empty_mesh initialization and callback issue for Chrono imports, Fixes #669 #673
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As specified in issue #669:
Following this workflow requires closing Blender and launching the animation rendering in headless mode.
However, closing Blender resets the global variables, including
empty_mesh. This means that when the callback runs during rendering,empty_meshisNone. Consequently, the following lines:crash with a
TypeErrorbecausechobject.datais not prepared to receive a mesh. This also causes only a subset of objects to be instantiated in the scene.This PR ensures that
empty_meshis properly initialized before it is used in the callback, guaranteeing that all Chrono objects are correctly created and rendered in headless mode.