast semantic knowledge but lack the procedural grounding to respect the immutable laws of the physical world. Consequently, while these agents implicitly function as world models, their simulations often suffer from physical hallucinations-generating plans that are logically sound but physically unexecutable. Existing alignment strategies predominantly rely on resource-intensive training or fine-tuning, which attempt to compress dynamic environmental rules into static model parameters. However, such parametric encapsulation is inherently rigid, struggling to adapt to the open-ended variability of physical dynamics without continuous, costly retraining. To bridge this gap, we introduce WorldMind, a framework that autonomously constructs a symbolic World Knowledge Repository by synthesizing environmental feedback. Specifically, it unifies Process Experience to enforce physical feasibility via prediction errors and Goal Experience to guide task optimality through successful trajectories. Experiments on EB-ALFRED and EB-Habitat demonstrate that WorldMind achieves superior performance compared to baselines with remarkable cross-model and cross-environment transferability.

Ongoing work
Active Inference-Driven World Modeling for Adaptive UAV Swarm Trajectory Design 2026-01-19
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This paper proposes an Active Inference-based framework for autonomous trajectory design in UAV swarms. The method integrates probabilistic reasoning and self-learning to enable distributed mission allocation, route ordering, and motion planning. Expert trajectories generated using a Genetic Algorithm with Repulsion Forces (GA-RF) are employed to train a hierarchical World Model capturing swarm behavior across mission, route, and motion levels. During online operation, UAVs infer actions by minimizing divergence between current beliefs and model-predicted states, enabling adaptive responses to dynamic environments. Simulation results show faster convergence, higher stability, and safer navigation than Q-Learning, demonstrating the scalability and cognitive grounding of the proposed framework for intelligent UAV swarm control.

This ...

This paper has been accepted for presentation at the 2026 IEEE International Conference on Acoustics, Speech, and Signal Processing (IEEE ICASSP 2026) Workshop: 'Multi-Modal Signal Processing and AI for Communications and Sensing in 6G and Beyond (MuSiC-6GB)'

Agentic Reasoning for Large Language Models 2026-01-18
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Reasoning is a fundamental cognitive process underlying inference, problem-solving, and decision-making. While large language models (LLMs) demonstrate strong reasoning capabilities in closed-world settings, they struggle in open-ended and dynamic environments. Agentic reasoning marks a paradigm shift by reframing LLMs as autonomous agents that plan, act, and learn through continual interaction. In this survey, we organize agentic reasoning along three complementary dimensions. First, we characterize environmental dynamics through three layers: foundational agentic reasoning, which establishes core single-agent capabilities including planning, tool use, and search in stable environments; self-evolving agentic reasoning, which studies how agents refine these capabilities through feedback, memory, and adaptation; and collective multi-agent reasoning, which extends intelligence to collaborative settings involving coordination, knowledge sharing, and shared goals. Across these layers, we distinguish in-context reasoning, which scales test-time interaction through structured orchestration, from post-training reasoning, which optimizes behaviors via reinforcement learning and supervised fine-tuning. We further review representative agentic reasoning frameworks across real-world applications and benchmarks, including science, robotics, healthcare, autonomous research, and mathematics. This survey synthesizes agentic reasoning methods into a unified roadmap bridging thought and action, and outlines open challenges and future directions, including personalization, long-horizon interaction, world modeling, scalable multi-agent training, and governance for real-world deployment.

Proje...

Project: https://github.com/weitianxin/Awesome-Agentic-Reasoning

ReWorld: Multi-Dimensional Reward Modeling for Embodied World Models 2026-01-18
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Recently, video-based world models that learn to simulate the dynamics have gained increasing attention in robot learning. However, current approaches primarily emphasize visual generative quality while overlooking physical fidelity, dynamic consistency, and task logic, especially for contact-rich manipulation tasks, which limits their applicability to downstream tasks. To this end, we introduce ReWorld, a framework aimed to employ reinforcement learning to align the video-based embodied world models with physical realism, task completion capability, embodiment plausibility and visual quality. Specifically, we first construct a large-scale (~235K) video preference dataset and employ it to train a hierarchical reward model designed to capture multi-dimensional reward consistent with human preferences. We further propose a practical alignment algorithm that post-trains flow-based world models using this reward through a computationally efficient PPO-style algorithm. Comprehensive experiments and theoretical analysis demonstrate that ReWorld significantly improves the physical fidelity, logical coherence, embodiment and visual quality of generated rollouts, outperforming previous methods.

An Efficient and Multi-Modal Navigation System with One-Step World Model 2026-01-18
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Navigation is a fundamental capability for mobile robots. While the current trend is to use learning-based approaches to replace traditional geometry-based methods, existing end-to-end learning-based policies often struggle with 3D spatial reasoning and lack a comprehensive understanding of physical world dynamics. Integrating world models-which predict future observations conditioned on given actions-with iterative optimization planning offers a promising solution due to their capacity for imagination and flexibility. However, current navigation world models, typically built on pure transformer architectures, often rely on multi-step diffusion processes and autoregressive frame-by-frame generation. These mechanisms result in prohibitive computational latency, rendering real-time deployment impossible. To address this bottleneck, we propose a lightweight navigation world model that adopts a one-step generation paradigm and a 3D U-Net backbone equipped with efficient spatial-temporal attention. This design drastically reduces inference latency, enabling high-frequency control while achieving superior predictive performance. We also integrate this model into an optimization-based planning framework utilizing anchor-based initialization to handle multi-modal goal navigation tasks. Extensive closed-loop experiments in both simulation and real-world environments demonstrate our system's superior efficiency and robustness compared to state-of-the-art baselines.

Action Shapley: A Training Data Selection Metric for World Model in Reinforcement Learning 2026-01-15
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Numerous offline and model-based reinforcement learning systems incorporate world models to emulate the inherent environments. A world model is particularly important in scenarios where direct interactions with the real environment is costly, dangerous, or impractical. The efficacy and interpretability of such world models are notably contingent upon the quality of the underlying training data. In this context, we introduce Action Shapley as an agnostic metric for the judicious and unbiased selection of training data. To facilitate the computation of Action Shapley, we present a randomized dynamic algorithm specifically designed to mitigate the exponential complexity inherent in traditional Shapley value computations. Through empirical validation across five data-constrained real-world case studies, the algorithm demonstrates a computational efficiency improvement exceeding 80% in comparison to conventional exponential time computations. Furthermore, our Action Shapley-based training data selection policy consistently outperforms ad-hoc training data selection.

DeepSeek-R1 Thoughtology: Let's think about LLM Reasoning 2026-01-15
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Large Reasoning Models like DeepSeek-R1 mark a fundamental shift in how LLMs approach complex problems. Instead of directly producing an answer for a given input, DeepSeek-R1 creates detailed multi-step reasoning chains, seemingly "thinking" about a problem before providing an answer. This reasoning process is publicly available to the user, creating endless opportunities for studying the reasoning behaviour of the model and opening up the field of Thoughtology. Starting from a taxonomy of DeepSeek-R1's basic building blocks of reasoning, our analyses on DeepSeek-R1 investigate the impact and controllability of thought length, management of long or confusing contexts, cultural and safety concerns, and the status of DeepSeek-R1 vis-à-vis cognitive phenomena, such as human-like language processing and world modelling. Our findings paint a nuanced picture. Notably, we show DeepSeek-R1 has a 'sweet spot' of reasoning, where extra inference time can impair model performance. Furthermore, we find a tendency for DeepSeek-R1 to persistently ruminate on previously explored problem formulations, obstructing further exploration. We also note strong safety vulnerabilities of DeepSeek-R1 compared to its non-reasoning counterpart, which can also compromise safety-aligned LLMs.

135 p...

135 pages, Published to TMLR

Dynamics-Aligned Latent Imagination in Contextual World Models for Zero-Shot Generalization 2026-01-15
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Real-world reinforcement learning demands adaptation to unseen environmental conditions without costly retraining. Contextual Markov Decision Processes (cMDP) model this challenge, but existing methods often require explicit context variables (e.g., friction, gravity), limiting their use when contexts are latent or hard to measure. We introduce Dynamics-Aligned Latent Imagination (DALI), a framework integrated within the Dreamer architecture that infers latent context representations from agent-environment interactions. By training a self-supervised encoder to predict forward dynamics, DALI generates actionable representations conditioning the world model and policy, bridging perception and control. We theoretically prove this encoder is essential for efficient context inference and robust generalization. DALI's latent space enables counterfactual consistency: Perturbing a gravity-encoding dimension alters imagined rollouts in physically plausible ways. On challenging cMDP benchmarks, DALI achieves significant gains over context-unaware baselines, often surpassing context-aware baselines in extrapolation tasks, enabling zero-shot generalization to unseen contextual variations.

36 pa...

36 pages, 6 figures, accepted to NeurIPS 2025

Action100M: A Large-scale Video Action Dataset 2026-01-15
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Inferring physical actions from visual observations is a fundamental capability for advancing machine intelligence in the physical world. Achieving this requires large-scale, open-vocabulary video action datasets that span broad domains. We introduce Action100M, a large-scale dataset constructed from 1.2M Internet instructional videos (14.6 years of duration), yielding O(100 million) temporally localized segments with open-vocabulary action supervision and rich captions. Action100M is generated by a fully automated pipeline that (i) performs hierarchical temporal segmentation using V-JEPA 2 embeddings, (ii) produces multi-level frame and segment captions organized as a Tree-of-Captions, and (iii) aggregates evidence with a reasoning model (GPT-OSS-120B) under a multi-round Self-Refine procedure to output structured annotations (brief/detailed action, actor, brief/detailed caption). Training VL-JEPA on Action100M demonstrates consistent data-scaling improvements and strong zero-shot performance across diverse action recognition benchmarks, establishing Action100M as a new foundation for scalable research in video understanding and world modeling.

Inference-time Physics Alignment of Video Generative Models with Latent World Models 2026-01-15
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State-of-the-art video generative models produce promising visual content yet often violate basic physics principles, limiting their utility. While some attribute this deficiency to insufficient physics understanding from pre-training, we find that the shortfall in physics plausibility also stems from suboptimal inference strategies. We therefore introduce WMReward and treat improving physics plausibility of video generation as an inference-time alignment problem. In particular, we leverage the strong physics prior of a latent world model (here, VJEPA-2) as a reward to search and steer multiple candidate denoising trajectories, enabling scaling test-time compute for better generation performance. Empirically, our approach substantially improves physics plausibility across image-conditioned, multiframe-conditioned, and text-conditioned generation settings, with validation from human preference study. Notably, in the ICCV 2025 Perception Test PhysicsIQ Challenge, we achieve a final score of 62.64%, winning first place and outperforming the previous state of the art by 7.42%. Our work demonstrates the viability of using latent world models to improve physics plausibility of video generation, beyond this specific instantiation or parameterization.

22 pages, 10 figures
Bootstrap Off-policy with World Model 2026-01-15
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Online planning has proven effective in reinforcement learning (RL) for improving sample efficiency and final performance. However, using planning for environment interaction inevitably introduces a divergence between the collected data and the policy's actual behaviors, degrading both model learning and policy improvement. To address this, we propose BOOM (Bootstrap Off-policy with WOrld Model), a framework that tightly integrates planning and off-policy learning through a bootstrap loop: the policy initializes the planner, and the planner refines actions to bootstrap the policy through behavior alignment. This loop is supported by a jointly learned world model, which enables the planner to simulate future trajectories and provides value targets to facilitate policy improvement. The core of BOOM is a likelihood-free alignment loss that bootstraps the policy using the planner's non-parametric action distribution, combined with a soft value-weighted mechanism that prioritizes high-return behaviors and mitigates variability in the planner's action quality within the replay buffer. Experiments on the high-dimensional DeepMind Control Suite and Humanoid-Bench show that BOOM achieves state-of-the-art results in both training stability and final performance. The code is accessible at https://github.com/molumitu/BOOM_MBRL.

NeurIPS 2025
MAD: Motion Appearance Decoupling for efficient Driving World Models 2026-01-14
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Recent video diffusion models generate photorealistic, temporally coherent videos, yet they fall short as reliable world models for autonomous driving, where structured motion and physically consistent interactions are essential. Adapting these generalist video models to driving domains has shown promise but typically requires massive domain-specific data and costly fine-tuning. We propose an efficient adaptation framework that converts generalist video diffusion models into controllable driving world models with minimal supervision. The key idea is to decouple motion learning from appearance synthesis. First, the model is adapted to predict structured motion in a simplified form: videos of skeletonized agents and scene elements, focusing learning on physical and social plausibility. Then, the same backbone is reused to synthesize realistic RGB videos conditioned on these motion sequences, effectively "dressing" the motion with texture and lighting. This two-stage process mirrors a reasoning-rendering paradigm: first infer dynamics, then render appearance. Our experiments show this decoupled approach is exceptionally efficient: adapting SVD, we match prior SOTA models with less than 6% of their compute. Scaling to LTX, our MAD-LTX model outperforms all open-source competitors, and supports a comprehensive suite of text, ego, and object controls. Project page: https://vita-epfl.github.io/MAD-World-Model/

Imagine-then-Plan: Agent Learning from Adaptive Lookahead with World Models 2026-01-13
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Recent advances in world models have shown promise for modeling future dynamics of environmental states, enabling agents to reason and act without accessing real environments. Current methods mainly perform single-step or fixed-horizon rollouts, leaving their potential for complex task planning under-exploited. We propose Imagine-then-Plan (\texttt{ITP}), a unified framework for agent learning via lookahead imagination, where an agent's policy model interacts with the learned world model, yielding multi-step ``imagined'' trajectories. Since the imagination horizon may vary by tasks and stages, we introduce a novel adaptive lookahead mechanism by trading off the ultimate goal and task progress. The resulting imagined trajectories provide rich signals about future consequences, such as achieved progress and potential conflicts, which are fused with current observations, formulating a partially \textit{observable} and \textit{imaginable} Markov decision process to guide policy learning. We instantiate \texttt{ITP} with both training-free and reinforcement-trained variants. Extensive experiments across representative agent benchmarks demonstrate that \texttt{ITP} significantly outperforms competitive baselines. Further analyses validate that our adaptive lookahead largely enhances agents' reasoning capability, providing valuable insights into addressing broader, complex tasks.

Simulating the Visual World with Artificial Intelligence: A Roadmap 2026-01-13
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The landscape of video generation is shifting, from a focus on generating visually appealing clips to building virtual environments that support interaction and maintain physical plausibility. These developments point toward the emergence of video foundation models that function not only as visual generators but also as implicit world models, models that simulate the physical dynamics, agent-environment interactions, and task planning that govern real or imagined worlds. This survey provides a systematic overview of this evolution, conceptualizing modern video foundation models as the combination of two core components: an implicit world model and a video renderer. The world model encodes structured knowledge about the world, including physical laws, interaction dynamics, and agent behavior. It serves as a latent simulation engine that enables coherent visual reasoning, long-term temporal consistency, and goal-driven planning. The video renderer transforms this latent simulation into realistic visual observations, effectively producing videos as a "window" into the simulated world. We trace the progression of video generation through four generations, in which the core capabilities advance step by step, ultimately culminating in a world model, built upon a video generation model, that embodies intrinsic physical plausibility, real-time multimodal interaction, and planning capabilities spanning multiple spatiotemporal scales. For each generation, we define its core characteristics, highlight representative works, and examine their application domains such as robotics, autonomous driving, and interactive gaming. Finally, we discuss open challenges and design principles for next-generation world models, including the role of agent intelligence in shaping and evaluating these systems. An up-to-date list of related works is maintained at this link.

Proje...

Project page: https://world-model-roadmap.github.io/ Github Repo: https://github.com/ziqihuangg/Awesome-From-Video-Generation-to-World-Model

Creativity in AI as Emergence from Domain-Limited Generative Models 2026-01-13
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Creativity in artificial intelligence is most often addressed through evaluative frameworks that aim to measure novelty, diversity, or usefulness in generated outputs. While such approaches have provided valuable insights into the behavior of modern generative models, they largely treat creativity as a property to be assessed rather than as a phenomenon to be explicitly modeled. In parallel, recent advances in large-scale generative systems, particularly multimodal architectures, have demonstrated increasingly sophisticated forms of pattern recombination, raising questions about the nature and limits of machine creativity. This paper proposes a generative perspective on creativity in AI, framing it as an emergent property of domain-limited generative models embedded within bounded informational environments. Rather than introducing new evaluative criteria, we focus on the structural and contextual conditions under which creative behaviors arise. We introduce a conceptual decomposition of creativity into four interacting components-pattern-based generation, induced world models, contextual grounding, and arbitrarity, and examine how these components manifest in multimodal generative systems. By grounding creativity in the interaction between generative dynamics and domain-specific representations, this work aims to provide a technical framework for studying creativity as an emergent phenomenon in AI systems, rather than as a post hoc evaluative label.

Robust Single-Agent Reinforcement Learning for Regional Traffic Signal Control Under Demand Fluctuations 2026-01-12
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Traffic congestion, primarily driven by intersection queuing, significantly impacts urban living standards, safety, environmental quality, and economic efficiency. While Traffic Signal Control (TSC) systems hold potential for congestion mitigation, traditional optimization models often fail to capture real-world traffic complexity and dynamics. This study introduces a novel single-agent reinforcement learning (RL) framework for regional adaptive TSC, circumventing the coordination complexities inherent in multi-agent systems through a centralized decision-making paradigm. The model employs an adjacency matrix to unify the encoding of road network topology, real-time queue states derived from probe vehicle data, and current signal timing parameters. Leveraging the efficient learning capabilities of the DreamerV3 world model, the agent learns control policies where actions sequentially select intersections and adjust their signal phase splits to regulate traffic inflow/outflow, analogous to a feedback control system. Reward design prioritizes queue dissipation, directly linking congestion metrics (queue length) to control actions. Simulation experiments conducted in SUMO demonstrate the model's effectiveness: under inference scenarios with multi-level (10%, 20%, 30%) Origin-Destination (OD) demand fluctuations, the framework exhibits robust anti-fluctuation capability and significantly reduces queue lengths. This work establishes a new paradigm for intelligent traffic control compatible with probe vehicle technology. Future research will focus on enhancing practical applicability by incorporating stochastic OD demand fluctuations during training and exploring regional optimization mechanisms for contingency events.

A cri...

A critical error in the methodology. The reported congestion control effects were not caused by the proposed signal timing optimization, but by an incorrect traffic volume scaling factor during evaluation. The traffic demand was not properly amplified, resulting in misleading performance gains. Due to the substantial nature of the error, completion of revisions is not feasible in the short term

Executable Ontologies in Game Development: From Algorithmic Control to Semantic World Modeling 2026-01-12
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This paper examines the application of Executable Ontologies (EO), implemented through the boldsea framework, to game development. We argue that EO represents a paradigm shift: a transition from algorithmic behavior programming to semantic world modeling, where agent behavior emerges naturally from declarative domain rules rather than being explicitly coded. Using a survival game scenario (Winter Feast), we demonstrate how EO achieves prioritybased task interruption through dataflow conditions rather than explicit preemption logic. Comparison with Behavior Trees (BT) and Goal-Oriented Action Planning (GOAP) reveals that while these approaches model what agents should do, EO models when actions become possible - a fundamental difference that addresses the semantic-process gap in game AI architecture. We discuss integration strategies, debugging advantages inherent to temporal event graphs, and the potential for LLM-driven runtime model generation.

25 pages, 6 figures
Video Generation Models in Robotics -- Applications, Research Challenges, Future Directions 2026-01-12
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Video generation models have emerged as high-fidelity models of the physical world, capable of synthesizing high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user inputs. Their impressive capabilities address many of the long-standing challenges faced by physics-based simulators, driving broad adoption in many problem domains, e.g., robotics. For example, video models enable photorealistic, physically consistent deformable-body simulation without making prohibitive simplifying assumptions, which is a major bottleneck in physics-based simulation. Moreover, video models can serve as foundation world models that capture the dynamics of the world in a fine-grained and expressive way. They thus overcome the limited expressiveness of language-only abstractions in describing intricate physical interactions. In this survey, we provide a review of video models and their applications as embodied world models in robotics, encompassing cost-effective data generation and action prediction in imitation learning, dynamics and rewards modeling in reinforcement learning, visual planning, and policy evaluation. Further, we highlight important challenges hindering the trustworthy integration of video models in robotics, which include poor instruction following, hallucinations such as violations of physics, and unsafe content generation, in addition to fundamental limitations such as significant data curation, training, and inference costs. We present potential future directions to address these open research challenges to motivate research and ultimately facilitate broader applications, especially in safety-critical settings.

Failure-Aware RL: Reliable Offline-to-Online Reinforcement Learning with Self-Recovery for Real-World Manipulation 2026-01-12
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Post-training algorithms based on deep reinforcement learning can push the limits of robotic models for specific objectives, such as generalizability, accuracy, and robustness. However, Intervention-requiring Failures (IR Failures) (e.g., a robot spilling water or breaking fragile glass) during real-world exploration happen inevitably, hindering the practical deployment of such a paradigm. To tackle this, we introduce Failure-Aware Offline-to-Online Reinforcement Learning (FARL), a new paradigm minimizing failures during real-world reinforcement learning. We create FailureBench, a benchmark that incorporates common failure scenarios requiring human intervention, and propose an algorithm that integrates a world-model-based safety critic and a recovery policy trained offline to prevent failures during online exploration. Extensive simulation and real-world experiments demonstrate the effectiveness of FARL in significantly reducing IR Failures while improving performance and generalization during online reinforcement learning post-training. FARL reduces IR Failures by 73.1% while elevating performance by 11.3% on average during real-world RL post-training. Videos and code are available at https://failure-aware-rl.github.io.

Proje...

Project page: https://failure-aware-rl.github.io

Puzzle it Out: Local-to-Global World Model for Offline Multi-Agent Reinforcement Learning 2026-01-12
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Offline multi-agent reinforcement learning (MARL) aims to solve cooperative decision-making problems in multi-agent systems using pre-collected datasets. Existing offline MARL methods primarily constrain training within the dataset distribution, resulting in overly conservative policies that struggle to generalize beyond the support of the data. While model-based approaches offer a promising solution by expanding the original dataset with synthetic data generated from a learned world model, the high dimensionality, non-stationarity, and complexity of multi-agent systems make it challenging to accurately estimate the transitions and reward functions in offline MARL. Given the difficulty of directly modeling joint dynamics, we propose a local-to-global (LOGO) world model, a novel framework that leverages local predictions-which are easier to estimate-to infer global state dynamics, thus improving prediction accuracy while implicitly capturing agent-wise dependencies. Using the trained world model, we generate synthetic data to augment the original dataset, expanding the effective state-action space. To ensure reliable policy learning, we further introduce an uncertainty-aware sampling mechanism that adaptively weights synthetic data by prediction uncertainty, reducing approximation error propagation to policies. In contrast to conventional ensemble-based methods, our approach requires only an additional encoder for uncertainty estimation, significantly reducing computational overhead while maintaining accuracy. Extensive experiments across 8 scenarios against 8 baselines demonstrate that our method surpasses state-of-the-art baselines on standard offline MARL benchmarks, establishing a new model-based baseline for generalizable offline multi-agent learning.

GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation 2026-01-12
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Driving World Models (DWMs) have been developing rapidly with the advances of generative models. However, existing DWMs lack 3D scene understanding capabilities and can only generate content conditioned on input data, without the ability to interpret or reason about the driving environment. Moreover, current approaches represent 3D spatial information with point cloud or BEV features do not accurately align textual information with the underlying 3D scene. To address these limitations, we propose a novel unified DWM framework based on 3D Gaussian scene representation, which enables both 3D scene understanding and multi-modal scene generation, while also enabling contextual enrichment for understanding and generation tasks. Our approach directly aligns textual information with the 3D scene by embedding rich linguistic features into each Gaussian primitive, thereby achieving early modality alignment. In addition, we design a novel task-aware language-guided sampling strategy that removes redundant 3D Gaussians and injects accurate and compact 3D tokens into LLM. Furthermore, we design a dual-condition multi-modal generation model, where the information captured by our vision-language model is leveraged as a high-level language condition in combination with a low-level image condition, jointly guiding the multi-modal generation process. We conduct comprehensive studies on the nuScenes, and NuInteract datasets to validate the effectiveness of our framework. Our method achieves state-of-the-art performance. We will release the code publicly on GitHub https://github.com/dtc111111/GaussianDWM.

Explicit World Models for Reliable Human-Robot Collaboration 2026-01-12
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This paper addresses the topic of robustness under sensing noise, ambiguous instructions, and human-robot interaction. We take a radically different tack to the issue of reliable embodied AI: instead of focusing on formal verification methods aimed at achieving model predictability and robustness, we emphasise the dynamic, ambiguous and subjective nature of human-robot interactions that requires embodied AI systems to perceive, interpret, and respond to human intentions in a manner that is consistent, comprehensible and aligned with human expectations. We argue that when embodied agents operate in human environments that are inherently social, multimodal, and fluid, reliability is contextually determined and only has meaning in relation to the goals and expectations of humans involved in the interaction. This calls for a fundamentally different approach to achieving reliable embodied AI that is centred on building and updating an accessible "explicit world model" representing the common ground between human and AI, that is used to align robot behaviours with human expectations.

Accep...

Accepted to AAAI-26 Bridge Program B10: Making Embodied AI Reliable with Testing and Formal Verification

The Blueprints of Intelligence: A Functional-Topological Foundation for Perception and Representation 2026-01-11
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Real-world phenomena do not generate arbitrary variability: their signals concentrate on compact, low-variability subsets of functional space, enabling rapid generalization from few examples. A small child can recognize a dog after extremely limited exposure because the perceptual manifold of "dog" is compact, structured, and low-dimensional. We formalize this principle through a deterministic functional-topological framework in which the set of valid realizations produced by a physical process forms a compact subset of a Banach space, endowed with stable invariants, a finite Hausdorff radius, and an induced continuous perceptual functional. This geometry provides explicit limits on knowledge, conditions for identifiability, and guarantees for generalization from sparse evidence -- properties fundamental to both natural and artificial intelligence. Across electromechanical, electrochemical, and physiological domains, we show that real-world processes consistently generate compact perceptual manifolds with the same geometric characteristics. Their boundaries can be discovered in a fully self-supervised manner as the empirical radius saturates with increasing sampling, even when the governing equations are unknown. These results demonstrate that deterministic functional topology offers a unified mathematical foundation for perception, representation, and world-model construction. It provides a geometric explanation for why biological learners and self-supervised AI systems can generalize from few observations, and establishes compact perceptual manifolds as a fundamental building block for future AI architectures. Finally, this work unifies biological perception and modern self-supervised models under a single geometric principle: both derive their generalization ability from the compactness and invariants of real-world perceptual manifolds.

35 pa...

35 pages, 6 figures. This preprint develops a deterministic functional-topological framework showing that physical systems generate compact perceptual manifolds with finite radius. We provide theory, Monte-Carlo estimators, and validation across PM, battery, and ECG domains, unifying biological perception and self-supervised AI

Object-Centric World Models Meet Monte Carlo Tree Search 2026-01-10
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In this paper, we introduce ObjectZero, a novel reinforcement learning (RL) algorithm that leverages the power of object-level representations to model dynamic environments more effectively. Unlike traditional approaches that process the world as a single undifferentiated input, our method employs Graph Neural Networks (GNNs) to capture intricate interactions among multiple objects. These objects, which can be manipulated and interact with each other, serve as the foundation for our model's understanding of the environment. We trained the algorithm in a complex setting teeming with diverse, interactive objects, demonstrating its ability to effectively learn and predict object dynamics. Our results highlight that a structured world model operating on object-centric representations can be successfully integrated into a model-based RL algorithm utilizing Monte Carlo Tree Search as a planning module.

What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking 2026-01-10
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LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. To address this, we propose What-if Analysis LLM (WiA-LLM), a framework that trains an LLM as an explicit, language-based world model. Instead of representing the environment in latent vectors, WiA-LLM uses natural language to simulate how the game state evolves over time in response to candidate actions, and provides textual justifications for these predicted outcomes. WiA-LLM is trained in two stages: supervised fine-tuning on human-like reasoning traces, followed by reinforcement learning with outcome-based rewards based on the alignment between predicted and actual future states. In the Honor of Kings (HoK) environment, WiA-LLM attains 74.2% accuracy (27%$\uparrow$ vs. base model) in forecasting game-state changes. In addition, WiA-LLM demonstrate strategic behavior more closely aligned with expert players than purely reactive LLMs, indicating enhanced foresight and expert-like decision-making.

AIE4ML: An End-to-End Framework for Compiling Neural Networks for the Next Generation of AMD AI Engines 2026-01-09
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Efficient AI inference on AMD's Versal AI Engine (AIE) is challenging due to tightly coupled VLIW execution, explicit datapaths, and local memory management. Prior work focused on first-generation AIE kernel optimizations, without tackling full neural network execution across the 2D array. In this work, we present AIE4ML, the first comprehensive framework for converting AI models automatically into optimized firmware targeting the AIE-ML generation devices, also with forward compatibility for the newer AIE-MLv2 architecture. At the single-kernel level, we attain performance close to the architectural peak. At the graph and system levels, we provide a structured parallelization method that can scale across the 2D AIE-ML fabric and exploit its dedicated memory tiles to stay entirely on-chip throughout the model execution. As a demonstration, we designed a generalized and highly efficient linear-layer implementation with intrinsic support for fused bias addition and ReLU activation. Also, as our framework necessitates the generation of multi-layer implementations, our approach systematically derives deterministic, compact, and topology-optimized placements tailored to the physical 2D grid of the device through a novel graph placement and search algorithm. Finally, the framework seamlessly accepts quantized models imported from high-level tools such as hls4ml or PyTorch while preserving bit-exactness. In layer scaling benchmarks, we achieve up to 98.6% efficiency relative to the single-kernel baseline, utilizing 296 of 304 AIE tiles (97.4%) of the device with entirely on-chip data movement. With evaluations across real-world model topologies, we demonstrate that AIE4ML delivers GPU-class throughput under microsecond latency constraints, making it a practical companion for ultra-low-latency environments such as trigger systems in particle physics experiments.

Can We Predict Before Executing Machine Learning Agents? 2026-01-09
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Autonomous machine learning agents have revolutionized scientific discovery, yet they remain constrained by a Generate-Execute-Feedback paradigm. Previous approaches suffer from a severe Execution Bottleneck, as hypothesis evaluation relies strictly on expensive physical execution. To bypass these physical constraints, we internalize execution priors to substitute costly runtime checks with instantaneous predictive reasoning, drawing inspiration from World Models. In this work, we formalize the task of Data-centric Solution Preference and construct a comprehensive corpus of 18,438 pairwise comparisons. We demonstrate that LLMs exhibit significant predictive capabilities when primed with a Verified Data Analysis Report, achieving 61.5% accuracy and robust confidence calibration. Finally, we instantiate this framework in FOREAGENT, an agent that employs a Predict-then-Verify loop, achieving a 6x acceleration in convergence while surpassing execution-based baselines by +6%. Our code and dataset will be publicly available soon at https://github.com/zjunlp/predict-before-execute.

Work in progress
Goal Force: Teaching Video Models To Accomplish Physics-Conditioned Goals 2026-01-09
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Recent advancements in video generation have enabled the development of ``world models'' capable of simulating potential futures for robotics and planning. However, specifying precise goals for these models remains a challenge; text instructions are often too abstract to capture physical nuances, while target images are frequently infeasible to specify for dynamic tasks. To address this, we introduce Goal Force, a novel framework that allows users to define goals via explicit force vectors and intermediate dynamics, mirroring how humans conceptualize physical tasks. We train a video generation model on a curated dataset of synthetic causal primitives-such as elastic collisions and falling dominos-teaching it to propagate forces through time and space. Despite being trained on simple physics data, our model exhibits remarkable zero-shot generalization to complex, real-world scenarios, including tool manipulation and multi-object causal chains. Our results suggest that by grounding video generation in fundamental physical interactions, models can emerge as implicit neural physics simulators, enabling precise, physics-aware planning without reliance on external engines. We release all datasets, code, model weights, and interactive video demos at our project page.

Code ...

Code and interactive demos at https://goal-force.github.io/

EvoQRE: Modeling Bounded Rationality in Safety-Critical Traffic Simulation via Evolutionary Quantal Response Equilibrium 2026-01-09
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Existing traffic simulation frameworks for autonomous vehicles typically rely on imitation learning or game-theoretic approaches that solve for Nash or coarse correlated equilibria, implicitly assuming perfectly rational agents. However, human drivers exhibit bounded rationality, making approximately optimal decisions under cognitive and perceptual constraints. We propose EvoQRE, a principled framework for modeling safety-critical traffic interactions as general-sum Markov games solved via Quantal Response Equilibrium (QRE) and evolutionary game dynamics. EvoQRE integrates a pre-trained generative world model with entropy-regularized replicator dynamics, capturing stochastic human behavior while maintaining equilibrium structure. We provide rigorous theoretical results, proving that the proposed dynamics converge to Logit-QRE under a two-timescale stochastic approximation with an explicit convergence rate of O(log k / k^{1/3}) under weak monotonicity assumptions. We further extend QRE to continuous action spaces using mixture-based and energy-based policy representations. Experiments on the Waymo Open Motion Dataset and nuPlan benchmark demonstrate that EvoQRE achieves state-of-the-art realism, improved safety metrics, and controllable generation of diverse safety-critical scenarios through interpretable rationality parameters.

11 pages, 5 figures
What Drives Success in Physical Planning with Joint-Embedding Predictive World Models? 2026-01-08
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A long-standing challenge in AI is to develop agents capable of solving a wide range of physical tasks and generalizing to new, unseen tasks and environments. A popular recent approach involves training a world model from state-action trajectories and subsequently use it with a planning algorithm to solve new tasks. Planning is commonly performed in the input space, but a recent family of methods has introduced planning algorithms that optimize in the learned representation space of the world model, with the promise that abstracting irrelevant details yields more efficient planning. In this work, we characterize models from this family as JEPA-WMs and investigate the technical choices that make algorithms from this class work. We propose a comprehensive study of several key components with the objective of finding the optimal approach within the family. We conducted experiments using both simulated environments and real-world robotic data, and studied how the model architecture, the training objective, and the planning algorithm affect planning success. We combine our findings to propose a model that outperforms two established baselines, DINO-WM and V-JEPA-2-AC, in both navigation and manipulation tasks. Code, data and checkpoints are available at https://github.com/facebookresearch/jepa-wms.

V2 of...

V2 of the article: - Added AdaLN-zero - Added table comparing JEPA-WMs with baselines with std translating per-seed variability only, no variability across epochs - Reordered figures in main body of the paper

seq-JEPA: Autoregressive Predictive Learning of Invariant-Equivariant World Models 2026-01-08
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Joint-embedding self-supervised learning (SSL) commonly relies on transformations such as data augmentation and masking to learn visual representations, a task achieved by enforcing invariance or equivariance with respect to these transformations applied to two views of an image. This dominant two-view paradigm in SSL often limits the flexibility of learned representations for downstream adaptation by creating performance trade-offs between high-level invariance-demanding tasks such as image classification and more fine-grained equivariance-related tasks. In this work, we propose \emph{seq-JEPA}, a world modeling framework that introduces architectural inductive biases into joint-embedding predictive architectures to resolve this trade-off. Without relying on dual equivariance predictors or loss terms, seq-JEPA simultaneously learns two architecturally separate representations for equivariance- and invariance-demanding tasks. To do so, our model processes short sequences of different views (observations) of inputs. Each encoded view is concatenated with an embedding of the relative transformation (action) that produces the next observation in the sequence. These view-action pairs are passed through a transformer encoder that outputs an aggregate representation. A predictor head then conditions this aggregate representation on the upcoming action to predict the representation of the next observation. Empirically, seq-JEPA demonstrates strong performance on both equivariance- and invariance-demanding downstream tasks without sacrificing one for the other. Furthermore, it excels at tasks that inherently require aggregating a sequence of observations, such as path integration across actions and predictive learning across eye movements.

Akasha 2: Hamiltonian State Space Duality and Visual-Language Joint Embedding Predictive Architectur 2026-01-08
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We present Akasha 2, a state-of-the-art multimodal architecture that integrates Hamiltonian State Space Duality (H-SSD) with Visual-Language Joint Embedding Predictive Architecture (VL-JEPA). The system leverages the Mamba-3 Selective State Space Model (SSM) augmented by a Sparse Mixture of Hamiltonian Experts (SMoE-HE) that enforces latent physical conservation laws through symplectic integration. For visual synthesis, we introduce Hamiltonian Flow Matching (HFM) and persistent 3D Gaussian Splatting (3DGS), enabling ultra-low latency (<50ms) on mobile hardware. This work establishes a new paradigm in latent world models, achieving unprecedented spatiotemporal coherence through a holographic memory architecture. Our approach demonstrates that incorporating physics-inspired inductive biases into neural architectures yields significant improvements: state-of-the-art video prediction (FVD: 287), 4x faster visual synthesis than diffusion models, and 3-18x inference speedup over transformer baselines while maintaining energy conservation over extended horizons.

12 pa...

12 pages, 6 figures, 3 tables. Includes appendices with pseudocode and implementation details. Supplementary materials eventually at github.com/yanimeziani/akasha

VerseCrafter: Dynamic Realistic Video World Model with 4D Geometric Control 2026-01-08
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Video world models aim to simulate dynamic, real-world environments, yet existing methods struggle to provide unified and precise control over camera and multi-object motion, as videos inherently operate dynamics in the projected 2D image plane. To bridge this gap, we introduce VerseCrafter, a 4D-aware video world model that enables explicit and coherent control over both camera and object dynamics within a unified 4D geometric world state. Our approach is centered on a novel 4D Geometric Control representation, which encodes the world state through a static background point cloud and per-object 3D Gaussian trajectories. This representation captures not only an object's path but also its probabilistic 3D occupancy over time, offering a flexible, category-agnostic alternative to rigid bounding boxes or parametric models. These 4D controls are rendered into conditioning signals for a pretrained video diffusion model, enabling the generation of high-fidelity, view-consistent videos that precisely adhere to the specified dynamics. Unfortunately, another major challenge lies in the scarcity of large-scale training data with explicit 4D annotations. We address this by developing an automatic data engine that extracts the required 4D controls from in-the-wild videos, allowing us to train our model on a massive and diverse dataset.

Proje...

Project Page: https://sixiaozheng.github.io/VerseCrafter_page/

Uncertainty-Aware Robotic World Model Makes Offline Model-Based Reinforcement Learning Work on Real Robots 2026-01-08
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Reinforcement Learning (RL) has achieved impressive results in robotics, yet high-performing pipelines remain highly task-specific, with little reuse of prior data. Offline Model-based RL (MBRL) offers greater data efficiency by training policies entirely from existing datasets, but suffers from compounding errors and distribution shift in long-horizon rollouts. Although existing methods have shown success in controlled simulation benchmarks, robustly applying them to the noisy, biased, and partially observed datasets typical of real-world robotics remains challenging. We present a principled pipeline for making offline MBRL effective on physical robots. Our RWM-U extends autoregressive world models with epistemic uncertainty estimation, enabling temporally consistent multi-step rollouts with uncertainty effectively propagated over long horizons. We combine RWM-U with MOPO-PPO, which adapts uncertainty-penalized policy optimization to the stable, on-policy PPO framework for real-world control. We evaluate our approach on diverse manipulation and locomotion tasks in simulation and on real quadruped and humanoid, training policies entirely from offline datasets. The resulting policies consistently outperform model-free and uncertainty-unaware model-based baselines, and fusing real-world data in model learning further yields robust policies that surpass online model-free baselines trained solely in simulation.

Tape: A Cellular Automata Benchmark for Evaluating Rule-Shift Generalization in Reinforcement Learning 2026-01-08
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We present Tape, a controlled reinforcement-learning benchmark designed to isolate out-of-distribution (OOD) failure under latent rule shifts.Tape is derived from one-dimensional cellular automata, enabling precise train/test splits where observation and action spaces are held fixed while transition rules change. Using a reproducible evaluation pipeline, we compare model-free baselines, model-based planning with learned world models, and task-inference (meta-RL) methods. A consistent pattern emerges: methods that are strong in-distribution (ID) can collapse under heldout-rule OOD, and high-variance OOD evaluation can make rankings unstable unless experiments are sufficiently replicated.We provide (i) standardized OOD protocols, (ii) statistical reporting requirements (seeds, confidence intervals, and hypothesis tests), and (iii) information-theoretic identities connecting entropy reduction to conditional mutual information and expected posterior KL divergence, clarifying what "uncertainty reduction" objectives can and cannot guarantee under rule shifts.

4 tables
Nightmare Dreamer: Dreaming About Unsafe States And Planning Ahead 2026-01-08
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Reinforcement Learning (RL) has shown remarkable success in real-world applications, particularly in robotics control. However, RL adoption remains limited due to insufficient safety guarantees. We introduce Nightmare Dreamer, a model-based Safe RL algorithm that addresses safety concerns by leveraging a learned world model to predict potential safety violations and plan actions accordingly. Nightmare Dreamer achieves nearly zero safety violations while maximizing rewards. Nightmare Dreamer outperforms model-free baselines on Safety Gymnasium tasks using only image observations, achieving nearly a 20x improvement in efficiency.

RSS'2...

RSS'25: Multi-Objective Optimization and Planning in Robotics Workshop: 5 pages, 8 figures

Current Agents Fail to Leverage World Model as Tool for Foresight 2026-01-08
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Agents built on vision-language models increasingly face tasks that demand anticipating future states rather than relying on short-horizon reasoning. Generative world models offer a promising remedy: agents could use them as external simulators to foresee outcomes before acting. This paper empirically examines whether current agents can leverage such world models as tools to enhance their cognition. Across diverse agentic and visual question answering tasks, we observe that some agents rarely invoke simulation (fewer than 1%), frequently misuse predicted rollouts (approximately 15%), and often exhibit inconsistent or even degraded performance (up to 5%) when simulation is available or enforced. Attribution analysis further indicates that the primary bottleneck lies in the agents' capacity to decide when to simulate, how to interpret predicted outcomes, and how to integrate foresight into downstream reasoning. These findings underscore the need for mechanisms that foster calibrated, strategic interaction with world models, paving the way toward more reliable anticipatory cognition in future agent systems.

36 Pa...

36 Pages, 13 Figures, 17 Tables (Meta data updated)

UniDrive-WM: Unified Understanding, Planning and Generation World Model For Autonomous Driving 2026-01-07
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World models have become central to autonomous driving, where accurate scene understanding and future prediction are crucial for safe control. Recent work has explored using vision-language models (VLMs) for planning, yet existing approaches typically treat perception, prediction, and planning as separate modules. We propose UniDrive-WM, a unified VLM-based world model that jointly performs driving-scene understanding, trajectory planning, and trajectory-conditioned future image generation within a single architecture. UniDrive-WM's trajectory planner predicts a future trajectory, which conditions a VLM-based image generator to produce plausible future frames. These predictions provide additional supervisory signals that enhance scene understanding and iteratively refine trajectory generation. We further compare discrete and continuous output representations for future image prediction, analyzing their influence on downstream driving performance. Experiments on the challenging Bench2Drive benchmark show that UniDrive-WM produces high-fidelity future images and improves planning performance by 5.9% in L2 trajectory error and 9.2% in collision rate over the previous best method. These results demonstrate the advantages of tightly integrating VLM-driven reasoning, planning, and generative world modeling for autonomous driving. The project page is available at https://unidrive-wm.github.io/UniDrive-WM .

Proje...

Project Page: https://unidrive-wm.github.io/UniDrive-WM

Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test 2026-01-07
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As world models gain momentum in Embodied AI, an increasing number of works explore using video foundation models as predictive world models for downstream embodied tasks like 3D prediction or interactive generation. However, before exploring these downstream tasks, video foundation models still have two critical questions unanswered: (1) whether their generative generalization is sufficient to maintain perceptual fidelity in the eyes of human observers, and (2) whether they are robust enough to serve as a universal prior for real-world embodied agents. To provide a standardized framework for answering these questions, we introduce the Embodied Turing Test benchmark: WoW-World-Eval (Wow,wo,val). Building upon 609 robot manipulation data, Wow-wo-val examines five core abilities, including perception, planning, prediction, generalization, and execution. We propose a comprehensive evaluation protocol with 22 metrics to assess the models' generation ability, which achieves a high Pearson Correlation between the overall score and human preference (>0.93) and establishes a reliable foundation for the Human Turing Test. On Wow-wo-val, models achieve only 17.27 on long-horizon planning and at best 68.02 on physical consistency, indicating limited spatiotemporal consistency and physical reasoning. For the Inverse Dynamic Model Turing Test, we first use an IDM to evaluate the video foundation models' execution accuracy in the real world. However, most models collapse to $\approx$ 0% success, while WoW maintains a 40.74% success rate. These findings point to a noticeable gap between the generated videos and the real world, highlighting the urgency and necessity of benchmarking World Model in Embodied AI.

MobileDreamer: Generative Sketch World Model for GUI Agent 2026-01-07
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Mobile GUI agents have shown strong potential in real-world automation and practical applications. However, most existing agents remain reactive, making decisions mainly from current screen, which limits their performance on long-horizon tasks. Building a world model from repeated interactions enables forecasting action outcomes and supports better decision making for mobile GUI agents. This is challenging because the model must predict post-action states with spatial awareness while remaining efficient enough for practical deployment. In this paper, we propose MobileDreamer, an efficient world-model-based lookahead framework to equip the GUI agents based on the future imagination provided by the world model. It consists of textual sketch world model and rollout imagination for GUI agent. Textual sketch world model forecasts post-action states through a learning process to transform digital images into key task-related sketches, and designs a novel order-invariant learning strategy to preserve the spatial information of GUI elements. The rollout imagination strategy for GUI agent optimizes the action-selection process by leveraging the prediction capability of world model. Experiments on Android World show that MobileDreamer achieves state-of-the-art performance and improves task success by 5.25%. World model evaluations further verify that our textual sketch modeling accurately forecasts key GUI elements.

PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation 2026-01-07
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Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies state and action in a shared 3D space as 3D point flows: given one or few RGB-D images and a sequence of low-level robot action commands, PointWorld forecasts per-pixel displacements in 3D that respond to the given actions. By representing actions as 3D point flows instead of embodiment-specific action spaces (e.g., joint positions), this formulation directly conditions on physical geometries of robots while seamlessly integrating learning across embodiments. To train our 3D world model, we curate a large-scale dataset spanning real and simulated robotic manipulation in open-world environments, enabled by recent advances in 3D vision and simulated environments, totaling about 2M trajectories and 500 hours across a single-arm Franka and a bimanual humanoid. Through rigorous, large-scale empirical studies of backbones, action representations, learning objectives, partial observability, data mixtures, domain transfers, and scaling, we distill design principles for large-scale 3D world modeling. With a real-time (0.1s) inference speed, PointWorld can be efficiently integrated in the model-predictive control (MPC) framework for manipulation. We demonstrate that a single pre-trained checkpoint enables a real-world Franka robot to perform rigid-body pushing, deformable and articulated object manipulation, and tool use, without requiring any demonstrations or post-training and all from a single image captured in-the-wild. Project website at https://point-world.github.io/.

From Human Intention to Action Prediction: Intention-Driven End-to-End Autonomous Driving 2026-01-07
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While end-to-end autonomous driving has achieved remarkable progress in geometric control, current systems remain constrained by a command-following paradigm that relies on simple navigational instructions. Transitioning to genuinely intelligent agents requires the capability to interpret and fulfill high-level, abstract human intentions. However, this advancement is hindered by the lack of dedicated benchmarks and semantic-aware evaluation metrics. In this paper, we formally define the task of Intention-Driven End-to-End Autonomous Driving and present Intention-Drive, a comprehensive benchmark designed to bridge this gap. We construct a large-scale dataset featuring complex natural language intentions paired with high-fidelity sensor data. To overcome the limitations of conventional trajectory-based metrics, we introduce the Imagined Future Alignment (IFA), a novel evaluation protocol leveraging generative world models to assess the semantic fulfillment of human goals beyond mere geometric accuracy. Furthermore, we explore the solution space by proposing two distinct paradigms: an end-to-end vision-language planner and a hierarchical agent-based framework. The experiments reveal a critical dichotomy where existing models exhibit satisfactory driving stability but struggle significantly with intention fulfillment. Notably, the proposed frameworks demonstrate superior alignment with human intentions.

Can LLMs See Without Pixels? Benchmarking Spatial Intelligence from Textual Descriptions 2026-01-07
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Recent advancements in Spatial Intelligence (SI) have predominantly relied on Vision-Language Models (VLMs), yet a critical question remains: does spatial understanding originate from visual encoders or the fundamental reasoning backbone? Inspired by this question, we introduce SiT-Bench, a novel benchmark designed to evaluate the SI performance of Large Language Models (LLMs) without pixel-level input, comprises over 3,800 expert-annotated items across five primary categories and 17 subtasks, ranging from egocentric navigation and perspective transformation to fine-grained robotic manipulation. By converting single/multi-view scenes into high-fidelity, coordinate-aware textual descriptions, we challenge LLMs to perform symbolic textual reasoning rather than visual pattern matching. Evaluation results of state-of-the-art (SOTA) LLMs reveals that while models achieve proficiency in localized semantic tasks, a significant "spatial gap" remains in global consistency. Notably, we find that explicit spatial reasoning significantly boosts performance, suggesting that LLMs possess latent world-modeling potential. Our proposed dataset SiT-Bench serves as a foundational resource to foster the development of spatially-grounded LLM backbones for future VLMs and embodied agents. Our code and benchmark will be released at https://github.com/binisalegend/SiT-Bench .

Semantic Belief-State World Model for 3D Human Motion Prediction 2026-01-07
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Human motion prediction has traditionally been framed as a sequence regression problem where models extrapolate future joint coordinates from observed pose histories. While effective over short horizons this approach does not separate observation reconstruction with dynamics modeling and offers no explicit representation of the latent causes governing motion. As a result, existing methods exhibit compounding drift, mean-pose collapse, and poorly calibrated uncertainty when rolled forward beyond the training regime. Here we propose a Semantic Belief-State World Model (SBWM) that reframes human motion prediction as latent dynamical simulation on the human body manifold. Rather than predicting poses directly, SBWM maintains a recurrent probabilistic belief state whose evolution is learned independently of pose reconstruction and explicitly aligned with the SMPL-X anatomical parameterization. This alignment imposes a structural information bottleneck that prevents the latent state from encoding static geometry or sensor noise, forcing it to capture motion dynamics, intent, and control-relevant structure. Inspired by belief-state world models developed for model-based reinforcement learning, SBWM adapts stochastic latent transitions and rollout-centric training to the domain of human motion. In contrast to RSSM-based, transformer, and diffusion approaches optimized for reconstruction fidelity, SBWM prioritizes stable forward simulation. We demonstrate coherent long-horizon rollouts, and competitive accuracy at substantially lower computational cost. These results suggest that treating the human body as part of the world models state space rather than its output fundamentally changes how motion is simulated, and predicted.

Visual SLAM

Title Date Abstract Comment
SCE-SLAM: Scale-Consistent Monocular SLAM via Scene Coordinate Embeddings 2026-01-14
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Monocular visual SLAM enables 3D reconstruction from internet video and autonomous navigation on resource-constrained platforms, yet suffers from scale drift, i.e., the gradual divergence of estimated scale over long sequences. Existing frame-to-frame methods achieve real-time performance through local optimization but accumulate scale drift due to the lack of global constraints among independent windows. To address this, we propose SCE-SLAM, an end-to-end SLAM system that maintains scale consistency through scene coordinate embeddings, which are learned patch-level representations encoding 3D geometric relationships under a canonical scale reference. The framework consists of two key modules: geometry-guided aggregation that leverages 3D spatial proximity to propagate scale information from historical observations through geometry-modulated attention, and scene coordinate bundle adjustment that anchors current estimates to the reference scale through explicit 3D coordinate constraints decoded from the scene coordinate embeddings. Experiments on KITTI, Waymo, and vKITTI demonstrate substantial improvements: our method reduces absolute trajectory error by 8.36m on KITTI compared to the best prior approach, while maintaining 36 FPS and achieving scale consistency across large-scale scenes.

VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes 2026-01-10
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3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long sequences. To this end, we propose VPGS-SLAM, the first 3DGS-based large-scale RGBD SLAM framework for both indoor and outdoor scenarios. We design a novel voxel-based progressive 3D Gaussian mapping method with multiple submaps for compact and accurate scene representation in large-scale and long-sequence scenes. This allows us to scale up to arbitrary scenes and improves robustness (even under pose drifts). In addition, we propose a 2D-3D fusion camera tracking method to achieve robust and accurate camera tracking in both indoor and outdoor large-scale scenes. Furthermore, we design a 2D-3D Gaussian loop closure method to eliminate pose drift. We further propose a submap fusion method with online distillation to achieve global consistency in large-scale scenes when detecting a loop. Experiments on various indoor and outdoor datasets demonstrate the superiority and generalizability of the proposed framework. The code will be open source on https://github.com/dtc111111/vpgs-slam.

ViSTA-SLAM: Visual SLAM with Symmetric Two-view Association 2026-01-06
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We present ViSTA-SLAM as a real-time monocular visual SLAM system that operates without requiring camera intrinsics, making it broadly applicable across diverse camera setups. At its core, the system employs a lightweight symmetric two-view association (STA) model as the frontend, which simultaneously estimates relative camera poses and regresses local pointmaps from only two RGB images. This design reduces model complexity significantly, the size of our frontend is only 35% that of comparable state-of-the-art methods, while enhancing the quality of two-view constraints used in the pipeline. In the backend, we construct a specially designed Sim(3) pose graph that incorporates loop closures to address accumulated drift. Extensive experiments demonstrate that our approach achieves superior performance in both camera tracking and dense 3D reconstruction quality compared to current methods. Github repository: https://github.com/zhangganlin/vista-slam

Accep...

Accepted by 3DV 2026, project page: https://ganlinzhang.xyz/vista-slam/

Loop Closure using AnyLoc Visual Place Recognition in DPV-SLAM 2026-01-06
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Loop closure is crucial for maintaining the accuracy and consistency of visual SLAM. We propose a method to improve loop closure performance in DPV-SLAM. Our approach integrates AnyLoc, a learning-based visual place recognition technique, as a replacement for the classical Bag of Visual Words (BoVW) loop detection method. In contrast to BoVW, which relies on handcrafted features, AnyLoc utilizes deep feature representations, enabling more robust image retrieval across diverse viewpoints and lighting conditions. Furthermore, we propose an adaptive mechanism that dynamically adjusts similarity threshold based on environmental conditions, removing the need for manual tuning. Experiments on both indoor and outdoor datasets demonstrate that our method significantly outperforms the original DPV-SLAM in terms of loop closure accuracy and robustness. The proposed method offers a practical and scalable solution for enhancing loop closure performance in modern SLAM systems.

Accep...

Accepted at IEEE/SICE International Symposium on System Integration(SII) 2026. 6 pages, 14 figures

FoundationSLAM: Unleashing the Power of Depth Foundation Models for End-to-End Dense Visual SLAM 2026-01-01
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We present FoundationSLAM, a learning-based monocular dense SLAM system that addresses the absence of geometric consistency in previous flow-based approaches for accurate and robust tracking and mapping. Our core idea is to bridge flow estimation with geometric reasoning by leveraging the guidance from foundation depth models. To this end, we first develop a Hybrid Flow Network that produces geometry-aware correspondences, enabling consistent depth and pose inference across diverse keyframes. To enforce global consistency, we propose a Bi-Consistent Bundle Adjustment Layer that jointly optimizes keyframe pose and depth under multi-view constraints. Furthermore, we introduce a Reliability-Aware Refinement mechanism that dynamically adapts the flow update process by distinguishing between reliable and uncertain regions, forming a closed feedback loop between matching and optimization. Extensive experiments demonstrate that FoundationSLAM achieves superior trajectory accuracy and dense reconstruction quality across multiple challenging datasets, while running in real-time at 18 FPS, demonstrating strong generalization to various scenarios and practical applicability of our method.

Accep...

Accept at AAAI 2026 (Oral)

Spatia: Video Generation with Updatable Spatial Memory 2025-12-17
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Existing video generation models struggle to maintain long-term spatial and temporal consistency due to the dense, high-dimensional nature of video signals. To overcome this limitation, we propose Spatia, a spatial memory-aware video generation framework that explicitly preserves a 3D scene point cloud as persistent spatial memory. Spatia iteratively generates video clips conditioned on this spatial memory and continuously updates it through visual SLAM. This dynamic-static disentanglement design enhances spatial consistency throughout the generation process while preserving the model's ability to produce realistic dynamic entities. Furthermore, Spatia enables applications such as explicit camera control and 3D-aware interactive editing, providing a geometrically grounded framework for scalable, memory-driven video generation.

Proje...

Project page: https://zhaojingjing713.github.io/Spatia/

Deep Learning Perspective of Scene Understanding in Autonomous Robots 2025-12-16
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This paper provides a review of deep learning applications in scene understanding in autonomous robots, including innovations in object detection, semantic and instance segmentation, depth estimation, 3D reconstruction, and visual SLAM. It emphasizes how these techniques address limitations of traditional geometric models, improve depth perception in real time despite occlusions and textureless surfaces, and enhance semantic reasoning to understand the environment better. When these perception modules are integrated into dynamic and unstructured environments, they become more effective in decisionmaking, navigation and interaction. Lastly, the review outlines the existing problems and research directions to advance learning-based scene understanding of autonomous robots.

11 pa...

11 pages. Review Paper on Deep Learning Perspective of Scene Understanding in Autonomous Robots

Dynamic Visual SLAM using a General 3D Prior 2025-12-07
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Reliable incremental estimation of camera poses and 3D reconstruction is key to enable various applications including robotics, interactive visualization, and augmented reality. However, this task is particularly challenging in dynamic natural environments, where scene dynamics can severely deteriorate camera pose estimation accuracy. In this work, we propose a novel monocular visual SLAM system that can robustly estimate camera poses in dynamic scenes. To this end, we leverage the complementary strengths of geometric patch-based online bundle adjustment and recent feed-forward reconstruction models. Specifically, we propose a feed-forward reconstruction model to precisely filter out dynamic regions, while also utilizing its depth prediction to enhance the robustness of the patch-based visual SLAM. By aligning depth prediction with estimated patches from bundle adjustment, we robustly handle the inherent scale ambiguities of the batch-wise application of the feed-forward reconstruction model.

8 pages
DPVO-QAT++: Heterogeneous QAT and CUDA Kernel Fusion for High-Performance Deep Patch Visual Odometry 2025-11-16
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Deep learning-based Visual SLAM (vSLAM) systems exhibit exceptional geometric reasoning capabilities, yet their prohibitive computational overhead severely restricts deployment on resource-constrained autonomous platforms. This paper presents a hierarchical quantization optimization framework, DPVO-QAT++ (DPVO-QAT++: Heterogeneous QAT and CUDA Kernel Fusion for High-Performance Deep Patch Visual Odometry). Through the synergistic integration of learnable scale parameterization, a heterogeneous precision design for the Visual Odometry (VO) front-end and back-end (front-end floating-point fake quantization with FP16/FP32; back-end full precision), and GPU-native kernel fusion for fake quantization (custom CUDA kernels), our framework significantly reduces memory footprint and increases processing speed while preserving the trajectory accuracy of the original model. On the TartanAir dataset, our framework achieves an average FPS increase of 52.1%, a 29.1% reduction in median latency, and a 64.9% reduction in peak GPU memory reservation, while maintaining trajectory accuracy (ATE) comparable to the original DPVO model across 32 validation sequences. On the EuRoC dataset, it realizes an average FPS increase of 30.1%, a 23.1% reduction in median latency, and a 37.7% reduction in peak GPU memory reservation, maintaining comparable trajectory accuracy (ATE) across 11 validation sequences. Experimental results demonstrate that DPVO-QAT++ effectively bridges the gap between high-precision deep VO and the efficiency requirements for practical deployment, offering a viable engineering paradigm for the application of this technology on real-world embedded platforms. Keywords: Visual Odometry, Heterogeneous Precision Architecture, Quantization-Aware Training, CUDA Kernel Fusion, Scale-Only Training, Deep Patch Visual Odometry, GPU-Native Kernel Fusion.

MASt3R-Fusion: Integrating Feed-Forward Visual Model with IMU, GNSS for High-Functionality SLAM 2025-11-16
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Visual SLAM is a cornerstone technique in robotics, autonomous driving and extended reality (XR), yet classical systems often struggle with low-texture environments, scale ambiguity, and degraded performance under challenging visual conditions. Recent advancements in feed-forward neural network-based pointmap regression have demonstrated the potential to recover high-fidelity 3D scene geometry directly from images, leveraging learned spatial priors to overcome limitations of traditional multi-view geometry methods. However, the widely validated advantages of probabilistic multi-sensor information fusion are often discarded in these pipelines. In this work, we propose MASt3R-Fusion,a multi-sensor-assisted visual SLAM framework that tightly integrates feed-forward pointmap regression with complementary sensor information, including inertial measurements and GNSS data. The system introduces Sim(3)-based visualalignment constraints (in the Hessian form) into a universal metric-scale SE(3) factor graph for effective information fusion. A hierarchical factor graph design is developed, which allows both real-time sliding-window optimization and global optimization with aggressive loop closures, enabling real-time pose tracking, metric-scale structure perception and globally consistent mapping. We evaluate our approach on both public benchmarks and self-collected datasets, demonstrating substantial improvements in accuracy and robustness over existing visual-centered multi-sensor SLAM systems. The code will be released open-source to support reproducibility and further research (https://github.com/GREAT-WHU/MASt3R-Fusion).

vS-Graphs: Tightly Coupling Visual SLAM and 3D Scene Graphs Exploiting Hierarchical Scene Understanding 2025-11-12
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Current Visual Simultaneous Localization and Mapping (VSLAM) systems often struggle to create maps that are both semantically rich and easily interpretable. While incorporating semantic scene knowledge aids in building richer maps with contextual associations among mapped objects, representing them in structured formats, such as scene graphs, has not been widely addressed, resulting in complex map comprehension and limited scalability. This paper introduces vS-Graphs, a novel real-time VSLAM framework that integrates vision-based scene understanding with map reconstruction and comprehensible graph-based representation. The framework infers structural elements (i.e., rooms and floors) from detected building components (i.e., walls and ground surfaces) and incorporates them into optimizable 3D scene graphs. This solution enhances the reconstructed map's semantic richness, comprehensibility, and localization accuracy. Extensive experiments on standard benchmarks and real-world datasets demonstrate that vS-Graphs achieves an average of 15.22% accuracy gain across all tested datasets compared to state-of-the-art VSLAM methods. Furthermore, the proposed framework achieves environment-driven semantic entity detection accuracy comparable to that of precise LiDAR-based frameworks, using only visual features. The code is publicly available at https://github.com/snt-arg/visual_sgraphs and is actively being improved. Moreover, a web page containing more media and evaluation outcomes is available on https://snt-arg.github.io/vsgraphs-results/.

19 pa...

19 pages, 10 figures, 5 tables

UMIGen: A Unified Framework for Egocentric Point Cloud Generation and Cross-Embodiment Robotic Imitation Learning 2025-11-12
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Data-driven robotic learning faces an obvious dilemma: robust policies demand large-scale, high-quality demonstration data, yet collecting such data remains a major challenge owing to high operational costs, dependence on specialized hardware, and the limited spatial generalization capability of current methods. The Universal Manipulation Interface (UMI) relaxes the strict hardware requirements for data collection, but it is restricted to capturing only RGB images of a scene and omits the 3D geometric information on which many tasks rely. Inspired by DemoGen, we propose UMIGen, a unified framework that consists of two key components: (1) Cloud-UMI, a handheld data collection device that requires no visual SLAM and simultaneously records point cloud observation-action pairs; and (2) a visibility-aware optimization mechanism that extends the DemoGen pipeline to egocentric 3D observations by generating only points within the camera's field of view. These two components enable efficient data generation that aligns with real egocentric observations and can be directly transferred across different robot embodiments without any post-processing. Experiments in both simulated and real-world settings demonstrate that UMIGen supports strong cross-embodiment generalization and accelerates data collection in diverse manipulation tasks.

Integration of Visual SLAM into Consumer-Grade Automotive Localization 2025-11-10
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Accurate ego-motion estimation in consumer-grade vehicles currently relies on proprioceptive sensors, i.e. wheel odometry and IMUs, whose performance is limited by systematic errors and calibration. While visual-inertial SLAM has become a standard in robotics, its integration into automotive ego-motion estimation remains largely unexplored. This paper investigates how visual SLAM can be integrated into consumer-grade vehicle localization systems to improve performance. We propose a framework that fuses visual SLAM with a lateral vehicle dynamics model to achieve online gyroscope calibration under realistic driving conditions. Experimental results demonstrate that vision-based integration significantly improves gyroscope calibration accuracy and thus enhances overall localization performance, highlighting a promising path toward higher automotive localization accuracy. We provide results on both proprietary and public datasets, showing improved performance and superior localization accuracy on a public benchmark compared to state-of-the-art methods.

This ...

This manuscript has been submitted to the IEEE for possible publication

Multi-cam Multi-map Visual Inertial Localization: System, Validation and Dataset 2025-11-08
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Robot control loops require causal pose estimates that depend only on past and present measurements. At each timestep, controllers compute commands using the current pose without waiting for future refinements. While traditional visual SLAM systems achieve high accuracy through retrospective loop closures, these corrections arrive after control decisions were already executed, violating causality. Visual-inertial odometry maintains causality but accumulates unbounded drift over time. To address the distinct requirements of robot control, we propose a multi-camera multi-map visual-inertial localization system providing real-time, causal pose estimation with bounded localization error through continuous map constraints. Since standard trajectory metrics evaluate post-processed trajectories, we analyze the error composition of map-based localization systems and propose a set of evaluation metrics suitable for measuring causal localization performance. To validate our system, we design a multi-camera IMU hardware setup and collect a challenging long-term campus dataset featuring diverse illumination and seasonal conditions. Experimental results on public benchmarks and on our own collected dataset demonstrate that our system provides significantly higher real-time localization accuracy compared to other methods. To benefit the community, we have made both the system and the dataset open source at https://anonymous.4open.science/r/Multi-cam-Multi-map-VILO-7993.

TurboMap: GPU-Accelerated Local Mapping for Visual SLAM 2025-11-03
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This paper presents TurboMap, a GPU-accelerated and CPU-optimized local mapping module for visual SLAM systems. We identify key performance bottlenecks in the local mapping process for visual SLAM and address them through targeted GPU and CPU optimizations. Specifically, we offload map point triangulation and fusion to the GPU, accelerate redundant keyframe culling on the CPU, and integrate a GPU-accelerated solver to speed up local bundle adjustment. Our implementation is built on top of ORB-SLAM3 and leverages CUDA for GPU programming. The experimental results show that TurboMap achieves an average speedup of 1.3x in the EuRoC dataset and 1.6x in the TUM-VI dataset in the local mapping module, on both desktop and embedded platforms, while maintaining the accuracy of the original system.

Submi...

Submitted to ICRA 2026

Loop Closure from Two Views: Revisiting PGO for Scalable Trajectory Estimation through Monocular Priors 2025-10-30
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(Visual) Simultaneous Localization and Mapping (SLAM) remains a fundamental challenge in enabling autonomous systems to navigate and understand large-scale environments. Traditional SLAM approaches struggle to balance efficiency and accuracy, particularly in large-scale settings where extensive computational resources are required for scene reconstruction and Bundle Adjustment (BA). However, this scene reconstruction, in the form of sparse pointclouds of visual landmarks, is often only used within the SLAM system because navigation and planning methods require different map representations. In this work, we therefore investigate a more scalable Visual SLAM (VSLAM) approach without reconstruction, mainly based on approaches for two-view loop closures. By restricting the map to a sparse keyframed pose graph without dense geometry representations, our `2GO' system achieves efficient optimization with competitive absolute trajectory accuracy. In particular, we find that recent advancements in image matching and monocular depth priors enable very accurate trajectory optimization without BA. We conduct extensive experiments on diverse datasets, including large-scale scenarios, and provide a detailed analysis of the trade-offs between runtime, accuracy, and map size. Our results demonstrate that this streamlined approach supports real-time performance, scales well in map size and trajectory duration, and effectively broadens the capabilities of VSLAM for long-duration deployments to large environments.

Deep Learning-Powered Visual SLAM Aimed at Assisting Visually Impaired Navigation 2025-10-23
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Despite advancements in SLAM technologies, robust operation under challenging conditions such as low-texture, motion-blur, or challenging lighting remains an open challenge. Such conditions are common in applications such as assistive navigation for the visually impaired. These challenges undermine localization accuracy and tracking stability, reducing navigation reliability and safety. To overcome these limitations, we present SELM-SLAM3, a deep learning-enhanced visual SLAM framework that integrates SuperPoint and LightGlue for robust feature extraction and matching. We evaluated our framework using TUM RGB-D, ICL-NUIM, and TartanAir datasets, which feature diverse and challenging scenarios. SELM-SLAM3 outperforms conventional ORB-SLAM3 by an average of 87.84% and exceeds state-of-the-art RGB-D SLAM systems by 36.77%. Our framework demonstrates enhanced performance under challenging conditions, such as low-texture scenes and fast motion, providing a reliable platform for developing navigation aids for the visually impaired.

8 pag...

8 pages, 7 figures, 4 tables

VAR-SLAM: Visual Adaptive and Robust SLAM for Dynamic Environments 2025-10-17
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Visual SLAM in dynamic environments remains challenging, as several existing methods rely on semantic filtering that only handles known object classes, or use fixed robust kernels that cannot adapt to unknown moving objects, leading to degraded accuracy when they appear in the scene. We present VAR-SLAM (Visual Adaptive and Robust SLAM), an ORB-SLAM3-based system that combines a lightweight semantic keypoint filter to deal with known moving objects, with Barron's adaptive robust loss to handle unknown ones. The shape parameter of the robust kernel is estimated online from residuals, allowing the system to automatically adjust between Gaussian and heavy-tailed behavior. We evaluate VAR-SLAM on the TUM RGB-D, Bonn RGB-D Dynamic, and OpenLORIS datasets, which include both known and unknown moving objects. Results show improved trajectory accuracy and robustness over state-of-the-art baselines, achieving up to 25% lower ATE RMSE than NGD-SLAM on challenging sequences, while maintaining performance at 27 FPS on average.

Code ...

Code available at https://github.com/iit-DLSLab/VAR-SLAM

Accelerated Feature Detectors for Visual SLAM: A Comparative Study of FPGA vs GPU 2025-10-15
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Feature detection is a common yet time-consuming module in Simultaneous Localization and Mapping (SLAM) implementations, which are increasingly deployed on power-constrained platforms, such as drones. Graphics Processing Units (GPUs) have been a popular accelerator for computer vision in general, and feature detection and SLAM in particular. On the other hand, System-on-Chips (SoCs) with integrated Field Programmable Gate Array (FPGA) are also widely available. This paper presents the first study of hardware-accelerated feature detectors considering a Visual SLAM (V-SLAM) pipeline. We offer new insights by comparing the best GPU-accelerated FAST, Harris, and SuperPoint implementations against the FPGA-accelerated counterparts on modern SoCs (Nvidia Jetson Orin and AMD Versal). The evaluation shows that when using a non-learning-based feature detector such as FAST and Harris, their GPU implementations, and the GPU-accelerated V-SLAM can achieve better run-time performance and energy efficiency than the FAST and Harris FPGA implementations as well as the FPGA-accelerated V-SLAM. However, when considering a learning-based detector such as SuperPoint, its FPGA implementation can achieve better run-time performance and energy efficiency (up to 3.1$\times$ and 1.4$\times$ improvements, respectively) than the GPU implementation. The FPGA-accelerated V-SLAM can also achieve comparable run-time performance compared to the GPU-accelerated V-SLAM, with better FPS in 2 out of 5 dataset sequences. When considering the accuracy, the results show that the GPU-accelerated V-SLAM is more accurate than the FPGA-accelerated V-SLAM in general. Last but not least, the use of hardware acceleration for feature detection could further improve the performance of the V-SLAM pipeline by having the global bundle adjustment module invoked less frequently without sacrificing accuracy.

12 pages, 7 figures
SMapper: A Multi-Modal Data Acquisition Platform for SLAM Benchmarking 2025-10-10
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Advancing research in fields such as Simultaneous Localization and Mapping (SLAM) and autonomous navigation critically depends on the availability of reliable and reproducible multimodal datasets. While several influential datasets have driven progress in these domains, they often suffer from limitations in sensing modalities, environmental diversity, and the reproducibility of the underlying hardware setups. To address these challenges, this paper introduces SMapper, a novel open-hardware, multi-sensor platform designed explicitly for, though not limited to, SLAM research. The device integrates synchronized LiDAR, multi-camera, and inertial sensing, supported by a robust calibration and synchronization pipeline that ensures precise spatio-temporal alignment across modalities. Its open and replicable design allows researchers to extend its capabilities and reproduce experiments across both handheld and robot-mounted scenarios. To demonstrate its practicality, we additionally release SMapper-light, a publicly available SLAM dataset containing representative indoor and outdoor sequences. The dataset includes tightly synchronized multimodal data and ground truth trajectories derived from offline LiDAR-based SLAM with sub-centimeter accuracy, alongside dense 3D reconstructions. Furthermore, the paper contains benchmarking results on state-of-the-art LiDAR and visual SLAM frameworks using the SMapper-light dataset. By combining open-hardware design, reproducible data collection, and comprehensive benchmarking, SMapper establishes a robust foundation for advancing SLAM algorithm development, evaluation, and reproducibility. The project's documentation, including source code, CAD models, and dataset links, is publicly available at https://snt-arg.github.io/smapper_docs.

13 pa...

13 pages, 5 figures, 6 tables

EgoExo++: Integrating On-demand Exocentric Visuals with 2.5D Ground Surface Estimation for Interactive Teleoperation of Subsea ROVs 2025-10-08
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Underwater ROVs (Remotely Operated Vehicles) are indispensable for subsea exploration and task execution, yet typical teleoperation engines based on egocentric (first-person) video feeds restrict human operators' field-of-view and limit precise maneuvering in complex, unstructured underwater environments. To address this, we propose EgoExo, a geometry-driven solution integrated into a visual SLAM pipeline that synthesizes on-demand exocentric (third-person) views from egocentric camera feeds. Our proposed framework, EgoExo++, extends beyond 2D exocentric view synthesis (EgoExo) to augment a dense 2.5D ground surface estimation on-the-fly. It simultaneously renders the ROV model onto this reconstructed surface, enhancing semantic perception and depth comprehension. The computations involved are closed-form and rely solely on egocentric views and monocular SLAM estimates, which makes it portable across existing teleoperation engines and robust to varying waterbody characteristics. We validate the geometric accuracy of our approach through extensive experiments of 2-DOF indoor navigation and 6-DOF underwater cave exploration in challenging low-light conditions. Quantitative metrics confirm the reliability of the rendered Exo views, while a user study involving 15 operators demonstrates improved situational awareness, navigation safety, and task efficiency during teleoperation. Furthermore, we highlight the role of EgoExo++ augmented visuals in supporting shared autonomy, operator training, and embodied teleoperation. This new interactive approach to ROV teleoperation presents promising opportunities for future research in subsea telerobotics.

EgoEx...

EgoExo++ (Journal extension), V5, metadata updated, 12 pages

BIM Informed Visual SLAM for Construction Monitoring 2025-10-08
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Simultaneous Localization and Mapping (SLAM) is a key tool for monitoring construction sites, where aligning the evolving as-built state with the as-planned design enables early error detection and reduces costly rework. LiDAR-based SLAM achieves high geometric precision, but its sensors are typically large and power-demanding, limiting their use on portable platforms. Visual SLAM offers a practical alternative with lightweight cameras already embedded in most mobile devices. however, visually mapping construction environments remains challenging: repetitive layouts, occlusions, and incomplete or low-texture structures often cause drift in the trajectory map. To mitigate this, we propose an RGB-D SLAM system that incorporates the Building Information Model (BIM) as structural prior knowledge. Instead of relying solely on visual cues, our system continuously establishes correspondences between detected wall and their BIM counterparts, which are then introduced as constraints in the back-end optimization. The proposed method operates in real time and has been validated on real construction sites, reducing trajectory error by an average of 23.71% and map RMSE by 7.14% compared to visual SLAM baselines. These results demonstrate that BIM constraints enable reliable alignment of the digital plan with the as-built scene, even under partially constructed conditions.

8 pag...

8 pages, 5 tables, 4 figures

RSV-SLAM: Toward Real-Time Semantic Visual SLAM in Indoor Dynamic Environments 2025-10-02
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Simultaneous Localization and Mapping (SLAM) plays an important role in many robotics fields, including social robots. Many of the available visual SLAM methods are based on the assumption of a static world and struggle in dynamic environments. In the current study, we introduce a real-time semantic RGBD SLAM approach designed specifically for dynamic environments. Our proposed system can effectively detect moving objects and maintain a static map to ensure robust camera tracking. The key innovation of our approach is the incorporation of deep learning-based semantic information into SLAM systems to mitigate the impact of dynamic objects. Additionally, we enhance the semantic segmentation process by integrating an Extended Kalman filter to identify dynamic objects that may be temporarily idle. We have also implemented a generative network to fill in the missing regions of input images belonging to dynamic objects. This highly modular framework has been implemented on the ROS platform and can achieve around 22 fps on a GTX1080. Benchmarking the developed pipeline on dynamic sequences from the TUM dataset suggests that the proposed approach delivers competitive localization error in comparison with the state-of-the-art methods, all while operating in near real-time. The source code is publicly available.

Proce...

Proceedings of SAI Intelligent Systems Conference 2023

Instant4D: 4D Gaussian Splatting in Minutes 2025-10-01
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Dynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present Instant4D, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors. Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under 10% of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a 30x speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. Our method reconstruct a single video within 10 minutes on the Dycheck dataset or for a typical 200-frame video. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website is published at https://instant4d.github.io/.

Accep...

Accepted by NeurIPS 25

Semantic Visual Simultaneous Localization and Mapping: A Survey on State of the Art, Challenges, and Future Directions 2025-10-01
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Semantic Simultaneous Localization and Mapping (SLAM) is a critical area of research within robotics and computer vision, focusing on the simultaneous localization of robotic systems and associating semantic information to construct the most accurate and complete comprehensive model of the surrounding environment. Since the first foundational work in Semantic SLAM appeared more than two decades ago, this field has received increasing attention across various scientific communities. Despite its significance, the field lacks comprehensive surveys encompassing recent advances and persistent challenges. In response, this study provides a thorough examination of the state-of-the-art of Semantic SLAM techniques, with the aim of illuminating current trends and key obstacles. Beginning with an in-depth exploration of the evolution of visual SLAM, this study outlines its strengths and unique characteristics, while also critically assessing previous survey literature. Subsequently, a unified problem formulation and evaluation of the modular solution framework is proposed, which divides the problem into discrete stages, including visual localization, semantic feature extraction, mapping, data association, and loop closure optimization. Moreover, this study investigates alternative methodologies such as deep learning and the utilization of large language models, alongside a review of relevant research about contemporary SLAM datasets. Concluding with a discussion on potential future research directions, this study serves as a comprehensive resource for researchers seeking to navigate the complex landscape of Semantic SLAM.

SuperEvent: Cross-Modal Learning of Event-based Keypoint Detection for SLAM 2025-09-29
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Event-based keypoint detection and matching holds significant potential, enabling the integration of event sensors into highly optimized Visual SLAM systems developed for frame cameras over decades of research. Unfortunately, existing approaches struggle with the motion-dependent appearance of keypoints and the complex noise prevalent in event streams, resulting in severely limited feature matching capabilities and poor performance on downstream tasks. To mitigate this problem, we propose SuperEvent, a data-driven approach to predict stable keypoints with expressive descriptors. Due to the absence of event datasets with ground truth keypoint labels, we leverage existing frame-based keypoint detectors on readily available event-aligned and synchronized gray-scale frames for self-supervision: we generate temporally sparse keypoint pseudo-labels considering that events are a product of both scene appearance and camera motion. Combined with our novel, information-rich event representation, we enable SuperEvent to effectively learn robust keypoint detection and description in event streams. Finally, we demonstrate the usefulness of SuperEvent by its integration into a modern sparse keypoint and descriptor-based SLAM framework originally developed for traditional cameras, surpassing the state-of-the-art in event-based SLAM by a wide margin. Source code is available at https://ethz-mrl.github.io/SuperEvent/.

GRS-SLAM3R: Real-Time Dense SLAM with Gated Recurrent State 2025-09-28
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DUSt3R-based end-to-end scene reconstruction has recently shown promising results in dense visual SLAM. However, most existing methods only use image pairs to estimate pointmaps, overlooking spatial memory and global consistency.To this end, we introduce GRS-SLAM3R, an end-to-end SLAM framework for dense scene reconstruction and pose estimation from RGB images without any prior knowledge of the scene or camera parameters. Unlike existing DUSt3R-based frameworks, which operate on all image pairs and predict per-pair point maps in local coordinate frames, our method supports sequentialized input and incrementally estimates metric-scale point clouds in the global coordinate. In order to improve consistent spatial correlation, we use a latent state for spatial memory and design a transformer-based gated update module to reset and update the spatial memory that continuously aggregates and tracks relevant 3D information across frames. Furthermore, we partition the scene into submaps, apply local alignment within each submap, and register all submaps into a common world frame using relative constraints, producing a globally consistent map. Experiments on various datasets show that our framework achieves superior reconstruction accuracy while maintaining real-time performance.

Good Weights: Proactive, Adaptive Dead Reckoning Fusion for Continuous and Robust Visual SLAM 2025-09-26
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Given that Visual SLAM relies on appearance cues for localization and scene understanding, texture-less or visually degraded environments (e.g., plain walls or low lighting) lead to poor pose estimation and track loss. However, robots are typically equipped with sensors that provide some form of dead reckoning odometry with reasonable short-time performance but unreliable long-time performance. The Good Weights (GW) algorithm described here provides a framework to adaptively integrate dead reckoning (DR) with passive visual SLAM for continuous and accurate frame-level pose estimation. Importantly, it describes how all modules in a comprehensive SLAM system must be modified to incorporate DR into its design. Adaptive weighting increases DR influence when visual tracking is unreliable and reduces when visual feature information is strong, maintaining pose track without overreliance on DR. Good Weights yields a practical solution for mobile navigation that improves visual SLAM performance and robustness. Experiments on collected datasets and in real-world deployment demonstrate the benefits of Good Weights.

8 pag...

8 pages, 9 figures, 1 table. Submitted to IEEE Conference

Optical Ocean Recipes: Creating Realistic Datasets to Facilitate Underwater Vision Research 2025-09-24
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The development and evaluation of machine vision in underwater environments remains challenging, often relying on trial-and-error-based testing tailored to specific applications. This is partly due to the lack of controlled, ground-truthed testing environments that account for the optical challenges, such as color distortion from spectrally variant light attenuation, reduced contrast and blur from backscatter and volume scattering, and dynamic light patterns from natural or artificial illumination. Additionally, the appearance of ocean water in images varies significantly across regions, depths, and seasons. However, most machine vision evaluations are conducted under specific optical water types and imaging conditions, therefore often lack generalizability. Exhaustive testing across diverse open-water scenarios is technically impractical. To address this, we introduce the \textit{Optical Ocean Recipes}, a framework for creating realistic datasets under controlled underwater conditions. Unlike synthetic or open-water data, these recipes, using calibrated color and scattering additives, enable repeatable and controlled testing of the impact of water composition on image appearance. Hence, this provides a unique framework for analyzing machine vision in realistic, yet controlled underwater scenarios. The controlled environment enables the creation of ground-truth data for a range of vision tasks, including water parameter estimation, image restoration, segmentation, visual SLAM, and underwater image synthesis. We provide a demonstration dataset generated using the Optical Ocean Recipes and briefly demonstrate the use of our system for two underwater vision tasks. The dataset and evaluation code will be made available.

26 pa...

26 pages, 9 figures, submitted to IEEE Journal of Ocean Engineering

ConfidentSplat: Confidence-Weighted Depth Fusion for Accurate 3D Gaussian Splatting SLAM 2025-09-21
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We introduce ConfidentSplat, a novel 3D Gaussian Splatting (3DGS)-based SLAM system for robust, highfidelity RGB-only reconstruction. Addressing geometric inaccuracies in existing RGB-only 3DGS SLAM methods that stem from unreliable depth estimation, ConfidentSplat incorporates a core innovation: a confidence-weighted fusion mechanism. This mechanism adaptively integrates depth cues from multiview geometry with learned monocular priors (Omnidata ViT), dynamically weighting their contributions based on explicit reliability estimates-derived predominantly from multi-view geometric consistency-to generate high-fidelity proxy depth for map supervision. The resulting proxy depth guides the optimization of a deformable 3DGS map, which efficiently adapts online to maintain global consistency following pose updates from a DROID-SLAM-inspired frontend and backend optimizations (loop closure, global bundle adjustment). Extensive validation on standard benchmarks (TUM-RGBD, ScanNet) and diverse custom mobile datasets demonstrates significant improvements in reconstruction accuracy (L1 depth error) and novel view synthesis fidelity (PSNR, SSIM, LPIPS) over baselines, particularly in challenging conditions. ConfidentSplat underscores the efficacy of principled, confidence-aware sensor fusion for advancing state-of-the-art dense visual SLAM.

FastTrack: GPU-Accelerated Tracking for Visual SLAM 2025-09-13
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The tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI.

Accep...

Accepted for presentation at IROS 2025, preprint

PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map 2025-09-09
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Robots benefit from high-fidelity reconstructions of their environment, which should be geometrically accurate and photorealistic to support downstream tasks. While this can be achieved by building distance fields from range sensors and radiance fields from cameras, realising scalable incremental mapping of both fields consistently and at the same time with high quality is challenging. In this paper, we propose a novel map representation that unifies a continuous signed distance field and a Gaussian splatting radiance field within an elastic and compact point-based implicit neural map. By enforcing geometric consistency between these fields, we achieve mutual improvements by exploiting both modalities. We present a novel LiDAR-visual SLAM system called PINGS using the proposed map representation and evaluate it on several challenging large-scale datasets. Experimental results demonstrate that PINGS can incrementally build globally consistent distance and radiance fields encoded with a compact set of neural points. Compared to state-of-the-art methods, PINGS achieves superior photometric and geometric rendering at novel views by constraining the radiance field with the distance field. Furthermore, by utilizing dense photometric cues and multi-view consistency from the radiance field, PINGS produces more accurate distance fields, leading to improved odometry estimation and mesh reconstruction. We also provide an open-source implementation of PING at: https://github.com/PRBonn/PINGS.

15 pa...

15 pages, 8 figures, presented at RSS 2025

Active Illumination for Visual Ego-Motion Estimation in the Dark 2025-09-08
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Visual Odometry (VO) and Visual SLAM (V-SLAM) systems often struggle in low-light and dark environments due to the lack of robust visual features. In this paper, we propose a novel active illumination framework to enhance the performance of VO and V-SLAM algorithms in these challenging conditions. The developed approach dynamically controls a moving light source to illuminate highly textured areas, thereby improving feature extraction and tracking. Specifically, a detector block, which incorporates a deep learning-based enhancing network, identifies regions with relevant features. Then, a pan-tilt controller is responsible for guiding the light beam toward these areas, so that to provide information-rich images to the ego-motion estimation algorithm. Experimental results on a real robotic platform demonstrate the effectiveness of the proposed method, showing a reduction in the pose estimation error up to 75% with respect to a traditional fixed lighting technique.

FGO-SLAM: Enhancing Gaussian SLAM with Globally Consistent Opacity Radiance Field 2025-09-01
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Visual SLAM has regained attention due to its ability to provide perceptual capabilities and simulation test data for Embodied AI. However, traditional SLAM methods struggle to meet the demands of high-quality scene reconstruction, and Gaussian SLAM systems, despite their rapid rendering and high-quality mapping capabilities, lack effective pose optimization methods and face challenges in geometric reconstruction. To address these issues, we introduce FGO-SLAM, a Gaussian SLAM system that employs an opacity radiance field as the scene representation to enhance geometric mapping performance. After initial pose estimation, we apply global adjustment to optimize camera poses and sparse point cloud, ensuring robust tracking of our approach. Additionally, we maintain a globally consistent opacity radiance field based on 3D Gaussians and introduce depth distortion and normal consistency terms to refine the scene representation. Furthermore, after constructing tetrahedral grids, we identify level sets to directly extract surfaces from 3D Gaussians. Results across various real-world and large-scale synthetic datasets demonstrate that our method achieves state-of-the-art tracking accuracy and mapping performance.

ICRA 2025
DyPho-SLAM : Real-time Photorealistic SLAM in Dynamic Environments 2025-08-31
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Visual SLAM algorithms have been enhanced through the exploration of Gaussian Splatting representations, particularly in generating high-fidelity dense maps. While existing methods perform reliably in static environments, they often encounter camera tracking drift and fuzzy mapping when dealing with the disturbances caused by moving objects. This paper presents DyPho-SLAM, a real-time, resource-efficient visual SLAM system designed to address the challenges of localization and photorealistic mapping in environments with dynamic objects. Specifically, the proposed system integrates prior image information to generate refined masks, effectively minimizing noise from mask misjudgment. Additionally, to enhance constraints for optimization after removing dynamic obstacles, we devise adaptive feature extraction strategies significantly improving the system's resilience. Experiments conducted on publicly dynamic RGB-D datasets demonstrate that the proposed system achieves state-of-the-art performance in camera pose estimation and dense map reconstruction, while operating in real-time in dynamic scenes.

Accep...

Accepted by ICME 2025(Oral)

Survey on Monocular Metric Depth Estimation 2025-08-26
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Monocular Depth Estimation (MDE) enables spatial understanding, 3D reconstruction, and autonomous navigation, yet deep learning approaches often predict only relative depth without a consistent metric scale. This limitation reduces reliability in applications such as visual SLAM, precise 3D modeling, and view synthesis. Monocular Metric Depth Estimation (MMDE) overcomes this challenge by producing depth maps with absolute scale, ensuring geometric consistency and enabling deployment without additional calibration. This survey reviews the evolution of MMDE, from geometry-based methods to state-of-the-art deep models, with emphasis on the datasets that drive progress. Key benchmarks, including KITTI, NYU-D, ApolloScape, and TartanAir, are examined in terms of modality, scene type, and application domain. Methodological advances are analyzed, covering domain generalization, boundary preservation, and the integration of synthetic and real data. Techniques such as unsupervised and semi-supervised learning, patch-based inference, architectural innovations, and generative modeling are evaluated for their strengths and limitations. By synthesizing current progress, highlighting the importance of high-quality datasets, and identifying open challenges, this survey provides a structured reference for advancing MMDE and supporting its adoption in real-world computer vision systems.

MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation 2025-08-19
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Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long sequences. Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation, distributed camera tracking, intra-to-inter loop closure, and online distillation for multiple submap fusion. A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. We also design a novel online distillation method to fuse the information of different submaps to achieve global consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world Dense slam (DES) dataset covering both single-agent and multi-agent scenarios, ranging from small rooms to large-scale outdoor scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the research in both SLAM, 3D reconstruction, and visual foundation model. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will open-source on https://github.com/dtc111111/mcnslam.

Pseudo Depth Meets Gaussian: A Feed-forward RGB SLAM Baseline 2025-08-06
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Incrementally recovering real-sized 3D geometry from a pose-free RGB stream is a challenging task in 3D reconstruction, requiring minimal assumptions on input data. Existing methods can be broadly categorized into end-to-end and visual SLAM-based approaches, both of which either struggle with long sequences or depend on slow test-time optimization and depth sensors. To address this, we first integrate a depth estimator into an RGB-D SLAM system, but this approach is hindered by inaccurate geometric details in predicted depth. Through further investigation, we find that 3D Gaussian mapping can effectively solve this problem. Building on this, we propose an online 3D reconstruction method using 3D Gaussian-based SLAM, combined with a feed-forward recurrent prediction module to directly infer camera pose from optical flow. This approach replaces slow test-time optimization with fast network inference, significantly improving tracking speed. Additionally, we introduce a local graph rendering technique to enhance robustness in feed-forward pose prediction. Experimental results on the Replica and TUM-RGBD datasets, along with a real-world deployment demonstration, show that our method achieves performance on par with the state-of-the-art SplaTAM, while reducing tracking time by more than 90%.

IROS 2025
pySLAM: An Open-Source, Modular, and Extensible Framework for SLAM 2025-08-02
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pySLAM is an open-source Python framework for Visual SLAM that supports monocular, stereo, and RGB-D camera inputs. It offers a flexible and modular interface, integrating a broad range of both classical and learning-based local features. The framework includes multiple loop closure strategies, a volumetric reconstruction pipeline, and support for depth prediction models. It also offers a comprehensive set of tools for experimenting with and evaluating visual odometry and SLAM modules. Designed for both beginners and experienced researchers, pySLAM emphasizes rapid prototyping, extensibility, and reproducibility across diverse datasets. Its modular architecture facilitates the integration of custom components and encourages research that bridges traditional and deep learning-based approaches. Community contributions are welcome, fostering collaborative development and innovation in the field of Visual SLAM. This document presents the pySLAM framework, outlining its main components, features, and usage.

Lost in Tracking Translation: A Comprehensive Analysis of Visual SLAM in Human-Centered XR and IoT Ecosystems 2025-07-17
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Advancements in tracking algorithms have empowered nascent applications across various domains, from steering autonomous vehicles to guiding robots to enhancing augmented reality experiences for users. However, these algorithms are application-specific and do not work across applications with different types of motion; even a tracking algorithm designed for a given application does not work in scenarios deviating from highly standard conditions. For example, a tracking algorithm designed for robot navigation inside a building will not work for tracking the same robot in an outdoor environment. To demonstrate this problem, we evaluate the performance of the state-of-the-art tracking methods across various applications and scenarios. To inform our analysis, we first categorize algorithmic, environmental, and locomotion-related challenges faced by tracking algorithms. We quantitatively evaluate the performance using multiple tracking algorithms and representative datasets for a wide range of Internet of Things (IoT) and Extended Reality (XR) applications, including autonomous vehicles, drones, and humans. Our analysis shows that no tracking algorithm works across different applications and scenarios within applications. Ultimately, using the insights generated from our analysis, we discuss multiple approaches to improving the tracking performance using input data characterization, leveraging intermediate information, and output evaluation.

DINO-VO: A Feature-based Visual Odometry Leveraging a Visual Foundation Model 2025-07-17
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Learning-based monocular visual odometry (VO) poses robustness, generalization, and efficiency challenges in robotics. Recent advances in visual foundation models, such as DINOv2, have improved robustness and generalization in various vision tasks, yet their integration in VO remains limited due to coarse feature granularity. In this paper, we present DINO-VO, a feature-based VO system leveraging DINOv2 visual foundation model for its sparse feature matching. To address the integration challenge, we propose a salient keypoints detector tailored to DINOv2's coarse features. Furthermore, we complement DINOv2's robust-semantic features with fine-grained geometric features, resulting in more localizable representations. Finally, a transformer-based matcher and differentiable pose estimation layer enable precise camera motion estimation by learning good matches. Against prior detector-descriptor networks like SuperPoint, DINO-VO demonstrates greater robustness in challenging environments. Furthermore, we show superior accuracy and generalization of the proposed feature descriptors against standalone DINOv2 coarse features. DINO-VO outperforms prior frame-to-frame VO methods on the TartanAir and KITTI datasets and is competitive on EuRoC dataset, while running efficiently at 72 FPS with less than 1GB of memory usage on a single GPU. Moreover, it performs competitively against Visual SLAM systems on outdoor driving scenarios, showcasing its generalization capabilities.

8 pag...

8 pages, 6 figures. Accepted for publication in IEEE Robotics and Automation Letters (RA-L), July 2025

FLAF: Focal Line and Feature-constrained Active View Planning for Visual Teach and Repeat 2025-07-15
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This paper presents FLAF, a focal line and feature-constrained active view planning method for tracking failure avoidance in feature-based visual navigation of mobile robots. Our FLAF-based visual navigation is built upon a feature-based visual teach and repeat (VT&R) framework, which supports many robotic applications by teaching a robot to navigate on various paths that cover a significant portion of daily autonomous navigation requirements. However, tracking failure in feature-based visual simultaneous localization and mapping (VSLAM) caused by textureless regions in human-made environments is still limiting VT&R to be adopted in the real world. To address this problem, the proposed view planner is integrated into a feature-based visual SLAM system to build up an active VT&R system that avoids tracking failure. In our system, a pan-tilt unit (PTU)-based active camera is mounted on the mobile robot. Using FLAF, the active camera-based VSLAM operates during the teaching phase to construct a complete path map and in the repeat phase to maintain stable localization. FLAF orients the robot toward more map points to avoid mapping failures during path learning and toward more feature-identifiable map points beneficial for localization while following the learned trajectory. Experiments in real scenarios demonstrate that FLAF outperforms the methods that do not consider feature-identifiability, and our active VT&R system performs well in complex environments by effectively dealing with low-texture regions.

IRAF-SLAM: An Illumination-Robust and Adaptive Feature-Culling Front-End for Visual SLAM in Challenging Environments 2025-07-10
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Robust Visual SLAM (vSLAM) is essential for autonomous systems operating in real-world environments, where challenges such as dynamic objects, low texture, and critically, varying illumination conditions often degrade performance. Existing feature-based SLAM systems rely on fixed front-end parameters, making them vulnerable to sudden lighting changes and unstable feature tracking. To address these challenges, we propose ``IRAF-SLAM'', an Illumination-Robust and Adaptive Feature-Culling front-end designed to enhance vSLAM resilience in complex and challenging environments. Our approach introduces: (1) an image enhancement scheme to preprocess and adjust image quality under varying lighting conditions; (2) an adaptive feature extraction mechanism that dynamically adjusts detection sensitivity based on image entropy, pixel intensity, and gradient analysis; and (3) a feature culling strategy that filters out unreliable feature points using density distribution analysis and a lighting impact factor. Comprehensive evaluations on the TUM-VI and European Robotics Challenge (EuRoC) datasets demonstrate that IRAF-SLAM significantly reduces tracking failures and achieves superior trajectory accuracy compared to state-of-the-art vSLAM methods under adverse illumination conditions. These results highlight the effectiveness of adaptive front-end strategies in improving vSLAM robustness without incurring significant computational overhead. The implementation of IRAF-SLAM is publicly available at https://thanhnguyencanh. github.io/IRAF-SLAM/.

In th...

In the European Conference on Mobile Robots 2025

ROVER: A Multi-Season Dataset for Visual SLAM 2025-07-09
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Robust SLAM is a crucial enabler for autonomous navigation in natural, semi-structured environments such as parks and gardens. However, these environments present unique challenges for SLAM due to frequent seasonal changes, varying light conditions, and dense vegetation. These factors often degrade the performance of visual SLAM algorithms originally developed for structured urban environments. To address this gap, we present ROVER, a comprehensive benchmark dataset tailored for evaluating visual SLAM algorithms under diverse environmental conditions and spatial configurations. We captured the dataset with a robotic platform equipped with monocular, stereo, and RGBD cameras, as well as inertial sensors. It covers 39 recordings across five outdoor locations, collected through all seasons and various lighting scenarios, i.e., day, dusk, and night with and without external lighting. With this novel dataset, we evaluate several traditional and deep learning-based SLAM methods and study their performance in diverse challenging conditions. The results demonstrate that while stereo-inertial and RGBD configurations generally perform better under favorable lighting and moderate vegetation, most SLAM systems perform poorly in low-light and high-vegetation scenarios, particularly during summer and autumn. Our analysis highlights the need for improved adaptability in visual SLAM algorithms for outdoor applications, as current systems struggle with dynamic environmental factors affecting scale, feature extraction, and trajectory consistency. This dataset provides a solid foundation for advancing visual SLAM research in real-world, semi-structured environments, fostering the development of more resilient SLAM systems for long-term outdoor localization and mapping. The dataset and the code of the benchmark are available under https://iis-esslingen.github.io/rover.

Copyr...

Copyright 2025 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works

Real-Time Obstacle Avoidance Algorithms for Unmanned Aerial and Ground Vehicles 2025-06-25
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The growing use of mobile robots in sectors such as automotive, agriculture, and rescue operations reflects progress in robotics and autonomy. In unmanned aerial vehicles (UAVs), most research emphasizes visual SLAM, sensor fusion, and path planning. However, applying UAVs to search and rescue missions in disaster zones remains underexplored, especially for autonomous navigation. This report develops methods for real-time and secure UAV maneuvering in complex 3D environments, crucial during forest fires. Building upon past research, it focuses on designing navigation algorithms for unfamiliar and hazardous environments, aiming to improve rescue efficiency and safety through UAV-based early warning and rapid response. The work unfolds in phases. First, a 2D fusion navigation strategy is explored, initially for mobile robots, enabling safe movement in dynamic settings. This sets the stage for advanced features such as adaptive obstacle handling and decision-making enhancements. Next, a novel 3D reactive navigation strategy is introduced for collision-free movement in forest fire simulations, addressing the unique challenges of UAV operations in such scenarios. Finally, the report proposes a unified control approach that integrates UAVs and unmanned ground vehicles (UGVs) for coordinated rescue missions in forest environments. Each phase presents challenges, proposes control models, and validates them with mathematical and simulation-based evidence. The study offers practical value and academic insights for improving the role of UAVs in natural disaster rescue operations.

Neural Graph Map: Dense Mapping with Efficient Loop Closure Integration 2025-06-25
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Neural field-based SLAM methods typically employ a single, monolithic field as their scene representation. This prevents efficient incorporation of loop closure constraints and limits scalability. To address these shortcomings, we propose a novel RGB-D neural mapping framework in which the scene is represented by a collection of lightweight neural fields which are dynamically anchored to the pose graph of a sparse visual SLAM system. Our approach shows the ability to integrate large-scale loop closures, while requiring only minimal reintegration. Furthermore, we verify the scalability of our approach by demonstrating successful building-scale mapping taking multiple loop closures into account during the optimization, and show that our method outperforms existing state-of-the-art approaches on large scenes in terms of quality and runtime. Our code is available open-source at https://github.com/KTH-RPL/neural_graph_mapping.

WACV ...

WACV 2025, Project page: https://kth-rpl.github.io/neural_graph_mapping/

Multimodal Fusion SLAM with Fourier Attention 2025-06-24
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Visual SLAM is particularly challenging in environments affected by noise, varying lighting conditions, and darkness. Learning-based optical flow algorithms can leverage multiple modalities to address these challenges, but traditional optical flow-based visual SLAM approaches often require significant computational resources.To overcome this limitation, we propose FMF-SLAM, an efficient multimodal fusion SLAM method that utilizes fast Fourier transform (FFT) to enhance the algorithm efficiency. Specifically, we introduce a novel Fourier-based self-attention and cross-attention mechanism to extract features from RGB and depth signals. We further enhance the interaction of multimodal features by incorporating multi-scale knowledge distillation across modalities. We also demonstrate the practical feasibility of FMF-SLAM in real-world scenarios with real time performance by integrating it with a security robot by fusing with a global positioning module GNSS-RTK and global Bundle Adjustment. Our approach is validated using video sequences from TUM, TartanAir, and our real-world datasets, showcasing state-of-the-art performance under noisy, varying lighting, and dark conditions.Our code and datasets are available at https://github.com/youjie-zhou/FMF-SLAM.git.

Accepted in IEEE RAL
GRAND-SLAM: Local Optimization for Globally Consistent Large-Scale Multi-Agent Gaussian SLAM 2025-06-23
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3D Gaussian splatting has emerged as an expressive scene representation for RGB-D visual SLAM, but its application to large-scale, multi-agent outdoor environments remains unexplored. Multi-agent Gaussian SLAM is a promising approach to rapid exploration and reconstruction of environments, offering scalable environment representations, but existing approaches are limited to small-scale, indoor environments. To that end, we propose Gaussian Reconstruction via Multi-Agent Dense SLAM, or GRAND-SLAM, a collaborative Gaussian splatting SLAM method that integrates i) an implicit tracking module based on local optimization over submaps and ii) an approach to inter- and intra-robot loop closure integrated into a pose-graph optimization framework. Experiments show that GRAND-SLAM provides state-of-the-art tracking performance and 28% higher PSNR than existing methods on the Replica indoor dataset, as well as 91% lower multi-agent tracking error and improved rendering over existing multi-agent methods on the large-scale, outdoor Kimera-Multi dataset.

4Seasons: Benchmarking Visual SLAM and Long-Term Localization for Autonomous Driving in Challenging Conditions 2025-06-19
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In this paper, we present a novel visual SLAM and long-term localization benchmark for autonomous driving in challenging conditions based on the large-scale 4Seasons dataset. The proposed benchmark provides drastic appearance variations caused by seasonal changes and diverse weather and illumination conditions. While significant progress has been made in advancing visual SLAM on small-scale datasets with similar conditions, there is still a lack of unified benchmarks representative of real-world scenarios for autonomous driving. We introduce a new unified benchmark for jointly evaluating visual odometry, global place recognition, and map-based visual localization performance which is crucial to successfully enable autonomous driving in any condition. The data has been collected for more than one year, resulting in more than 300 km of recordings in nine different environments ranging from a multi-level parking garage to urban (including tunnels) to countryside and highway. We provide globally consistent reference poses with up to centimeter-level accuracy obtained from the fusion of direct stereo-inertial odometry with RTK GNSS. We evaluate the performance of several state-of-the-art visual odometry and visual localization baseline approaches on the benchmark and analyze their properties. The experimental results provide new insights into current approaches and show promising potential for future research. Our benchmark and evaluation protocols will be available at https://go.vision.in.tum.de/4seasons.

Publi...

Published in International Journal of Computer Vision (IJCV). arXiv admin note: substantial text overlap with arXiv:2009.06364

NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU 2025-06-16
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Many existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: https://github.com/yuhaozhang7/NGD-SLAM

7 pages, 6 figures
LRSLAM: Low-rank Representation of Signed Distance Fields in Dense Visual SLAM System 2025-06-12
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Simultaneous Localization and Mapping (SLAM) has been crucial across various domains, including autonomous driving, mobile robotics, and mixed reality. Dense visual SLAM, leveraging RGB-D camera systems, offers advantages but faces challenges in achieving real-time performance, robustness, and scalability for large-scale scenes. Recent approaches utilizing neural implicit scene representations show promise but suffer from high computational costs and memory requirements. ESLAM introduced a plane-based tensor decomposition but still struggled with memory growth. Addressing these challenges, we propose a more efficient visual SLAM model, called LRSLAM, utilizing low-rank tensor decomposition methods. Our approach, leveraging the Six-axis and CP decompositions, achieves better convergence rates, memory efficiency, and reconstruction/localization quality than existing state-of-the-art approaches. Evaluation across diverse indoor RGB-D datasets demonstrates LRSLAM's superior performance in terms of parameter efficiency, processing time, and accuracy, retaining reconstruction and localization quality. Our code will be publicly available upon publication.

Accep...

Accepted at ECCV 2024

VAULT: A Mobile Mapping System for ROS 2-based Autonomous Robots 2025-06-11
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Localization plays a crucial role in the navigation capabilities of autonomous robots, and while indoor environments can rely on wheel odometry and 2D LiDAR-based mapping, outdoor settings such as agriculture and forestry, present unique challenges that necessitate real-time localization and consistent mapping. Addressing this need, this paper introduces the VAULT prototype, a ROS 2-based mobile mapping system (MMS) that combines various sensors to enable robust outdoor and indoor localization. The proposed solution harnesses the power of Global Navigation Satellite System (GNSS) data, visual-inertial odometry (VIO), inertial measurement unit (IMU) data, and the Extended Kalman Filter (EKF) to generate reliable 3D odometry. To further enhance the localization accuracy, Visual SLAM (VSLAM) is employed, resulting in the creation of a comprehensive 3D point cloud map. By leveraging these sensor technologies and advanced algorithms, the prototype offers a comprehensive solution for outdoor localization in autonomous mobile robots, enabling them to navigate and map their surroundings with confidence and precision.

15 pa...

15 pages, 5 figures, Submitted to WAF 2023: Workshop de Agentes Fisicos

AquaticVision: Benchmarking Visual SLAM in Underwater Environment with Events and Frames 2025-06-05
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Many underwater applications, such as offshore asset inspections, rely on visual inspection and detailed 3D reconstruction. Recent advancements in underwater visual SLAM systems for aquatic environments have garnered significant attention in marine robotics research. However, existing underwater visual SLAM datasets often lack groundtruth trajectory data, making it difficult to objectively compare the performance of different SLAM algorithms based solely on qualitative results or COLMAP reconstruction. In this paper, we present a novel underwater dataset that includes ground truth trajectory data obtained using a motion capture system. Additionally, for the first time, we release visual data that includes both events and frames for benchmarking underwater visual positioning. By providing event camera data, we aim to facilitate the development of more robust and advanced underwater visual SLAM algorithms. The use of event cameras can help mitigate challenges posed by extremely low light or hazy underwater conditions. The webpage of our dataset is https://sites.google.com/view/aquaticvision-lias.

PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment 2025-05-27
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Neural implicit scene representations have recently shown encouraging results in dense visual SLAM. However, existing methods produce low-quality scene reconstruction and low-accuracy localization performance when scaling up to large indoor scenes and long sequences. These limitations are mainly due to their single, global radiance field with finite capacity, which does not adapt to large scenarios. Their end-to-end pose networks are also not robust enough with the growth of cumulative errors in large scenes. To this end, we introduce PLGSLAM, a neural visual SLAM system capable of high-fidelity surface reconstruction and robust camera tracking in real-time. To handle large-scale indoor scenes, PLGSLAM proposes a progressive scene representation method which dynamically allocates new local scene representation trained with frames within a local sliding window. This allows us to scale up to larger indoor scenes and improves robustness (even under pose drifts). In local scene representation, PLGSLAM utilizes tri-planes for local high-frequency features with multi-layer perceptron (MLP) networks for the low-frequency feature, achieving smoothness and scene completion in unobserved areas. Moreover, we propose local-to-global bundle adjustment method with a global keyframe database to address the increased pose drifts on long sequences. Experimental results demonstrate that PLGSLAM achieves state-of-the-art scene reconstruction results and tracking performance across various datasets and scenarios (both in small and large-scale indoor environments). The code is open-sourced at https://github.com/dtc111111/plgslam.

Accep...

Accepted by CVPR 2024

TAT-VPR: Ternary Adaptive Transformer for Dynamic and Efficient Visual Place Recognition 2025-05-22
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TAT-VPR is a ternary-quantized transformer that brings dynamic accuracy-efficiency trade-offs to visual SLAM loop-closure. By fusing ternary weights with a learned activation-sparsity gate, the model can control computation by up to 40% at run-time without degrading performance (Recall@1). The proposed two-stage distillation pipeline preserves descriptor quality, letting it run on micro-UAV and embedded SLAM stacks while matching state-of-the-art localization accuracy.

Is Semantic SLAM Ready for Embedded Systems ? A Comparative Survey 2025-05-18
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In embedded systems, robots must perceive and interpret their environment efficiently to operate reliably in real-world conditions. Visual Semantic SLAM (Simultaneous Localization and Mapping) enhances standard SLAM by incorporating semantic information into the map, enabling more informed decision-making. However, implementing such systems on resource-limited hardware involves trade-offs between accuracy, computing efficiency, and power usage. This paper provides a comparative review of recent Semantic Visual SLAM methods with a focus on their applicability to embedded platforms. We analyze three main types of architectures - Geometric SLAM, Neural Radiance Fields (NeRF), and 3D Gaussian Splatting - and evaluate their performance on constrained hardware, specifically the NVIDIA Jetson AGX Orin. We compare their accuracy, segmentation quality, memory usage, and energy consumption. Our results show that methods based on NeRF and Gaussian Splatting achieve high semantic detail but demand substantial computing resources, limiting their use on embedded devices. In contrast, Semantic Geometric SLAM offers a more practical balance between computational cost and accuracy. The review highlights a need for SLAM algorithms that are better adapted to embedded environments, and it discusses key directions for improving their efficiency through algorithm-hardware co-design.

Large-Scale Gaussian Splatting SLAM 2025-05-15
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The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor environments. The robustness of reconstruction in large-scale outdoor scenarios remains unexplored. This paper introduces a large-scale 3DGS-based visual SLAM with stereo cameras, termed LSG-SLAM. The proposed LSG-SLAM employs a multi-modality strategy to estimate prior poses under large view changes. In tracking, we introduce feature-alignment warping constraints to alleviate the adverse effects of appearance similarity in rendering losses. For the scalability of large-scale scenarios, we introduce continuous Gaussian Splatting submaps to tackle unbounded scenes with limited memory. Loops are detected between GS submaps by place recognition and the relative pose between looped keyframes is optimized utilizing rendering and feature warping losses. After the global optimization of camera poses and Gaussian points, a structure refinement module enhances the reconstruction quality. With extensive evaluations on the EuRoc and KITTI datasets, LSG-SLAM achieves superior performance over existing Neural, 3DGS-based, and even traditional approaches. Project page: https://lsg-slam.github.io.

Large-scale visual SLAM for in-the-wild videos 2025-04-29
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Accurate and robust 3D scene reconstruction from casual, in-the-wild videos can significantly simplify robot deployment to new environments. However, reliable camera pose estimation and scene reconstruction from such unconstrained videos remains an open challenge. Existing visual-only SLAM methods perform well on benchmark datasets but struggle with real-world footage which often exhibits uncontrolled motion including rapid rotations and pure forward movements, textureless regions, and dynamic objects. We analyze the limitations of current methods and introduce a robust pipeline designed to improve 3D reconstruction from casual videos. We build upon recent deep visual odometry methods but increase robustness in several ways. Camera intrinsics are automatically recovered from the first few frames using structure-from-motion. Dynamic objects and less-constrained areas are masked with a predictive model. Additionally, we leverage monocular depth estimates to regularize bundle adjustment, mitigating errors in low-parallax situations. Finally, we integrate place recognition and loop closure to reduce long-term drift and refine both intrinsics and pose estimates through global bundle adjustment. We demonstrate large-scale contiguous 3D models from several online videos in various environments. In contrast, baseline methods typically produce locally inconsistent results at several points, producing separate segments or distorted maps. In lieu of ground-truth pose data, we evaluate map consistency, execution time and visual accuracy of re-rendered NeRF models. Our proposed system establishes a new baseline for visual reconstruction from casual uncontrolled videos found online, demonstrating more consistent reconstructions over longer sequences of in-the-wild videos than previously achieved.

fix t...

fix the overview figure

SLAM-Based Navigation and Fault Resilience in a Surveillance Quadcopter with Embedded Vision Systems 2025-04-23
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We present an autonomous aerial surveillance platform, Veg, designed as a fault-tolerant quadcopter system that integrates visual SLAM for GPS-independent navigation, advanced control architecture for dynamic stability, and embedded vision modules for real-time object and face recognition. The platform features a cascaded control design with an LQR inner-loop and PD outer-loop trajectory control. It leverages ORB-SLAM3 for 6-DoF localization and loop closure, and supports waypoint-based navigation through Dijkstra path planning over SLAM-derived maps. A real-time Failure Detection and Identification (FDI) system detects rotor faults and executes emergency landing through re-routing. The embedded vision system, based on a lightweight CNN and PCA, enables onboard object detection and face recognition with high precision. The drone operates fully onboard using a Raspberry Pi 4 and Arduino Nano, validated through simulations and real-world testing. This work consolidates real-time localization, fault recovery, and embedded AI on a single platform suitable for constrained environments.

18 pa...

18 pages, 21 figures, 15 tables. Onboard processing using Raspberry Pi 4 and Arduino Nano. Includes ORB-SLAM3-based navigation, LQR control, rotor fault recovery, object detection, and PCA face recognition. Real-world and simulation tests included. Designed for GPS-denied autonomous UAV surveillance

GroundSLAM: A Robust Visual SLAM System for Warehouse Robots Using Ground Textures 2025-04-16
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A robust visual localization and mapping system is essential for warehouse robot navigation, as cameras offer a more cost-effective alternative to LiDAR sensors. However, existing forward-facing camera systems often encounter challenges in dynamic environments and open spaces, leading to significant performance degradation during deployment. To address these limitations, a localization system utilizing a single downward-facing camera to capture ground textures presents a promising solution. Nevertheless, existing feature-based ground-texture localization methods face difficulties when operating on surfaces with sparse features or repetitive patterns. To address this limitation, we propose GroundSLAM, a novel feature-free and ground-texture-based simultaneous localization and mapping (SLAM) system. GroundSLAM consists of three components: feature-free visual odometry, ground-texture-based loop detection and map optimization, and map reuse. Specifically, we introduce a kernel cross-correlator (KCC) for image-level pose tracking, loop detection, and map reuse to improve localization accuracy and robustness, and incorporate adaptive pruning strategies to enhance efficiency. Due to these specific designs, GroundSLAM is able to deliver efficient and stable localization across various ground surfaces such as those with sparse features and repetitive patterns. To advance research in this area, we introduce the first ground-texture dataset with precise ground-truth poses, consisting of 131k images collected from 10 kinds of indoor and outdoor ground surfaces. Extensive experimental results show that GroundSLAM outperforms state-of-the-art methods for both indoor and outdoor localization. We release our code and dataset at https://github.com/sair-lab/GroundSLAM.

VSLAM-LAB: A Comprehensive Framework for Visual SLAM Methods and Datasets 2025-04-06
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Visual Simultaneous Localization and Mapping (VSLAM) research faces significant challenges due to fragmented toolchains, complex system configurations, and inconsistent evaluation methodologies. To address these issues, we present VSLAM-LAB, a unified framework designed to streamline the development, evaluation, and deployment of VSLAM systems. VSLAM-LAB simplifies the entire workflow by enabling seamless compilation and configuration of VSLAM algorithms, automated dataset downloading and preprocessing, and standardized experiment design, execution, and evaluation--all accessible through a single command-line interface. The framework supports a wide range of VSLAM systems and datasets, offering broad compatibility and extendability while promoting reproducibility through consistent evaluation metrics and analysis tools. By reducing implementation complexity and minimizing configuration overhead, VSLAM-LAB empowers researchers to focus on advancing VSLAM methodologies and accelerates progress toward scalable, real-world solutions. We demonstrate the ease with which user-relevant benchmarks can be created: here, we introduce difficulty-level-based categories, but one could envision environment-specific or condition-specific categories.

MCVO: A Generic Visual Odometry for Arbitrarily Arranged Multi-Cameras 2025-03-25
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Making multi-camera visual SLAM systems easier to set up and more robust to the environment is attractive for vision robots. Existing monocular and binocular vision SLAM systems have narrow sensing Field-of-View (FoV), resulting in degenerated accuracy and limited robustness in textureless environments. Thus multi-camera SLAM systems are gaining attention because they can provide redundancy with much wider FoV. However, the usual arbitrary placement and orientation of multiple cameras make the pose scale estimation and system updating challenging. To address these problems, we propose a robust visual odometry system for rigidly-bundled arbitrarily-arranged multi-cameras, namely MCVO, which can achieve metric-scale state estimation with high flexibility in the cameras' arrangement. Specifically, we first design a learning-based feature tracking framework to shift the pressure of CPU processing of multiple video streams to GPU. Then we initialize the odometry system with the metric-scale poses under the rigid constraints between moving cameras. Finally, we fuse the features of the multi-cameras in the back-end to achieve robust pose estimation and online scale optimization. Additionally, multi-camera features help improve the loop detection for pose graph optimization. Experiments on KITTI-360 and MultiCamData datasets validate its robustness over arbitrarily arranged cameras. Compared with other stereo and multi-camera visual SLAM systems, our method obtains higher pose accuracy with better generalization ability. Our codes and online demos are available at https://github.com/JunhaoWang615/MCVO

8 pages, 8 figures
NF-SLAM: Effective, Normalizing Flow-supported Neural Field representations for object-level visual SLAM in automotive applications 2025-03-14
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We propose a novel, vision-only object-level SLAM framework for automotive applications representing 3D shapes by implicit signed distance functions. Our key innovation consists of augmenting the standard neural representation by a normalizing flow network. As a result, achieving strong representation power on the specific class of road vehicles is made possible by compact networks with only 16-dimensional latent codes. Furthermore, the newly proposed architecture exhibits a significant performance improvement in the presence of only sparse and noisy data, which is demonstrated through comparative experiments on synthetic data. The module is embedded into the back-end of a stereo-vision based framework for joint, incremental shape optimization. The loss function is given by a combination of a sparse 3D point-based SDF loss, a sparse rendering loss, and a semantic mask-based silhouette-consistency term. We furthermore leverage semantic information to determine keypoint extraction density in the front-end. Finally, experimental results on real-world data reveal accurate and reliable performance comparable to alternative frameworks that make use of direct depth readings. The proposed method performs well with only sparse 3D points obtained from bundle adjustment, and eventually continues to deliver stable results even under exclusive use of the mask-consistency term.

9 pag...

9 pages, 5 figures, IROS 2024

MonoSLAM: Robust Monocular SLAM with Global Structure Optimization 2025-03-12
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This paper presents a robust monocular visual SLAM system that simultaneously utilizes point, line, and vanishing point features for accurate camera pose estimation and mapping. To address the critical challenge of achieving reliable localization in low-texture environments, where traditional point-based systems often fail due to insufficient visual features, we introduce a novel approach leveraging Global Primitives structural information to improve the system's robustness and accuracy performance. Our key innovation lies in constructing vanishing points from line features and proposing a weighted fusion strategy to build Global Primitives in the world coordinate system. This strategy associates multiple frames with non-overlapping regions and formulates a multi-frame reprojection error optimization, significantly improving tracking accuracy in texture-scarce scenarios. Evaluations on various datasets show that our system outperforms state-of-the-art methods in trajectory precision, particularly in challenging environments.

AirSwarm: Enabling Cost-Effective Multi-UAV Research with COTS drones 2025-03-10
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Traditional unmanned aerial vehicle (UAV) swarm missions rely heavily on expensive custom-made drones with onboard perception or external positioning systems, limiting their widespread adoption in research and education. To address this issue, we propose AirSwarm. AirSwarm democratizes multi-drone coordination using low-cost commercially available drones such as Tello or Anafi, enabling affordable swarm aerial robotics research and education. Key innovations include a hierarchical control architecture for reliable multi-UAV coordination, an infrastructure-free visual SLAM system for precise localization without external motion capture, and a ROS-based software framework for simplified swarm development. Experiments demonstrate cm-level tracking accuracy, low-latency control, communication failure resistance, formation flight, and trajectory tracking. By reducing financial and technical barriers, AirSwarm makes multi-robot education and research more accessible. The complete instructions and open source code will be available at

OpenGV 2.0: Motion prior-assisted calibration and SLAM with vehicle-mounted surround-view systems 2025-03-05
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The present paper proposes optimization-based solutions to visual SLAM with a vehicle-mounted surround-view camera system. Owing to their original use-case, such systems often only contain a single camera facing into either direction and very limited overlap between fields of view. Our novelty consist of three optimization modules targeting at practical online calibration of exterior orientations from simple two-view geometry, reliable front-end initialization of relative displacements, and accurate back-end optimization using a continuous-time trajectory model. The commonality between the proposed modules is given by the fact that all three of them exploit motion priors that are related to the inherent non-holonomic characteristics of passenger vehicle motion. In contrast to prior related art, the proposed modules furthermore excel in terms of bypassing partial unobservabilities in the transformation variables that commonly occur for Ackermann-motion. As a further contribution, the modules are built into a novel surround-view camera SLAM system that specifically targets deployment on Ackermann vehicles operating in urban environments. All modules are studied in the context of in-depth ablation studies, and the practical validity of the entire framework is supported by a successful application to challenging, large-scale publicly available online datasets. Note that upon acceptance, the entire framework is scheduled for open-source release as part of an extension of the OpenGV library.

Monocular visual simultaneous localization and mapping: (r)evolution from geometry to deep learning-based pipelines 2025-03-04
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With the rise of deep learning, there is a fundamental change in visual SLAM algorithms toward developing different modules trained as end-to-end pipelines. However, regardless of the implementation domain, visual SLAM's performance is subject to diverse environmental challenges, such as dynamic elements in outdoor environments, harsh imaging conditions in underwater environments, or blurriness in high-speed setups. These environmental challenges need to be identified to study the real-world viability of SLAM implementations. Motivated by the aforementioned challenges, this paper surveys the current state of visual SLAM algorithms according to the two main frameworks: geometry-based and learning-based SLAM. First, we introduce a general formulation of the SLAM pipeline that includes most of the implementations in the literature. Second, those implementations are classified and surveyed for geometry and learning-based SLAM. After that, environment-specific challenges are formulated to enable experimental evaluation of the resilience of different visual SLAM classes to varying imaging conditions. We address two significant issues in surveying visual SLAM, providing (1) a consistent classification of visual SLAM pipelines and (2) a robust evaluation of their performance under different deployment conditions. Finally, we give our take on future opportunities for visual SLAM implementations.

MUSt3R: Multi-view Network for Stereo 3D Reconstruction 2025-03-03
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DUSt3R introduced a novel paradigm in geometric computer vision by proposing a model that can provide dense and unconstrained Stereo 3D Reconstruction of arbitrary image collections with no prior information about camera calibration nor viewpoint poses. Under the hood, however, DUSt3R processes image pairs, regressing local 3D reconstructions that need to be aligned in a global coordinate system. The number of pairs, growing quadratically, is an inherent limitation that becomes especially concerning for robust and fast optimization in the case of large image collections. In this paper, we propose an extension of DUSt3R from pairs to multiple views, that addresses all aforementioned concerns. Indeed, we propose a Multi-view Network for Stereo 3D Reconstruction, or MUSt3R, that modifies the DUSt3R architecture by making it symmetric and extending it to directly predict 3D structure for all views in a common coordinate frame. Second, we entail the model with a multi-layer memory mechanism which allows to reduce the computational complexity and to scale the reconstruction to large collections, inferring thousands of 3D pointmaps at high frame-rates with limited added complexity. The framework is designed to perform 3D reconstruction both offline and online, and hence can be seamlessly applied to SfM and visual SLAM scenarios showing state-of-the-art performance on various 3D downstream tasks, including uncalibrated Visual Odometry, relative camera pose, scale and focal estimation, 3D reconstruction and multi-view depth estimation.

Accep...

Accepted at CVPR 2025

HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Device 2025-03-02
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This paper investigates the generation of realistic full-body human motion using a single head-mounted device with an outward-facing color camera and the ability to perform visual SLAM. To address the ambiguity of this setup, we present HMD^2, a novel system that balances motion reconstruction and generation. From a reconstruction standpoint, it aims to maximally utilize the camera streams to produce both analytical and learned features, including head motion, SLAM point cloud, and image embeddings. On the generative front, HMD^2 employs a multi-modal conditional motion diffusion model with a Transformer backbone to maintain temporal coherence of generated motions, and utilizes autoregressive inpainting to facilitate online motion inference with minimal latency (0.17 seconds). We show that our system provides an effective and robust solution that scales to a diverse dataset of over 200 hours of motion in complex indoor and outdoor environments.

Inter...

International Conference on 3D Vision 2025 (3DV 2025)

Action-Consistent Decentralized Belief Space Planning with Inconsistent Beliefs and Limited Data Sharing: Framework and Simplification Algorithms with Formal Guarantees 2025-03-02
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In multi-robot systems, ensuring safe and reliable decision making under uncertain conditions demands robust multi-robot belief space planning (MR-BSP) algorithms. While planning with multiple robots, each robot maintains a belief over the state of the environment and reasons how the belief would evolve in the future for different possible actions. However, existing MR-BSP works have a common assumption that the beliefs of different robots are same at planning time. Such an assumption is often unrealistic as it requires prohibitively extensive and frequent data sharing capabilities. In practice, robots may have limited communication capabilities, and consequently beliefs of the robots can be different. Crucially, when the robots have inconsistent beliefs, the existing approaches could result in lack of coordination between the robots and may lead to unsafe decisions. In this paper, we present decentralized MR-BSP algorithms, with performance guarantees, for tackling this crucial gap. Our algorithms leverage the notion of action preferences. The base algorithm VerifyAC guarantees a consistent joint action selection by the cooperative robots via a three-step verification. When the verification succeeds, VerifyAC finds a consistent joint action without triggering a communication; otherwise it triggers a communication. We design an extended algorithm R-VerifyAC for further reducing the number of communications, by relaxing the criteria of action consistency. Another extension R-VerifyAC-simp builds on verifying a partial set of observations and improves the computation time significantly. The theoretical performance guarantees are corroborated with simulation results in discrete setting. Furthermore, we formulate our approaches for continuous and high-dimensional state and observation spaces, and provide experimental results for active multi-robot visual SLAM with real robots.

The n...

The new version has been extended from the existing arxiv version of the paper in the following way: - The old (base) algorithm VerifyAC has been retained in the new version. - Added two new algorithms R-VerifyAC and R-VerifyAC-simp along with their performance guarantees. - A new formulation in continuous spaces have been added. - Experimental results for the new approaches have been added

AirSLAM: An Efficient and Illumination-Robust Point-Line Visual SLAM System 2025-02-27
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In this paper, we present an efficient visual SLAM system designed to tackle both short-term and long-term illumination challenges. Our system adopts a hybrid approach that combines deep learning techniques for feature detection and matching with traditional backend optimization methods. Specifically, we propose a unified convolutional neural network (CNN) that simultaneously extracts keypoints and structural lines. These features are then associated, matched, triangulated, and optimized in a coupled manner. Additionally, we introduce a lightweight relocalization pipeline that reuses the built map, where keypoints, lines, and a structure graph are used to match the query frame with the map. To enhance the applicability of the proposed system to real-world robots, we deploy and accelerate the feature detection and matching networks using C++ and NVIDIA TensorRT. Extensive experiments conducted on various datasets demonstrate that our system outperforms other state-of-the-art visual SLAM systems in illumination-challenging environments. Efficiency evaluations show that our system can run at a rate of 73Hz on a PC and 40Hz on an embedded platform. Our implementation is open-sourced: https://github.com/sair-lab/AirSLAM.

20 pa...

20 pages, 15 figures, 9 tables

Increasing the Task Flexibility of Heavy-Duty Manipulators Using Visual 6D Pose Estimation of Objects 2025-02-26
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Recent advances in visual 6D pose estimation of objects using deep neural networks have enabled novel ways of vision-based control for heavy-duty robotic applications. In this study, we present a pipeline for the precise tool positioning of heavy-duty, long-reach (HDLR) manipulators using advanced machine vision. A camera is utilized in the so-called eye-in-hand configuration to estimate directly the poses of a tool and a target object of interest (OOI). Based on the pose error between the tool and the target, along with motion-based calibration between the camera and the robot, precise tool positioning can be reliably achieved using conventional robotic modeling and control methods prevalent in the industry. The proposed methodology comprises orientation and position alignment based on the visually estimated OOI poses, whereas camera-to-robot calibration is conducted based on motion utilizing visual SLAM. The methods seek to avert the inaccuracies resulting from rigid-body--based kinematics of structurally flexible HDLR manipulators via image-based algorithms. To train deep neural networks for OOI pose estimation, only synthetic data are utilized. The methods are validated in a real-world setting using an HDLR manipulator with a 5 m reach. The experimental results demonstrate that an image-based average tool positioning error of less than 2 mm along the non-depth axes is achieved, which facilitates a new way to increase the task flexibility and automation level of non-rigid HDLR manipulators.

SLAM in the Dark: Self-Supervised Learning of Pose, Depth and Loop-Closure from Thermal Images 2025-02-26
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Visual SLAM is essential for mobile robots, drone navigation, and VR/AR, but traditional RGB camera systems struggle in low-light conditions, driving interest in thermal SLAM, which excels in such environments. However, thermal imaging faces challenges like low contrast, high noise, and limited large-scale annotated datasets, restricting the use of deep learning in outdoor scenarios. We present DarkSLAM, a noval deep learning-based monocular thermal SLAM system designed for large-scale localization and reconstruction in complex lighting conditions.Our approach incorporates the Efficient Channel Attention (ECA) mechanism in visual odometry and the Selective Kernel Attention (SKA) mechanism in depth estimation to enhance pose accuracy and mitigate thermal depth degradation. Additionally, the system includes thermal depth-based loop closure detection and pose optimization, ensuring robust performance in low-texture thermal scenes. Extensive outdoor experiments demonstrate that DarkSLAM significantly outperforms existing methods like SC-Sfm-Learner and Shin et al., delivering precise localization and 3D dense mapping even in challenging nighttime environments.

GSORB-SLAM: Gaussian Splatting SLAM benefits from ORB features and Transmittance information 2025-02-22
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The emergence of 3D Gaussian Splatting (3DGS) has recently ignited a renewed wave of research in dense visual SLAM. However, existing approaches encounter challenges, including sensitivity to artifacts and noise, suboptimal selection of training viewpoints, and the absence of global optimization. In this paper, we propose GSORB-SLAM, a dense SLAM framework that integrates 3DGS with ORB features through a tightly coupled optimization pipeline. To mitigate the effects of noise and

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📚这个仓库是在arxiv上收集的有关VLN,VLA,World Model,SLAM,Gaussian Splatting,非线性优化等相关论文。每天都会自动更新!issue区域是最新10篇论文

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